status-go/vendor/github.com/yeqown/go-qrcode/v2/mask.go

139 lines
2.9 KiB
Go

package qrcode
// maskPatternModulo ...
// mask Pattern ref to: https://www.thonky.com/qr-code-tutorial/mask-patterns
type maskPatternModulo uint32
const (
// modulo0 (x+y) mod 2 == 0
modulo0 maskPatternModulo = iota
// modulo1 (x) mod 2 == 0
modulo1
// modulo2 (y) mod 3 == 0
modulo2
// modulo3 (x+y) mod 3 == 0
modulo3
// modulo4 (floor (x/ 2) + floor (y/ 3) mod 2 == 0
modulo4
// modulo5 (x * y) mod 2) + (x * y) mod 3) == 0
modulo5
// modulo6 (x * y) mod 2) + (x * y) mod 3) mod 2 == 0
modulo6
// modulo7 (x + y) mod 2) + (x * y) mod 3) mod 2 == 0
modulo7
)
type mask struct {
mat *Matrix // matrix
mode maskPatternModulo // mode
moduloFn moduloFunc // moduloFn masking function
}
// newMask ...
func newMask(mat *Matrix, mode maskPatternModulo) *mask {
m := &mask{
mat: mat.Copy(),
mode: mode,
moduloFn: getModuloFunc(mode),
}
m.masking()
return m
}
// moduloFunc to define what's modulo func
type moduloFunc func(int, int) bool
func getModuloFunc(mode maskPatternModulo) (f moduloFunc) {
f = nil
switch mode {
case modulo0:
f = modulo0Func
case modulo1:
f = modulo1Func
case modulo2:
f = modulo2Func
case modulo3:
f = modulo3Func
case modulo4:
f = modulo4Func
case modulo5:
f = modulo5Func
case modulo6:
f = modulo6Func
case modulo7:
f = modulo7Func
}
return
}
// init generate maks by mode
func (m *mask) masking() {
moduloFn := m.moduloFn
if moduloFn == nil {
panic("impossible panic, contact maintainer plz")
}
m.mat.iter(IterDirection_COLUMN, func(x, y int, s qrvalue) {
// skip the function modules
if v, _ := m.mat.at(x, y); v.qrtype() != QRType_INIT {
_ = m.mat.set(x, y, QRValue_INIT_V0)
return
}
if moduloFn(x, y) {
_ = m.mat.set(x, y, QRValue_DATA_V1)
} else {
_ = m.mat.set(x, y, QRValue_DATA_V0)
}
})
}
// modulo0Func for maskPattern function
// modulo0 (x+y) mod 2 == 0
func modulo0Func(x, y int) bool {
return (x+y)%2 == 0
}
// modulo1Func for maskPattern function
// modulo1 (y) mod 2 == 0
func modulo1Func(x, y int) bool {
return y%2 == 0
}
// modulo2Func for maskPattern function
// modulo2 (x) mod 3 == 0
func modulo2Func(x, y int) bool {
return x%3 == 0
}
// modulo3Func for maskPattern function
// modulo3 (x+y) mod 3 == 0
func modulo3Func(x, y int) bool {
return (x+y)%3 == 0
}
// modulo4Func for maskPattern function
// modulo4 (floor (x/ 2) + floor (y/ 3) mod 2 == 0
func modulo4Func(x, y int) bool {
return (x/3+y/2)%2 == 0
}
// modulo5Func for maskPattern function
// modulo5 (x * y) mod 2 + (x * y) mod 3 == 0
func modulo5Func(x, y int) bool {
return (x*y)%2+(x*y)%3 == 0
}
// modulo6Func for maskPattern function
// modulo6 (x * y) mod 2) + (x * y) mod 3) mod 2 == 0
func modulo6Func(x, y int) bool {
return ((x*y)%2+(x*y)%3)%2 == 0
}
// modulo7Func for maskPattern function
// modulo7 (x + y) mod 2) + (x * y) mod 3) mod 2 == 0
func modulo7Func(x, y int) bool {
return ((x+y)%2+(x*y)%3)%2 == 0
}