status-go/vendor/github.com/libp2p/go-libp2p-swarm/swarm_conn.go

224 lines
5.0 KiB
Go

package swarm
import (
"errors"
"fmt"
"sync"
ic "github.com/libp2p/go-libp2p-core/crypto"
"github.com/libp2p/go-libp2p-core/mux"
"github.com/libp2p/go-libp2p-core/network"
"github.com/libp2p/go-libp2p-core/peer"
"github.com/libp2p/go-libp2p-core/transport"
ma "github.com/multiformats/go-multiaddr"
)
// TODO: Put this elsewhere.
// ErrConnClosed is returned when operating on a closed connection.
var ErrConnClosed = errors.New("connection closed")
// Conn is the connection type used by swarm. In general, you won't use this
// type directly.
type Conn struct {
conn transport.CapableConn
swarm *Swarm
closeOnce sync.Once
err error
notifyLk sync.Mutex
streams struct {
sync.Mutex
m map[*Stream]struct{}
}
stat network.Stat
}
// Close closes this connection.
//
// Note: This method won't wait for the close notifications to finish as that
// would create a deadlock when called from an open notification (because all
// open notifications must finish before we can fire off the close
// notifications).
func (c *Conn) Close() error {
c.closeOnce.Do(c.doClose)
return c.err
}
func (c *Conn) doClose() {
c.swarm.removeConn(c)
// Prevent new streams from opening.
c.streams.Lock()
streams := c.streams.m
c.streams.m = nil
c.streams.Unlock()
c.err = c.conn.Close()
// This is just for cleaning up state. The connection has already been closed.
// We *could* optimize this but it really isn't worth it.
for s := range streams {
s.Reset()
}
// do this in a goroutine to avoid deadlocking if we call close in an open notification.
go func() {
// prevents us from issuing close notifications before finishing the open notifications
c.notifyLk.Lock()
defer c.notifyLk.Unlock()
c.swarm.notifyAll(func(f network.Notifiee) {
f.Disconnected(c.swarm, c)
})
c.swarm.refs.Done() // taken in Swarm.addConn
}()
}
func (c *Conn) removeStream(s *Stream) {
c.streams.Lock()
delete(c.streams.m, s)
c.streams.Unlock()
}
// listens for new streams.
//
// The caller must take a swarm ref before calling. This function decrements the
// swarm ref count.
func (c *Conn) start() {
go func() {
defer c.swarm.refs.Done()
defer c.Close()
for {
ts, err := c.conn.AcceptStream()
if err != nil {
return
}
c.swarm.refs.Add(1)
go func() {
s, err := c.addStream(ts, network.DirInbound)
// Don't defer this. We don't want to block
// swarm shutdown on the connection handler.
c.swarm.refs.Done()
// We only get an error here when the swarm is closed or closing.
if err != nil {
return
}
if h := c.swarm.StreamHandler(); h != nil {
h(s)
}
}()
}
}()
}
func (c *Conn) String() string {
return fmt.Sprintf(
"<swarm.Conn[%s] %s (%s) <-> %s (%s)>",
c.conn.Transport(),
c.conn.LocalMultiaddr(),
c.conn.LocalPeer().Pretty(),
c.conn.RemoteMultiaddr(),
c.conn.RemotePeer().Pretty(),
)
}
// LocalMultiaddr is the Multiaddr on this side
func (c *Conn) LocalMultiaddr() ma.Multiaddr {
return c.conn.LocalMultiaddr()
}
// LocalPeer is the Peer on our side of the connection
func (c *Conn) LocalPeer() peer.ID {
return c.conn.LocalPeer()
}
// RemoteMultiaddr is the Multiaddr on the remote side
func (c *Conn) RemoteMultiaddr() ma.Multiaddr {
return c.conn.RemoteMultiaddr()
}
// RemotePeer is the Peer on the remote side
func (c *Conn) RemotePeer() peer.ID {
return c.conn.RemotePeer()
}
// LocalPrivateKey is the public key of the peer on this side
func (c *Conn) LocalPrivateKey() ic.PrivKey {
return c.conn.LocalPrivateKey()
}
// RemotePublicKey is the public key of the peer on the remote side
func (c *Conn) RemotePublicKey() ic.PubKey {
return c.conn.RemotePublicKey()
}
// Stat returns metadata pertaining to this connection
func (c *Conn) Stat() network.Stat {
return c.stat
}
// NewStream returns a new Stream from this connection
func (c *Conn) NewStream() (network.Stream, error) {
ts, err := c.conn.OpenStream()
if err != nil {
return nil, err
}
return c.addStream(ts, network.DirOutbound)
}
func (c *Conn) addStream(ts mux.MuxedStream, dir network.Direction) (*Stream, error) {
c.streams.Lock()
// Are we still online?
if c.streams.m == nil {
c.streams.Unlock()
ts.Reset()
return nil, ErrConnClosed
}
// Wrap and register the stream.
stat := network.Stat{Direction: dir}
s := &Stream{
stream: ts,
conn: c,
stat: stat,
}
c.streams.m[s] = struct{}{}
// Released once the stream disconnect notifications have finished
// firing (in Swarm.remove).
c.swarm.refs.Add(1)
// Take the notification lock before releasing the streams lock to block
// StreamClose notifications until after the StreamOpen notifications
// done.
s.notifyLk.Lock()
c.streams.Unlock()
c.swarm.notifyAll(func(f network.Notifiee) {
f.OpenedStream(c.swarm, s)
})
s.notifyLk.Unlock()
return s, nil
}
// GetStreams returns the streams associated with this connection.
func (c *Conn) GetStreams() []network.Stream {
c.streams.Lock()
defer c.streams.Unlock()
streams := make([]network.Stream, 0, len(c.streams.m))
for s := range c.streams.m {
streams = append(streams, s)
}
return streams
}