status-go/protocol/messenger_emoji_reactions.go

150 lines
4.1 KiB
Go

package protocol
import (
"context"
"github.com/pkg/errors"
"github.com/status-im/status-go/eth-node/crypto"
"github.com/status-im/status-go/eth-node/types"
"github.com/status-im/status-go/protocol/common"
"github.com/status-im/status-go/protocol/protobuf"
)
func (m *Messenger) SendEmojiReaction(ctx context.Context, chatID, messageID string, emojiID protobuf.EmojiReaction_Type) (*MessengerResponse, error) {
var response MessengerResponse
chat, ok := m.allChats.Load(chatID)
if !ok {
return nil, ErrChatNotFound
}
clock, _ := chat.NextClockAndTimestamp(m.getTimesource())
emojiR := &EmojiReaction{
EmojiReaction: &protobuf.EmojiReaction{
Clock: clock,
MessageId: messageID,
ChatId: chatID,
Type: emojiID,
},
LocalChatID: chatID,
From: types.EncodeHex(crypto.FromECDSAPub(&m.identity.PublicKey)),
}
encodedMessage, err := m.encodeChatEntity(chat, emojiR)
if err != nil {
return nil, err
}
_, err = m.dispatchMessage(ctx, common.RawMessage{
LocalChatID: chatID,
Payload: encodedMessage,
SkipGroupMessageWrap: true,
MessageType: protobuf.ApplicationMetadataMessage_EMOJI_REACTION,
// Don't resend using datasync, that would create quite a lot
// of traffic if clicking too eagelry
ResendType: common.ResendTypeNone,
})
if err != nil {
return nil, err
}
response.AddEmojiReaction(emojiR)
response.AddChat(chat)
err = m.persistence.SaveEmojiReaction(emojiR)
if err != nil {
return nil, errors.Wrap(err, "Can't save emoji reaction in db")
}
return &response, nil
}
func (m *Messenger) EmojiReactionsByChatID(chatID string, cursor string, limit int) ([]*EmojiReaction, error) {
chat, err := m.persistence.Chat(chatID)
if err != nil {
return nil, err
}
if chat.Timeline() {
var chatIDs = []string{"@" + contactIDFromPublicKey(&m.identity.PublicKey)}
m.allContacts.Range(func(contactID string, contact *Contact) (shouldContinue bool) {
if contact.added() {
chatIDs = append(chatIDs, "@"+contact.ID)
}
return true
})
return m.persistence.EmojiReactionsByChatIDs(chatIDs, cursor, limit)
}
return m.persistence.EmojiReactionsByChatID(chatID, cursor, limit)
}
func (m *Messenger) EmojiReactionsByChatIDMessageID(chatID string, messageID string) ([]*EmojiReaction, error) {
_, err := m.persistence.Chat(chatID)
if err != nil {
return nil, err
}
return m.persistence.EmojiReactionsByChatIDMessageID(chatID, messageID)
}
func (m *Messenger) SendEmojiReactionRetraction(ctx context.Context, emojiReactionID string) (*MessengerResponse, error) {
emojiR, err := m.persistence.EmojiReactionByID(emojiReactionID)
if err != nil {
return nil, err
}
// Check that the sender is the key owner
pk := types.EncodeHex(crypto.FromECDSAPub(&m.identity.PublicKey))
if emojiR.From != pk {
return nil, errors.Errorf("identity mismatch, "+
"emoji reactions can only be retracted by the reaction sender, "+
"emoji reaction sent by '%s', current identity '%s'",
emojiR.From, pk,
)
}
// Get chat and clock
chat, ok := m.allChats.Load(emojiR.GetChatId())
if !ok {
return nil, ErrChatNotFound
}
clock, _ := chat.NextClockAndTimestamp(m.getTimesource())
// Update the relevant fields
emojiR.Clock = clock
emojiR.Retracted = true
encodedMessage, err := m.encodeChatEntity(chat, emojiR)
if err != nil {
return nil, err
}
// Send the marshalled EmojiReactionRetraction protobuf
_, err = m.dispatchMessage(ctx, common.RawMessage{
LocalChatID: emojiR.GetChatId(),
Payload: encodedMessage,
SkipGroupMessageWrap: true,
MessageType: protobuf.ApplicationMetadataMessage_EMOJI_REACTION,
// Don't resend using datasync, that would create quite a lot
// of traffic if clicking too eagelry
ResendType: common.ResendTypeNone,
})
if err != nil {
return nil, err
}
// Update MessengerResponse
response := MessengerResponse{}
emojiR.Retracted = true
response.AddEmojiReaction(emojiR)
response.AddChat(chat)
// Persist retraction state for emoji reaction
err = m.persistence.SaveEmojiReaction(emojiR)
if err != nil {
return nil, err
}
return &response, nil
}