status-go/vendor/github.com/pion/transport/vnet/udpproxy.go

216 lines
5.9 KiB
Go

package vnet
import (
"context"
"net"
"sync"
"time"
)
// UDPProxy is a proxy between real server(net.UDPConn) and vnet.UDPConn.
//
// High level design:
// ..............................................
// : Virtual Network (vnet) :
// : :
// +-------+ * 1 +----+ +--------+ :
// | :App |------------>|:Net|--o<-----|:Router | .............................
// +-------+ +----+ | | : UDPProxy :
// : | | +----+ +---------+ +---------+ +--------+
// : | |--->o--|:Net|-->o-| vnet. |-->o-| net. |--->-| :Real |
// : | | +----+ | UDPConn | | UDPConn | | Server |
// : | | : +---------+ +---------+ +--------+
// : | | ............................:
// : +--------+ :
// ...............................................
type UDPProxy struct {
// The router bind to.
router *Router
// Each vnet source, bind to a real socket to server.
// key is real server addr, which is net.Addr
// value is *aUDPProxyWorker
workers sync.Map
// For each endpoint, we never know when to start and stop proxy,
// so we stop the endpoint when timeout.
timeout time.Duration
// For utest, to mock the target real server.
// Optional, use the address of received client packet.
mockRealServerAddr *net.UDPAddr
}
// NewProxy create a proxy, the router for this proxy belongs/bind to. If need to proxy for
// please create a new proxy for each router. For all addresses we proxy, we will create a
// vnet.Net in this router and proxy all packets.
func NewProxy(router *Router) (*UDPProxy, error) {
v := &UDPProxy{router: router, timeout: 2 * time.Minute}
return v, nil
}
// Close the proxy, stop all workers.
func (v *UDPProxy) Close() error {
v.workers.Range(func(key, value interface{}) bool {
_ = value.(*aUDPProxyWorker).Close()
return true
})
return nil
}
// Proxy starts a worker for server, ignore if already started.
func (v *UDPProxy) Proxy(client *Net, server *net.UDPAddr) error {
// Note that even if the worker exists, it's also ok to create a same worker,
// because the router will use the last one, and the real server will see a address
// change event after we switch to the next worker.
if _, ok := v.workers.Load(server.String()); ok {
// nolint:godox // TODO: Need to restart the stopped worker?
return nil
}
// Not exists, create a new one.
worker := &aUDPProxyWorker{
router: v.router, mockRealServerAddr: v.mockRealServerAddr,
}
// Create context for cleanup.
var ctx context.Context
ctx, worker.ctxDisposeCancel = context.WithCancel(context.Background())
v.workers.Store(server.String(), worker)
return worker.Proxy(ctx, client, server)
}
// A proxy worker for a specified proxy server.
type aUDPProxyWorker struct {
router *Router
mockRealServerAddr *net.UDPAddr
// Each vnet source, bind to a real socket to server.
// key is vnet client addr, which is net.Addr
// value is *net.UDPConn
endpoints sync.Map
// For cleanup.
ctxDisposeCancel context.CancelFunc
wg sync.WaitGroup
}
func (v *aUDPProxyWorker) Close() error {
// Notify all goroutines to dispose.
v.ctxDisposeCancel()
// Wait for all goroutines quit.
v.wg.Wait()
return nil
}
func (v *aUDPProxyWorker) Proxy(ctx context.Context, client *Net, serverAddr *net.UDPAddr) error { // nolint:gocognit
// Create vnet for real server by serverAddr.
nw := NewNet(&NetConfig{
StaticIP: serverAddr.IP.String(),
})
if err := v.router.AddNet(nw); err != nil {
return err
}
// We must create a "same" vnet.UDPConn as the net.UDPConn,
// which has the same ip:port, to copy packets between them.
vnetSocket, err := nw.ListenUDP("udp4", serverAddr)
if err != nil {
return err
}
// User stop proxy, we should close the socket.
go func() {
<-ctx.Done()
_ = vnetSocket.Close()
}()
// Got new vnet client, start a new endpoint.
findEndpointBy := func(addr net.Addr) (*net.UDPConn, error) {
// Exists binding.
if value, ok := v.endpoints.Load(addr.String()); ok {
// Exists endpoint, reuse it.
return value.(*net.UDPConn), nil
}
// The real server we proxy to, for utest to mock it.
realAddr := serverAddr
if v.mockRealServerAddr != nil {
realAddr = v.mockRealServerAddr
}
// Got new vnet client, create new endpoint.
realSocket, err := net.DialUDP("udp4", nil, realAddr)
if err != nil {
return nil, err
}
// User stop proxy, we should close the socket.
go func() {
<-ctx.Done()
_ = realSocket.Close()
}()
// Bind address.
v.endpoints.Store(addr.String(), realSocket)
// Got packet from real serverAddr, we should proxy it to vnet.
v.wg.Add(1)
go func(vnetClientAddr net.Addr) {
defer v.wg.Done()
buf := make([]byte, 1500)
for {
n, _, err := realSocket.ReadFrom(buf)
if err != nil {
return
}
if n <= 0 {
continue // Drop packet
}
if _, err := vnetSocket.WriteTo(buf[:n], vnetClientAddr); err != nil {
return
}
}
}(addr)
return realSocket, nil
}
// Start a proxy goroutine.
v.wg.Add(1)
go func() {
defer v.wg.Done()
buf := make([]byte, 1500)
for {
n, addr, err := vnetSocket.ReadFrom(buf)
if err != nil {
return
}
if n <= 0 || addr == nil {
continue // Drop packet
}
realSocket, err := findEndpointBy(addr)
if err != nil {
continue // Drop packet.
}
if _, err := realSocket.Write(buf[:n]); err != nil {
return
}
}
}()
return nil
}