status-go/vendor/go.uber.org/fx/signal.go

147 lines
4.1 KiB
Go

// Copyright (c) 2022 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package fx
import (
"context"
"fmt"
"os"
"os/signal"
"sync"
)
// ShutdownSignal represents a signal to be written to Wait or Done.
// Should a user call the Shutdown method via the Shutdowner interface with
// a provided ExitCode, that exit code will be populated in the ExitCode field.
//
// Should the application receive an operating system signal,
// the Signal field will be populated with the received os.Signal.
type ShutdownSignal struct {
Signal os.Signal
ExitCode int
}
// String will render a ShutdownSignal type as a string suitable for printing.
func (sig ShutdownSignal) String() string {
return fmt.Sprintf("%v", sig.Signal)
}
func newSignalReceivers() signalReceivers {
return signalReceivers{
notify: signal.Notify,
stopNotify: signal.Stop,
signals: make(chan os.Signal, 1),
b: &broadcaster{},
}
}
// signalReceivers listens to OS signals and shutdown signals,
// and relays them to registered listeners when started.
type signalReceivers struct {
// this mutex protects writes and reads of this struct to prevent
// race conditions in a parallel execution pattern
m sync.Mutex
// our os.Signal channel we relay from
signals chan os.Signal
// when written to, will instruct the signal relayer to shutdown
shutdown chan struct{}
// is written to when signal relay has finished shutting down
finished chan struct{}
// this stub allows us to unit test signal relay functionality
notify func(c chan<- os.Signal, sig ...os.Signal)
stopNotify func(c chan<- os.Signal)
// used to register and broadcast to signal listeners
// created via Done and Wait
b *broadcaster
}
func (recv *signalReceivers) relayer() {
defer func() {
recv.finished <- struct{}{}
}()
select {
case <-recv.shutdown:
return
case signal := <-recv.signals:
recv.b.Broadcast(ShutdownSignal{
Signal: signal,
})
}
}
// running returns true if the the signal relay go-routine is running.
// this method must be invoked under locked mutex to avoid race condition.
func (recv *signalReceivers) running() bool {
return recv.shutdown != nil && recv.finished != nil
}
func (recv *signalReceivers) Start() {
recv.m.Lock()
defer recv.m.Unlock()
// if the receiver has already been started; don't start it again
if recv.running() {
return
}
recv.finished = make(chan struct{}, 1)
recv.shutdown = make(chan struct{}, 1)
recv.notify(recv.signals, os.Interrupt, _sigINT, _sigTERM)
go recv.relayer()
}
func (recv *signalReceivers) Stop(ctx context.Context) error {
recv.m.Lock()
defer recv.m.Unlock()
recv.stopNotify(recv.signals)
// if the relayer is not running; return nil error
if !recv.running() {
return nil
}
recv.shutdown <- struct{}{}
select {
case <-ctx.Done():
return ctx.Err()
case <-recv.finished:
close(recv.shutdown)
close(recv.finished)
recv.shutdown = nil
recv.finished = nil
recv.b.reset()
return nil
}
}
func (recv *signalReceivers) Done() <-chan os.Signal {
return recv.b.Done()
}
func (recv *signalReceivers) Wait() <-chan ShutdownSignal {
return recv.b.Wait()
}