247 lines
7.6 KiB
Go
247 lines
7.6 KiB
Go
package api
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import (
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"context"
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"fmt"
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"sync"
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gethcommon "github.com/ethereum/go-ethereum/common"
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"github.com/status-im/status-go/geth/account"
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"github.com/status-im/status-go/geth/common"
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"github.com/status-im/status-go/geth/jail"
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"github.com/status-im/status-go/geth/log"
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"github.com/status-im/status-go/geth/node"
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"github.com/status-im/status-go/geth/notifications/push/fcm"
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"github.com/status-im/status-go/geth/params"
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"github.com/status-im/status-go/geth/signal"
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"github.com/status-im/status-go/geth/transactions"
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)
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const (
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//todo(jeka): should be removed
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fcmServerKey = "AAAAxwa-r08:APA91bFtMIToDVKGAmVCm76iEXtA4dn9MPvLdYKIZqAlNpLJbd12EgdBI9DSDSXKdqvIAgLodepmRhGVaWvhxnXJzVpE6MoIRuKedDV3kfHSVBhWFqsyoLTwXY4xeufL9Sdzb581U-lx"
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)
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// StatusBackend implements Status.im service
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type StatusBackend struct {
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mu sync.Mutex
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nodeManager *node.NodeManager
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accountManager common.AccountManager
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txQueueManager *transactions.Manager
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jailManager jail.Manager
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newNotification common.NotificationConstructor
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connectionState ConnectionState
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}
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// NewStatusBackend create a new NewStatusBackend instance
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func NewStatusBackend() *StatusBackend {
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defer log.Info("Status backend initialized")
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nodeManager := node.NewNodeManager()
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accountManager := account.NewManager(nodeManager)
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txQueueManager := transactions.NewManager(nodeManager, accountManager)
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jailManager := jail.New(nodeManager)
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notificationManager := fcm.NewNotification(fcmServerKey)
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return &StatusBackend{
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nodeManager: nodeManager,
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accountManager: accountManager,
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jailManager: jailManager,
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txQueueManager: txQueueManager,
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newNotification: notificationManager,
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}
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}
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// NodeManager returns reference to node manager
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func (b *StatusBackend) NodeManager() *node.NodeManager {
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return b.nodeManager
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}
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// AccountManager returns reference to account manager
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func (b *StatusBackend) AccountManager() common.AccountManager {
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return b.accountManager
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}
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// JailManager returns reference to jail
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func (b *StatusBackend) JailManager() jail.Manager {
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return b.jailManager
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}
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// TxQueueManager returns reference to transactions manager
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func (b *StatusBackend) TxQueueManager() *transactions.Manager {
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return b.txQueueManager
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}
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// IsNodeRunning confirm that node is running
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func (b *StatusBackend) IsNodeRunning() bool {
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return b.nodeManager.IsNodeRunning()
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}
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// StartNode start Status node, fails if node is already started
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func (b *StatusBackend) StartNode(config *params.NodeConfig) error {
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b.mu.Lock()
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defer b.mu.Unlock()
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return b.startNode(config)
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}
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func (b *StatusBackend) startNode(config *params.NodeConfig) (err error) {
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("node crashed on start: %v", err)
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}
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}()
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err = b.nodeManager.StartNode(config)
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if err != nil {
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switch err.(type) {
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case node.RPCClientError:
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err = fmt.Errorf("%v: %v", node.ErrRPCClient, err)
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case node.EthNodeError:
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err = fmt.Errorf("%v: %v", node.ErrNodeStartFailure, err)
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}
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signal.Send(signal.Envelope{
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Type: signal.EventNodeCrashed,
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Event: signal.NodeCrashEvent{
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Error: err,
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},
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})
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return err
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}
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signal.Send(signal.Envelope{Type: signal.EventNodeStarted})
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// tx queue manager should be started after node is started, it depends
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// on rpc client being created
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b.txQueueManager.Start()
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if err := b.registerHandlers(); err != nil {
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log.Error("Handler registration failed", "err", err)
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}
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if err := b.accountManager.ReSelectAccount(); err != nil {
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log.Error("Reselect account failed", "err", err)
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}
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log.Info("Account reselected")
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signal.Send(signal.Envelope{Type: signal.EventNodeReady})
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return nil
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}
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// StopNode stop Status node. Stopped node cannot be resumed.
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func (b *StatusBackend) StopNode() error {
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b.mu.Lock()
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defer b.mu.Unlock()
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return b.stopNode()
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}
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func (b *StatusBackend) stopNode() error {
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if !b.IsNodeRunning() {
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return node.ErrNoRunningNode
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}
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b.txQueueManager.Stop()
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b.jailManager.Stop()
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defer signal.Send(signal.Envelope{Type: signal.EventNodeStopped})
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return b.nodeManager.StopNode()
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}
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// RestartNode restart running Status node, fails if node is not running
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func (b *StatusBackend) RestartNode() error {
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if !b.IsNodeRunning() {
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return node.ErrNoRunningNode
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}
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config, err := b.nodeManager.NodeConfig()
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if err != nil {
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return err
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}
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newcfg := *config
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if err := b.stopNode(); err != nil {
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return err
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}
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return b.startNode(&newcfg)
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}
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// ResetChainData remove chain data from data directory.
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// Node is stopped, and new node is started, with clean data directory.
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func (b *StatusBackend) ResetChainData() error {
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b.mu.Lock()
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defer b.mu.Unlock()
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config, err := b.nodeManager.NodeConfig()
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if err != nil {
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return err
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}
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newcfg := *config
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if err := b.stopNode(); err != nil {
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return err
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}
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// config is cleaned when node is stopped
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if err := b.nodeManager.ResetChainData(&newcfg); err != nil {
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return err
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}
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signal.Send(signal.Envelope{Type: signal.EventChainDataRemoved})
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return b.startNode(&newcfg)
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}
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// CallRPC executes RPC request on node's in-proc RPC server
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func (b *StatusBackend) CallRPC(inputJSON string) string {
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client := b.nodeManager.RPCClient()
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return client.CallRaw(inputJSON)
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}
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// SendTransaction creates a new transaction and waits until it's complete.
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func (b *StatusBackend) SendTransaction(ctx context.Context, args common.SendTxArgs) (hash gethcommon.Hash, err error) {
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if ctx == nil {
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ctx = context.Background()
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}
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tx := common.CreateTransaction(ctx, args)
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if err = b.txQueueManager.QueueTransaction(tx); err != nil {
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return hash, err
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}
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rst := b.txQueueManager.WaitForTransaction(tx)
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if rst.Error != nil {
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return hash, rst.Error
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}
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return rst.Hash, nil
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}
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// CompleteTransaction instructs backend to complete sending of a given transaction
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func (b *StatusBackend) CompleteTransaction(id common.QueuedTxID, password string) (gethcommon.Hash, error) {
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return b.txQueueManager.CompleteTransaction(id, password)
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}
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// CompleteTransactions instructs backend to complete sending of multiple transactions
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func (b *StatusBackend) CompleteTransactions(ids []common.QueuedTxID, password string) map[common.QueuedTxID]common.TransactionResult {
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return b.txQueueManager.CompleteTransactions(ids, password)
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}
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// DiscardTransaction discards a given transaction from transaction queue
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func (b *StatusBackend) DiscardTransaction(id common.QueuedTxID) error {
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return b.txQueueManager.DiscardTransaction(id)
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}
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// DiscardTransactions discards given multiple transactions from transaction queue
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func (b *StatusBackend) DiscardTransactions(ids []common.QueuedTxID) map[common.QueuedTxID]common.RawDiscardTransactionResult {
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return b.txQueueManager.DiscardTransactions(ids)
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}
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// registerHandlers attaches Status callback handlers to running node
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func (b *StatusBackend) registerHandlers() error {
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rpcClient := b.NodeManager().RPCClient()
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if rpcClient == nil {
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return node.ErrRPCClient
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}
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rpcClient.RegisterHandler("eth_accounts", b.accountManager.AccountsRPCHandler())
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rpcClient.RegisterHandler("eth_sendTransaction", b.txQueueManager.SendTransactionRPCHandler)
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return nil
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}
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// ConnectionChange handles network state changes logic.
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func (b *StatusBackend) ConnectionChange(state ConnectionState) {
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log.Info("Network state change", "old", b.connectionState, "new", state)
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b.connectionState = state
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// logic of handling state changes here
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// restart node? force peers reconnect? etc
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}
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// AppStateChange handles app state changes (background/foreground).
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func (b *StatusBackend) AppStateChange(state AppState) {
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log.Info("App State changed: %s", state)
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// TODO: put node in low-power mode if the app is in background (or inactive)
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// and normal mode if the app is in foreground.
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}
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