status-go/vendor/github.com/eapache/go-resiliency/retrier/retrier.go

70 lines
2.3 KiB
Go

// Package retrier implements the "retriable" resiliency pattern for Go.
package retrier
import (
"math/rand"
"time"
)
// Retrier implements the "retriable" resiliency pattern, abstracting out the process of retrying a failed action
// a certain number of times with an optional back-off between each retry.
type Retrier struct {
backoff []time.Duration
class Classifier
jitter float64
rand *rand.Rand
}
// New constructs a Retrier with the given backoff pattern and classifier. The length of the backoff pattern
// indicates how many times an action will be retried, and the value at each index indicates the amount of time
// waited before each subsequent retry. The classifier is used to determine which errors should be retried and
// which should cause the retrier to fail fast. The DefaultClassifier is used if nil is passed.
func New(backoff []time.Duration, class Classifier) *Retrier {
if class == nil {
class = DefaultClassifier{}
}
return &Retrier{
backoff: backoff,
class: class,
rand: rand.New(rand.NewSource(time.Now().UnixNano())),
}
}
// Run executes the given work function, then classifies its return value based on the classifier used
// to construct the Retrier. If the result is Succeed or Fail, the return value of the work function is
// returned to the caller. If the result is Retry, then Run sleeps according to the its backoff policy
// before retrying. If the total number of retries is exceeded then the return value of the work function
// is returned to the caller regardless.
func (r *Retrier) Run(work func() error) error {
retries := 0
for {
ret := work()
switch r.class.Classify(ret) {
case Succeed, Fail:
return ret
case Retry:
if retries >= len(r.backoff) {
return ret
}
time.Sleep(r.calcSleep(retries))
retries++
}
}
}
func (r *Retrier) calcSleep(i int) time.Duration {
// take a random float in the range (-r.jitter, +r.jitter) and multiply it by the base amount
return r.backoff[i] + time.Duration(((r.rand.Float64()*2)-1)*r.jitter*float64(r.backoff[i]))
}
// SetJitter sets the amount of jitter on each back-off to a factor between 0.0 and 1.0 (values outside this range
// are silently ignored). When a retry occurs, the back-off is adjusted by a random amount up to this value.
func (r *Retrier) SetJitter(jit float64) {
if jit < 0 || jit > 1 {
return
}
r.jitter = jit
}