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There were a couple of issues on how we handle pinned messages: 1) Clock of the message was only checked when saving, meaning that the client would receive potentially updates that were not to be processed. 2) We relied on the client to generate a notification for a pinned message by sending a normal message through the wire. This PR changes the behavior so that the notification is generated locally, either on response to a network event or client event. 3) When deleting a message, we pull all the replies/pinned notifications and send them over to the client so they know that those messages needs updating.
170 lines
3.7 KiB
Protocol Buffer
170 lines
3.7 KiB
Protocol Buffer
syntax = "proto3";
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option go_package = "./;protobuf";
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package protobuf;
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import "enums.proto";
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import "contact.proto";
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message StickerMessage {
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string hash = 1;
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int32 pack = 2;
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}
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message ImageMessage {
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bytes payload = 1;
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ImageType type = 2;
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string album_id = 3;
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uint32 width = 4;
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uint32 height = 5;
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uint32 album_images_count = 6;
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}
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message AudioMessage {
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bytes payload = 1;
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AudioType type = 2;
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uint64 duration_ms = 3;
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enum AudioType {
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UNKNOWN_AUDIO_TYPE = 0;
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AAC = 1;
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AMR = 2;
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}
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}
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message EditMessage {
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uint64 clock = 1;
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// Text of the message
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string text = 2;
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string chat_id = 3;
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string message_id = 4;
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// Grant for community edit messages
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bytes grant = 5;
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// The type of message (public/one-to-one/private-group-chat)
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MessageType message_type = 6;
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ChatMessage.ContentType content_type = 7;
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}
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message DeleteMessage {
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uint64 clock = 1;
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string chat_id = 2;
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string message_id = 3;
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// Grant for community delete messages
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bytes grant = 4;
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// The type of message (public/one-to-one/private-group-chat)
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MessageType message_type = 5;
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string deleted_by = 6;
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}
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message DeleteForMeMessage {
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uint64 clock = 1;
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string message_id = 2;
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}
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message DiscordMessage {
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string id = 1;
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string type = 2;
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string timestamp = 3;
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string timestampEdited = 4;
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string content = 5;
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DiscordMessageAuthor author = 6;
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DiscordMessageReference reference = 7;
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repeated DiscordMessageAttachment attachments = 8;
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}
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message DiscordMessageAuthor {
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string id = 1;
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string name = 2;
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string discriminator = 3;
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string nickname = 4;
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string avatarUrl = 5;
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bytes avatarImagePayload = 6;
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string localUrl = 7;
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}
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message DiscordMessageReference {
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string messageId = 1;
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string channelId = 2;
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string guildId = 3;
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}
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message DiscordMessageAttachment {
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string id = 1;
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string messageId = 2;
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string url = 3;
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string fileName = 4;
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uint64 fileSizeBytes = 5;
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string contentType = 6;
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bytes payload = 7;
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string localUrl = 8;
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}
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message ChatMessage {
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// Lamport timestamp of the chat message
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uint64 clock = 1;
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// Unix timestamps in milliseconds, currently not used as we use whisper as
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// more reliable, but here so that we don't rely on it
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uint64 timestamp = 2;
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// Text of the message
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string text = 3;
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// Id of the message that we are replying to
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string response_to = 4;
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// Ens name of the sender
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string ens_name = 5;
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// Chat id, this field is symmetric for public-chats and private group chats,
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// but asymmetric in case of one-to-ones, as the sender will use the chat-id
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// of the received, while the receiver will use the chat-id of the sender.
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// Probably should be the concatenation of sender-pk & receiver-pk in
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// alphabetical order
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string chat_id = 6;
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// The type of message (public/one-to-one/private-group-chat)
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MessageType message_type = 7;
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// The type of the content of the message
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ContentType content_type = 8;
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oneof payload {
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StickerMessage sticker = 9;
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ImageMessage image = 10;
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AudioMessage audio = 11;
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bytes community = 12;
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DiscordMessage discord_message = 99;
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}
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// Grant for community chat messages
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bytes grant = 13;
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// Message author's display name, introduced in version 1
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string display_name = 14;
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ContactRequestPropagatedState contact_request_propagated_state = 15;
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enum ContentType {
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UNKNOWN_CONTENT_TYPE = 0;
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TEXT_PLAIN = 1;
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STICKER = 2;
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STATUS = 3;
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EMOJI = 4;
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TRANSACTION_COMMAND = 5;
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// Only local
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SYSTEM_MESSAGE_CONTENT_PRIVATE_GROUP = 6;
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IMAGE = 7;
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AUDIO = 8;
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COMMUNITY = 9;
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// Only local
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SYSTEM_MESSAGE_GAP = 10;
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CONTACT_REQUEST = 11;
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DISCORD_MESSAGE = 12;
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IDENTITY_VERIFICATION = 13;
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// Only local
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SYSTEM_MESSAGE_PINNED_MESSAGE = 14;
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}
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}
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