497 lines
15 KiB
Go
497 lines
15 KiB
Go
package protocol
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import (
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"crypto/ecdsa"
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"encoding/json"
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accountJson "github.com/status-im/status-go/account/json"
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"github.com/status-im/status-go/eth-node/crypto"
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"github.com/status-im/status-go/eth-node/types"
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"github.com/status-im/status-go/images"
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"github.com/status-im/status-go/multiaccounts/settings"
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"github.com/status-im/status-go/protocol/common"
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"github.com/status-im/status-go/protocol/identity"
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"github.com/status-im/status-go/protocol/identity/alias"
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"github.com/status-im/status-go/protocol/identity/identicon"
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"github.com/status-im/status-go/protocol/protobuf"
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"github.com/status-im/status-go/protocol/verification"
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)
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type ContactRequestState int
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const (
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ContactRequestStateNone ContactRequestState = iota
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ContactRequestStateMutual
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ContactRequestStateSent
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// Received is a confusing state, we should use
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// sent for both, since they are now stored in different
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// states
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ContactRequestStateReceived
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ContactRequestStateDismissed
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)
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// ContactDeviceInfo is a struct containing information about a particular device owned by a contact
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type ContactDeviceInfo struct {
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// The installation id of the device
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InstallationID string `json:"id"`
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// Timestamp represents the last time we received this info
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Timestamp int64 `json:"timestamp"`
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// FCMToken is to be used for push notifications
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FCMToken string `json:"fcmToken"`
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}
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func (c *Contact) CanonicalImage(profilePicturesVisibility settings.ProfilePicturesVisibilityType) string {
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if profilePicturesVisibility == settings.ProfilePicturesVisibilityNone || (profilePicturesVisibility == settings.ProfilePicturesVisibilityContactsOnly && !c.added()) {
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return c.Identicon
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}
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if largeImage, ok := c.Images[images.LargeDimName]; ok {
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imageBase64, err := largeImage.GetDataURI()
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if err == nil {
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return imageBase64
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}
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}
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if thumbImage, ok := c.Images[images.SmallDimName]; ok {
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imageBase64, err := thumbImage.GetDataURI()
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if err == nil {
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return imageBase64
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}
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}
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return c.Identicon
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}
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type VerificationStatus int
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const (
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VerificationStatusUNVERIFIED VerificationStatus = iota
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VerificationStatusVERIFYING
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VerificationStatusVERIFIED
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)
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// Contact has information about a "Contact"
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type Contact struct {
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// ID of the contact. It's a hex-encoded public key (prefixed with 0x).
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ID string `json:"id"`
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// Ethereum address of the contact
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Address string `json:"address,omitempty"`
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// ENS name of contact
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EnsName string `json:"name,omitempty"`
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// EnsVerified whether we verified the name of the contact
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ENSVerified bool `json:"ensVerified"`
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// Generated username name of the contact
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Alias string `json:"alias,omitempty"`
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// Identicon generated from public key
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Identicon string `json:"identicon"`
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// LastUpdated is the last time we received an update from the contact
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// updates should be discarded if last updated is less than the one stored
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LastUpdated uint64 `json:"lastUpdated"`
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// LastUpdatedLocally is the last time we updated the contact locally
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LastUpdatedLocally uint64 `json:"lastUpdatedLocally"`
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LocalNickname string `json:"localNickname,omitempty"`
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// Display name of the contact
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DisplayName string `json:"displayName"`
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// Bio - description of the contact (tell us about yourself)
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Bio string `json:"bio"`
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SocialLinks identity.SocialLinks `json:"socialLinks"`
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Images map[string]images.IdentityImage `json:"images"`
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Blocked bool `json:"blocked"`
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// ContactRequestRemoteState is the state of the contact request
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// on the contact's end
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ContactRequestRemoteState ContactRequestState `json:"contactRequestRemoteState"`
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// ContactRequestRemoteClock is the clock for incoming contact requests
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ContactRequestRemoteClock uint64 `json:"contactRequestRemoteClock"`
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// ContactRequestLocalState is the state of the contact request
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// on our end
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ContactRequestLocalState ContactRequestState `json:"contactRequestLocalState"`
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// ContactRequestLocalClock is the clock for outgoing contact requests
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ContactRequestLocalClock uint64 `json:"contactRequestLocalClock"`
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IsSyncing bool
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Removed bool
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VerificationStatus VerificationStatus `json:"verificationStatus"`
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TrustStatus verification.TrustStatus `json:"trustStatus"`
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}
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func (c Contact) IsVerified() bool {
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return c.VerificationStatus == VerificationStatusVERIFIED
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}
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func (c Contact) IsVerifying() bool {
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return c.VerificationStatus == VerificationStatusVERIFYING
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}
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func (c Contact) IsUnverified() bool {
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return c.VerificationStatus == VerificationStatusUNVERIFIED
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}
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func (c Contact) IsUntrustworthy() bool {
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return c.TrustStatus == verification.TrustStatusUNTRUSTWORTHY
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}
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func (c Contact) IsTrusted() bool {
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return c.TrustStatus == verification.TrustStatusTRUSTED
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}
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func (c Contact) PublicKey() (*ecdsa.PublicKey, error) {
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b, err := types.DecodeHex(c.ID)
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if err != nil {
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return nil, err
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}
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return crypto.UnmarshalPubkey(b)
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}
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func (c *Contact) Block(clock uint64) {
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c.Blocked = true
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c.DismissContactRequest(clock)
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c.Removed = true
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}
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func (c *Contact) BlockDesktop() {
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c.Blocked = true
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}
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func (c *Contact) Unblock(clock uint64) {
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c.Blocked = false
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// Reset the contact request flow
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c.RetractContactRequest(clock)
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}
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func (c *Contact) added() bool {
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return c.ContactRequestLocalState == ContactRequestStateSent
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}
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func (c *Contact) hasAddedUs() bool {
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return c.ContactRequestRemoteState == ContactRequestStateReceived
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}
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func (c *Contact) mutual() bool {
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return c.added() && c.hasAddedUs()
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}
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func (c *Contact) active() bool {
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return c.mutual() && !c.Blocked
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}
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func (c *Contact) dismissed() bool {
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return c.ContactRequestLocalState == ContactRequestStateDismissed
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}
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func (c *Contact) names() []string {
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var names []string
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if c.LocalNickname != "" {
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names = append(names, c.LocalNickname)
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}
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if c.ENSVerified && len(c.EnsName) != 0 {
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names = append(names, c.EnsName)
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}
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if c.DisplayName != "" {
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names = append(names, c.DisplayName)
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}
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return append(names, c.Alias)
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}
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func (c *Contact) PrimaryName() string {
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return c.names()[0]
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}
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func (c *Contact) SecondaryName() string {
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// Only shown if the user has a nickname
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if c.LocalNickname == "" {
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return ""
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}
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names := c.names()
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if len(names) > 1 {
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return names[1]
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}
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return ""
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}
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type ContactRequestProcessingResponse struct {
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processed bool
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newContactRequestReceived bool
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sendBackState bool
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}
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func (c *Contact) ContactRequestSent(clock uint64) ContactRequestProcessingResponse {
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if clock <= c.ContactRequestLocalClock {
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return ContactRequestProcessingResponse{}
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}
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c.ContactRequestLocalClock = clock
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c.ContactRequestLocalState = ContactRequestStateSent
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c.Removed = false
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return ContactRequestProcessingResponse{processed: true}
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}
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func (c *Contact) AcceptContactRequest(clock uint64) ContactRequestProcessingResponse {
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// We treat accept the same as sent, that's because accepting a contact
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// request that does not exist is possible if the instruction is coming from
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// a different device, we'd rather assume that a contact requested existed
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// and didn't reach our device than being in an inconsistent state
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return c.ContactRequestSent(clock)
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}
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func (c *Contact) RetractContactRequest(clock uint64) ContactRequestProcessingResponse {
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if clock <= c.ContactRequestLocalClock {
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return ContactRequestProcessingResponse{}
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}
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// This is a symmetric action, we set both local & remote clock
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// since we want everything before this point discarded, regardless
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// the side it was sent from
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c.ContactRequestLocalClock = clock
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c.ContactRequestLocalState = ContactRequestStateNone
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c.ContactRequestRemoteState = ContactRequestStateNone
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c.ContactRequestRemoteClock = clock
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c.Removed = true
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return ContactRequestProcessingResponse{processed: true}
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}
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func (c *Contact) DismissContactRequest(clock uint64) ContactRequestProcessingResponse {
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if clock <= c.ContactRequestLocalClock {
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return ContactRequestProcessingResponse{}
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}
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c.ContactRequestLocalClock = clock
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c.ContactRequestLocalState = ContactRequestStateDismissed
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return ContactRequestProcessingResponse{processed: true}
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}
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// Remote actions
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func (c *Contact) contactRequestRetracted(clock uint64, syncing bool, r ContactRequestProcessingResponse) ContactRequestProcessingResponse {
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if clock <= c.ContactRequestRemoteClock {
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return r
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}
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// This is a symmetric action, we set both local & remote clock
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// since we want everything before this point discarded, regardless
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// the side it was sent from. The only exception is when the contact
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// request has been explicitly dismissed, in which case we don't
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// change state
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if c.ContactRequestLocalState != ContactRequestStateDismissed && !syncing {
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c.ContactRequestLocalClock = clock
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c.ContactRequestLocalState = ContactRequestStateNone
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}
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c.ContactRequestRemoteClock = clock
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c.ContactRequestRemoteState = ContactRequestStateNone
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r.processed = true
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return r
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}
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func (c *Contact) ContactRequestRetracted(clock uint64, syncing bool) ContactRequestProcessingResponse {
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return c.contactRequestRetracted(clock, syncing, ContactRequestProcessingResponse{})
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}
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func (c *Contact) contactRequestReceived(clock uint64, r ContactRequestProcessingResponse) ContactRequestProcessingResponse {
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if clock <= c.ContactRequestRemoteClock {
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return r
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}
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r.processed = true
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c.ContactRequestRemoteClock = clock
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switch c.ContactRequestRemoteState {
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case ContactRequestStateNone:
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r.newContactRequestReceived = true
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}
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c.ContactRequestRemoteState = ContactRequestStateReceived
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return r
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}
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func (c *Contact) ContactRequestReceived(clock uint64) ContactRequestProcessingResponse {
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return c.contactRequestReceived(clock, ContactRequestProcessingResponse{})
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}
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func (c *Contact) ContactRequestAccepted(clock uint64) ContactRequestProcessingResponse {
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if clock <= c.ContactRequestRemoteClock {
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return ContactRequestProcessingResponse{}
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}
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// We treat received and accepted in the same way
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// since the intention is clear on the other side
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// and there's no difference
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return c.ContactRequestReceived(clock)
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}
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func buildContactFromPkString(pkString string) (*Contact, error) {
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publicKeyBytes, err := types.DecodeHex(pkString)
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if err != nil {
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return nil, err
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}
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publicKey, err := crypto.UnmarshalPubkey(publicKeyBytes)
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if err != nil {
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return nil, err
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}
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return buildContact(pkString, publicKey)
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}
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func BuildContactFromPublicKey(publicKey *ecdsa.PublicKey) (*Contact, error) {
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id := common.PubkeyToHex(publicKey)
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return buildContact(id, publicKey)
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}
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func buildContact(publicKeyString string, publicKey *ecdsa.PublicKey) (*Contact, error) {
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newIdenticon, err := identicon.GenerateBase64(publicKeyString)
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if err != nil {
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return nil, err
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}
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contact := &Contact{
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ID: publicKeyString,
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Alias: alias.GenerateFromPublicKey(publicKey),
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Identicon: newIdenticon,
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}
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return contact, nil
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}
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func contactIDFromPublicKey(key *ecdsa.PublicKey) string {
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return types.EncodeHex(crypto.FromECDSAPub(key))
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}
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func contactIDFromPublicKeyString(key string) (string, error) {
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pubKey, err := common.HexToPubkey(key)
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if err != nil {
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return "", err
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}
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return contactIDFromPublicKey(pubKey), nil
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}
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func (c *Contact) ProcessSyncContactRequestState(remoteState ContactRequestState, remoteClock uint64, localState ContactRequestState, localClock uint64) {
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// We process the two separately, first local state
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switch localState {
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case ContactRequestStateDismissed:
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c.DismissContactRequest(localClock)
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case ContactRequestStateNone:
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c.RetractContactRequest(localClock)
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case ContactRequestStateSent:
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c.ContactRequestSent(localClock)
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}
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// and later remote state
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switch remoteState {
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case ContactRequestStateReceived:
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c.ContactRequestReceived(remoteClock)
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case ContactRequestStateNone:
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c.ContactRequestRetracted(remoteClock, true)
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}
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}
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func (c *Contact) MarshalJSON() ([]byte, error) {
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type Alias Contact
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type ContactType struct {
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*Alias
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Added bool `json:"added"`
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ContactRequestState ContactRequestState `json:"contactRequestState"`
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HasAddedUs bool `json:"hasAddedUs"`
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Mutual bool `json:"mutual"`
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Active bool `json:"active"`
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PrimaryName string `json:"primaryName"`
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SecondaryName string `json:"secondaryName,omitempty"`
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}
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item := ContactType{
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Alias: (*Alias)(c),
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}
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item.Added = c.added()
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item.HasAddedUs = c.hasAddedUs()
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item.Mutual = c.mutual()
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item.Active = c.active()
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item.PrimaryName = c.PrimaryName()
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item.SecondaryName = c.SecondaryName()
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if c.mutual() {
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item.ContactRequestState = ContactRequestStateMutual
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} else if c.added() {
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item.ContactRequestState = ContactRequestStateSent
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} else if c.hasAddedUs() {
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item.ContactRequestState = ContactRequestStateReceived
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}
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ext, err := accountJson.ExtendStructWithPubKeyData(item.ID, item)
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if err != nil {
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return nil, err
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}
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return json.Marshal(ext)
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}
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// ContactRequestPropagatedStateReceived handles the propagation of state from
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// the other end.
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func (c *Contact) ContactRequestPropagatedStateReceived(state *protobuf.ContactRequestPropagatedState) ContactRequestProcessingResponse {
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// It's inverted, as their local states is our remote state
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expectedLocalState := ContactRequestState(state.RemoteState)
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expectedLocalClock := state.RemoteClock
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remoteState := ContactRequestState(state.LocalState)
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remoteClock := state.LocalClock
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response := ContactRequestProcessingResponse{}
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// If we notice that the state is not consistent, and their clock is
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// outdated, we send back the state so they can catch up.
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if expectedLocalClock < c.ContactRequestLocalClock && expectedLocalState != c.ContactRequestLocalState {
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response.processed = true
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response.sendBackState = true
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}
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// If they expect our state to be more up-to-date, we only
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// trust it if the state is set to None, in this case we can trust
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// it, since a retraction can be initiated by both parties
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if expectedLocalClock > c.ContactRequestLocalClock && c.ContactRequestLocalState != ContactRequestStateDismissed && expectedLocalState == ContactRequestStateNone {
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response.processed = true
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c.ContactRequestLocalClock = expectedLocalClock
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c.ContactRequestLocalState = ContactRequestStateNone
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// We set the remote state, as this was an implicit retraction
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// potentially, for example this could happen if they
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// sent a retraction earier, but we never received it,
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// or one of our paired devices has retracted the contact request
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// but we never synced with them.
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c.ContactRequestRemoteState = ContactRequestStateNone
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}
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// We always trust this
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if remoteClock > c.ContactRequestRemoteClock {
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if remoteState == ContactRequestStateSent {
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response = c.contactRequestReceived(remoteClock, response)
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} else if remoteState == ContactRequestStateNone {
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response = c.contactRequestRetracted(remoteClock, false, response)
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}
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}
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return response
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}
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func (c *Contact) ContactRequestPropagatedState() *protobuf.ContactRequestPropagatedState {
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return &protobuf.ContactRequestPropagatedState{
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LocalClock: c.ContactRequestLocalClock,
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LocalState: uint64(c.ContactRequestLocalState),
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RemoteClock: c.ContactRequestRemoteClock,
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RemoteState: uint64(c.ContactRequestRemoteState),
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}
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}
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