status-go/geth/api/backend.go

217 lines
6.1 KiB
Go

package api
import (
"sync"
gethcommon "github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/les"
"github.com/ethereum/go-ethereum/log"
"github.com/status-im/status-go/geth/common"
"github.com/status-im/status-go/geth/jail"
"github.com/status-im/status-go/geth/node"
"github.com/status-im/status-go/geth/params"
)
// StatusBackend implements Status.im service
type StatusBackend struct {
sync.Mutex
nodeReady chan struct{} // channel to wait for when node is fully ready
nodeManager common.NodeManager
accountManager common.AccountManager
txQueueManager common.TxQueueManager
jailManager common.JailManager
rpcManager common.RPCManager
}
// NewStatusBackend create a new NewStatusBackend instance
func NewStatusBackend() *StatusBackend {
defer log.Info("Status backend initialized")
nodeManager := node.NewNodeManager()
accountManager := node.NewAccountManager(nodeManager)
return &StatusBackend{
nodeManager: nodeManager,
accountManager: accountManager,
txQueueManager: node.NewTxQueueManager(nodeManager, accountManager),
jailManager: jail.New(nodeManager),
rpcManager: node.NewRPCManager(nodeManager),
}
}
// NodeManager returns reference to node manager
func (m *StatusBackend) NodeManager() common.NodeManager {
return m.nodeManager
}
// AccountManager returns reference to account manager
func (m *StatusBackend) AccountManager() common.AccountManager {
return m.accountManager
}
// JailManager returns reference to jail
func (m *StatusBackend) JailManager() common.JailManager {
return m.jailManager
}
// IsNodeRunning confirm that node is running
func (m *StatusBackend) IsNodeRunning() bool {
return m.nodeManager.IsNodeRunning()
}
// StartNode start Status node, fails if node is already started
func (m *StatusBackend) StartNode(config *params.NodeConfig) (<-chan struct{}, error) {
m.Lock()
defer m.Unlock()
if m.nodeReady != nil {
return nil, node.ErrNodeExists
}
nodeStarted, err := m.nodeManager.StartNode(config)
if err != nil {
return nil, err
}
m.nodeReady = make(chan struct{}, 1)
go m.onNodeStart(nodeStarted, m.nodeReady) // waits on nodeStarted, writes to backendReady
return m.nodeReady, err
}
// onNodeStart does everything required to prepare backend
func (m *StatusBackend) onNodeStart(nodeStarted <-chan struct{}, backendReady chan struct{}) {
<-nodeStarted
if err := m.registerHandlers(); err != nil {
log.Error("Handler registration failed", "err", err)
}
m.accountManager.ReSelectAccount()
log.Info("Account reselected")
close(backendReady)
node.SendSignal(node.SignalEnvelope{
Type: node.EventNodeReady,
Event: struct{}{},
})
}
// StopNode stop Status node. Stopped node cannot be resumed.
func (m *StatusBackend) StopNode() (<-chan struct{}, error) {
m.Lock()
defer m.Unlock()
if m.nodeReady == nil {
return nil, node.ErrNoRunningNode
}
<-m.nodeReady
nodeStopped, err := m.nodeManager.StopNode()
if err != nil {
return nil, err
}
backendStopped := make(chan struct{}, 1)
go func() {
<-nodeStopped
m.Lock()
m.nodeReady = nil
m.Unlock()
close(backendStopped)
}()
return backendStopped, nil
}
// RestartNode restart running Status node, fails if node is not running
func (m *StatusBackend) RestartNode() (<-chan struct{}, error) {
m.Lock()
defer m.Unlock()
if m.nodeReady == nil {
return nil, node.ErrNoRunningNode
}
<-m.nodeReady
nodeRestarted, err := m.nodeManager.RestartNode()
if err != nil {
return nil, err
}
m.nodeReady = make(chan struct{}, 1)
go m.onNodeStart(nodeRestarted, m.nodeReady) // waits on nodeRestarted, writes to backendReady
return m.nodeReady, err
}
// ResetChainData remove chain data from data directory.
// Node is stopped, and new node is started, with clean data directory.
func (m *StatusBackend) ResetChainData() (<-chan struct{}, error) {
m.Lock()
defer m.Unlock()
if m.nodeReady == nil {
return nil, node.ErrNoRunningNode
}
<-m.nodeReady
nodeReset, err := m.nodeManager.ResetChainData()
if err != nil {
return nil, err
}
m.nodeReady = make(chan struct{}, 1)
go m.onNodeStart(nodeReset, m.nodeReady) // waits on nodeReset, writes to backendReady
return m.nodeReady, err
}
// CallRPC executes RPC request on node's in-proc RPC server
func (m *StatusBackend) CallRPC(inputJSON string) string {
return m.rpcManager.Call(inputJSON)
}
// CompleteTransaction instructs backend to complete sending of a given transaction
func (m *StatusBackend) CompleteTransaction(id, password string) (gethcommon.Hash, error) {
return m.txQueueManager.CompleteTransaction(id, password)
}
// CompleteTransactions instructs backend to complete sending of multiple transactions
func (m *StatusBackend) CompleteTransactions(ids, password string) map[string]common.RawCompleteTransactionResult {
return m.txQueueManager.CompleteTransactions(ids, password)
}
// DiscardTransaction discards a given transaction from transaction queue
func (m *StatusBackend) DiscardTransaction(id string) error {
return m.txQueueManager.DiscardTransaction(id)
}
// DiscardTransactions discards given multiple transactions from transaction queue
func (m *StatusBackend) DiscardTransactions(ids string) map[string]common.RawDiscardTransactionResult {
return m.txQueueManager.DiscardTransactions(ids)
}
// registerHandlers attaches Status callback handlers to running node
func (m *StatusBackend) registerHandlers() error {
runningNode, err := m.nodeManager.Node()
if err != nil {
return err
}
var lightEthereum *les.LightEthereum
if err := runningNode.Service(&lightEthereum); err != nil {
log.Error("Cannot get light ethereum service", "error", err)
}
lightEthereum.StatusBackend.SetAccountsFilterHandler(m.accountManager.AccountsListRequestHandler())
log.Info("Registered handler", "fn", "AccountsFilterHandler")
lightEthereum.StatusBackend.SetTransactionQueueHandler(m.txQueueManager.TransactionQueueHandler())
log.Info("Registered handler", "fn", "TransactionQueueHandler")
lightEthereum.StatusBackend.SetTransactionReturnHandler(m.txQueueManager.TransactionReturnHandler())
log.Info("Registered handler", "fn", "TransactionReturnHandler")
return nil
}