79 lines
2.4 KiB
Go
79 lines
2.4 KiB
Go
package node
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/*
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#include <stddef.h>
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#include <stdbool.h>
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extern bool StatusServiceSignalEvent(const char *jsonEvent);
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*/
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import "C"
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import (
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"encoding/json"
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"github.com/ethereum/go-ethereum/log"
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)
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const (
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// EventNodeStarted is triggered when underlying node is started
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EventNodeStarted = "node.started"
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// EventNodeReady is triggered when underlying node is fully ready
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// (consider backend to be fully registered)
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EventNodeReady = "node.ready"
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// EventNodeStopped is triggered when underlying node is fully stopped
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EventNodeStopped = "node.stopped"
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// EventNodeCrashed is triggered when node crashes
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EventNodeCrashed = "node.crashed"
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// EventChainDataRemoved is triggered when node's chain data is removed
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EventChainDataRemoved = "chaindata.removed"
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)
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// SignalEnvelope is a general signal sent upward from node to RN app
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type SignalEnvelope struct {
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Type string `json:"type"`
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Event interface{} `json:"event"`
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}
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// NodeCrashEvent is special kind of error, used to report node crashes
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type NodeCrashEvent struct {
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Error string `json:"error"`
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}
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// NodeNotificationHandler defines a handler able to process incoming node events.
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// Events are encoded as JSON strings.
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type NodeNotificationHandler func(jsonEvent string)
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var notificationHandler NodeNotificationHandler = TriggerDefaultNodeNotificationHandler
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// SetDefaultNodeNotificationHandler sets notification handler to invoke on SendSignal
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func SetDefaultNodeNotificationHandler(fn NodeNotificationHandler) {
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notificationHandler = fn
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}
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// ReetDefaultNodeNotificationHandler sets notification handler to default one
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func ResetDefaultNodeNotificationHandler() {
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notificationHandler = TriggerDefaultNodeNotificationHandler
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}
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// TriggerDefaultNodeNotificationHandler triggers default notification handler (helpful in tests)
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func TriggerDefaultNodeNotificationHandler(jsonEvent string) {
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log.Info("Notification received", "event", jsonEvent)
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}
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// SendSignal sends application signal (JSON, normally) upwards to application (via default notification handler)
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func SendSignal(signal SignalEnvelope) {
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data, _ := json.Marshal(&signal)
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C.StatusServiceSignalEvent(C.CString(string(data)))
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}
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//export NotifyNode
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func NotifyNode(jsonEvent *C.char) { // nolint: golint
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notificationHandler(C.GoString(jsonEvent))
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}
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//export TriggerTestSignal
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func TriggerTestSignal() { // nolint: golint
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C.StatusServiceSignalEvent(C.CString(`{"answer": 42}`))
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}
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