mirror of
https://github.com/status-im/status-go.git
synced 2025-01-24 21:49:54 +00:00
9d5bcc3c60
This commit introduces a new `clock` field in the `communities_settings` table so that it can be leveraged for syncing community settings across devices. It alsoe exends existing `syncCommunity` APIs to generate `SyncCommunitySettings` as well, avoiding sending additional sync messages for community settings. When editing communities however, we still sync community settings explicitly are we aren't syncing the community itself in that case.
320 lines
10 KiB
Go
320 lines
10 KiB
Go
// Code generated by go-bindata. DO NOT EDIT.
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// sources:
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// 1557732988_initialize_db.down.sql (72B)
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// 1557732988_initialize_db.up.sql (278B)
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// static.go (178B)
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package migrations
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import (
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"bytes"
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"compress/gzip"
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"crypto/sha256"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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digest [sha256.Size]byte
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var __1557732988_initialize_dbDownSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x09\xf2\x0f\x50\xf0\xf4\x73\x71\x8d\x50\xc8\x4c\x89\x4f\xca\xc9\xcf\xcf\x8d\xcf\x4c\xa9\xb0\xe6\x42\x95\x28\xc9\x2f\xc8\x4c\x46\x92\x08\x71\x74\xf2\x71\x55\x48\xcd\x2b\x4b\xcd\xc9\x2f\x48\x2d\xb6\xe6\x02\x04\x00\x00\xff\xff\x6b\x93\xaa\x08\x48\x00\x00\x00")
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func _1557732988_initialize_dbDownSqlBytes() ([]byte, error) {
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return bindataRead(
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__1557732988_initialize_dbDownSql,
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"1557732988_initialize_db.down.sql",
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)
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}
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func _1557732988_initialize_dbDownSql() (*asset, error) {
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bytes, err := _1557732988_initialize_dbDownSqlBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "1557732988_initialize_db.down.sql", size: 72, mode: os.FileMode(0664), modTime: time.Unix(1654853793, 0)}
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a := &asset{bytes: bytes, info: info, digest: [32]uint8{0x77, 0x40, 0x78, 0xb7, 0x71, 0x3c, 0x20, 0x3b, 0xc9, 0xb, 0x2f, 0x49, 0xe4, 0xff, 0x1c, 0x84, 0x54, 0xa1, 0x30, 0xe3, 0x90, 0xf8, 0x73, 0xda, 0xb0, 0x2a, 0xea, 0x8e, 0xf1, 0x82, 0xe7, 0xd2}}
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return a, nil
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}
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var __1557732988_initialize_dbUpSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x0e\x72\x75\x0c\x71\x55\x08\x71\x74\xf2\x71\x55\x48\xcd\x2b\x4b\xcd\xc9\x2f\x48\x2d\x56\xd0\xc8\x4c\x51\x70\x8a\x0c\x71\x75\x54\xf0\xf3\x0f\x51\xf0\x0b\xf5\xf1\x51\x08\xf5\xf3\x0c\x0c\x75\xd5\x51\x48\x49\x2c\x49\x44\x93\xd3\x51\x28\xc9\x2f\xc8\x4c\xc6\x10\x4d\xca\xc9\xcf\xcf\x55\x70\xf2\x0c\xd1\x30\x35\x34\xd2\x84\x4b\x68\x5a\x73\x71\x41\xed\xf5\xf4\x73\x71\x8d\x50\xc8\x4c\x89\x07\x2b\x8d\xcf\x4c\xa9\x50\xf0\xf7\x43\x73\x87\x8b\x6b\xb0\x33\xd4\x2c\x4d\x6b\x0c\x8d\x60\x9b\xf1\x69\x04\x2b\x40\xd7\x88\x5d\x97\x06\x4c\x2d\x20\x00\x00\xff\xff\x0b\x7d\x91\x3e\x16\x01\x00\x00")
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func _1557732988_initialize_dbUpSqlBytes() ([]byte, error) {
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return bindataRead(
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__1557732988_initialize_dbUpSql,
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"1557732988_initialize_db.up.sql",
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)
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}
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func _1557732988_initialize_dbUpSql() (*asset, error) {
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bytes, err := _1557732988_initialize_dbUpSqlBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "1557732988_initialize_db.up.sql", size: 278, mode: os.FileMode(0664), modTime: time.Unix(1654853793, 0)}
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a := &asset{bytes: bytes, info: info, digest: [32]uint8{0xf5, 0x85, 0x41, 0x7a, 0xba, 0x4f, 0xa3, 0x43, 0xc0, 0x63, 0xfa, 0x2c, 0xd1, 0xc5, 0xbb, 0x20, 0xa0, 0x64, 0xa8, 0x3b, 0x65, 0x82, 0xa2, 0x14, 0x28, 0x18, 0x7c, 0x8b, 0x3a, 0x7a, 0xfd, 0xe0}}
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return a, nil
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}
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var _staticGo = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x54\x8c\x41\x6a\xc3\x40\x0c\x45\xf7\x73\x8a\xbf\x6c\xa1\x1e\xed\x7b\x82\x52\x12\x08\x24\x17\x90\x6d\x21\x0b\xc7\x33\x46\x52\x72\xfe\x6c\x12\x42\x96\x8f\xc7\x7b\x44\x38\xf1\xb4\xb2\x0a\x22\x39\x6d\x82\x6c\xa3\xcc\xf1\xa2\xaf\xff\xf3\x0f\xfe\x2e\xc7\xc3\x37\x5c\xa2\xdf\x7c\x92\x80\x9b\x2e\x09\x6b\xd9\x91\x8b\x60\xb4\xc6\x6e\x12\x65\xff\x38\x95\x42\xa4\xfd\x57\xa5\x89\x73\x0a\xb4\x0f\xa3\xb5\x99\x93\x31\xec\xab\x62\x33\x75\x4e\xeb\x2d\x30\x74\xd4\x4a\xb5\xd2\xc6\x76\x0d\xf1\xbb\x38\xbd\x35\x3d\xb3\xaa\x1d\xb5\x3c\x02\x00\x00\xff\xff\xf4\xe4\x35\xe2\xb2\x00\x00\x00")
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func staticGoBytes() ([]byte, error) {
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return bindataRead(
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_staticGo,
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"static.go",
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)
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}
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func staticGo() (*asset, error) {
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bytes, err := staticGoBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "static.go", size: 178, mode: os.FileMode(0664), modTime: time.Unix(1654853793, 0)}
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a := &asset{bytes: bytes, info: info, digest: [32]uint8{0xab, 0x8a, 0xf4, 0x27, 0x24, 0x9d, 0x2a, 0x1, 0x7b, 0x54, 0xea, 0xae, 0x4a, 0x35, 0x40, 0x92, 0xb5, 0xf9, 0xb3, 0x54, 0x3e, 0x3a, 0x1a, 0x2b, 0xae, 0xfb, 0x9e, 0x82, 0xeb, 0x4c, 0xf, 0x6}}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[canonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// AssetString returns the asset contents as a string (instead of a []byte).
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func AssetString(name string) (string, error) {
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data, err := Asset(name)
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return string(data), err
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// MustAssetString is like AssetString but panics when Asset would return an
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// error. It simplifies safe initialization of global variables.
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func MustAssetString(name string) string {
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return string(MustAsset(name))
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[canonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetDigest returns the digest of the file with the given name. It returns an
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// error if the asset could not be found or the digest could not be loaded.
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func AssetDigest(name string) ([sha256.Size]byte, error) {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[canonicalName]; ok {
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a, err := f()
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if err != nil {
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return [sha256.Size]byte{}, fmt.Errorf("AssetDigest %s can't read by error: %v", name, err)
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}
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return a.digest, nil
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}
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return [sha256.Size]byte{}, fmt.Errorf("AssetDigest %s not found", name)
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}
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// Digests returns a map of all known files and their checksums.
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func Digests() (map[string][sha256.Size]byte, error) {
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mp := make(map[string][sha256.Size]byte, len(_bindata))
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for name := range _bindata {
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a, err := _bindata[name]()
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if err != nil {
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return nil, err
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}
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mp[name] = a.digest
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}
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return mp, nil
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"1557732988_initialize_db.down.sql": _1557732988_initialize_dbDownSql,
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"1557732988_initialize_db.up.sql": _1557732988_initialize_dbUpSql,
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"static.go": staticGo,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"},
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// AssetDir("data/img") would return []string{"a.png", "b.png"},
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error, and
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(canonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"1557732988_initialize_db.down.sql": &bintree{_1557732988_initialize_dbDownSql, map[string]*bintree{}},
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"1557732988_initialize_db.up.sql": &bintree{_1557732988_initialize_dbUpSql, map[string]*bintree{}},
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"static.go": &bintree{staticGo, map[string]*bintree{}},
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}}
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// RestoreAsset restores an asset under the given directory.
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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}
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// RestoreAssets restores an asset under the given directory recursively.
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...)
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}
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