This commit adds basic syncing capabilities with peers if they are both online. It updates the work done on MVDS, but I decided to create the code in status-go instead, since it's very tight to the application (similarly the code that was the inspiration for mvds, bramble, is all tight together at the database level). I reused parts of the protobufs. The flow is: 1) An OFFER message is sent periodically with a bunch of message-ids and group-ids. 2) Anyone can REQUEST some of those messages if not present in their database. 3) The peer will then send over those messages. It's disabled by default, but I am planning to add a way to set up the flags.
protocol/encryption package
Hash ratchet encryption
encryptor.GenerateHashRatchetKey()
generates a hash ratchet key and stores it in in the DB.
There, 2 new tables are created: hash_ratchet_encryption
and hash_ratchet_encryption_cache
.
Each hash ratchet key is uniquely identified by the (groupId, keyId)
pair, where keyId
is derived from a clock value.
protocol.BuildHashRatchetKeyExchangeMessage
builds an 1-on-1 message containing the hash ratchet key, given it's ID.
protocol.BuildHashRatchetMessage
builds a hash ratchet message with arbitrary payload, given groupId
. It will use the latest hash ratchet key available. encryptor.encryptWithHR
encrypts the payload using Hash Ratchet algorithms. Intermediate hashes are stored in hash_ratchet_encryption_cache
table.
protocol.HandleMessage
uses encryptor.decryptWithHR
fn for decryption.