status-go/vendor/go.uber.org/dig/internal/graph/graph.go

118 lines
3.7 KiB
Go

// Copyright (c) 2021 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package graph
// Graph represents a simple interface for representation
// of a directed graph.
// It is assumed that each node in the graph is uniquely
// identified with an incremental positive integer (i.e. 1, 2, 3...).
// A value of 0 for a node represents a sentinel error value.
type Graph interface {
// Order returns the total number of nodes in the graph
Order() int
// EdgesFrom returns a list of integers that each
// represents a node that has an edge from node u.
EdgesFrom(u int) []int
}
// IsAcyclic uses depth-first search to find cycles
// in a generic graph represented by Graph interface.
// If a cycle is found, it returns a list of nodes that
// are in the cyclic path, identified by their orders.
func IsAcyclic(g Graph) (bool, []int) {
// cycleStart is a node that introduces a cycle in
// the graph. Values in the range [1, g.Order()) mean
// that there exists a cycle in g.
info := newCycleInfo(g.Order())
for i := 0; i < g.Order(); i++ {
info.Reset()
cycle := isAcyclic(g, i, info, nil /* cycle path */)
if len(cycle) > 0 {
return false, cycle
}
}
return true, nil
}
// isAcyclic traverses the given graph starting from a specific node
// using depth-first search using recursion. If a cycle is detected,
// it returns the node that contains the "last" edge that introduces
// a cycle.
// For example, running isAcyclic starting from 1 on the following
// graph will return 3.
// 1 -> 2 -> 3 -> 1
func isAcyclic(g Graph, u int, info cycleInfo, path []int) []int {
// We've already verified that there are no cycles from this node.
if info[u].Visited {
return nil
}
info[u].Visited = true
info[u].OnStack = true
path = append(path, u)
for _, v := range g.EdgesFrom(u) {
if !info[v].Visited {
if cycle := isAcyclic(g, v, info, path); len(cycle) > 0 {
return cycle
}
} else if info[v].OnStack {
// We've found a cycle, and we have a full path back.
// Prune it down to just the cyclic nodes.
cycle := path
for i := len(cycle) - 1; i >= 0; i-- {
if cycle[i] == v {
cycle = cycle[i:]
break
}
}
// Complete the cycle by adding this node to it.
return append(cycle, v)
}
}
info[u].OnStack = false
return nil
}
// cycleNode keeps track of a single node's info for cycle detection.
type cycleNode struct {
Visited bool
OnStack bool
}
// cycleInfo contains information about each node while we're trying to find
// cycles.
type cycleInfo []cycleNode
func newCycleInfo(order int) cycleInfo {
return make(cycleInfo, order)
}
func (info cycleInfo) Reset() {
for i := range info {
info[i].OnStack = false
}
}