status-go/vendor/github.com/lucas-clemente/quic-go/internal/protocol/params.go

194 lines
9.4 KiB
Go

package protocol
import "time"
// DesiredReceiveBufferSize is the kernel UDP receive buffer size that we'd like to use.
const DesiredReceiveBufferSize = (1 << 20) * 2 // 2 MB
// InitialPacketSizeIPv4 is the maximum packet size that we use for sending IPv4 packets.
const InitialPacketSizeIPv4 = 1252
// InitialPacketSizeIPv6 is the maximum packet size that we use for sending IPv6 packets.
const InitialPacketSizeIPv6 = 1232
// MaxCongestionWindowPackets is the maximum congestion window in packet.
const MaxCongestionWindowPackets = 10000
// MaxUndecryptablePackets limits the number of undecryptable packets that are queued in the connection.
const MaxUndecryptablePackets = 32
// ConnectionFlowControlMultiplier determines how much larger the connection flow control windows needs to be relative to any stream's flow control window
// This is the value that Chromium is using
const ConnectionFlowControlMultiplier = 1.5
// DefaultInitialMaxStreamData is the default initial stream-level flow control window for receiving data
const DefaultInitialMaxStreamData = (1 << 10) * 512 // 512 kb
// DefaultInitialMaxData is the connection-level flow control window for receiving data
const DefaultInitialMaxData = ConnectionFlowControlMultiplier * DefaultInitialMaxStreamData
// DefaultMaxReceiveStreamFlowControlWindow is the default maximum stream-level flow control window for receiving data
const DefaultMaxReceiveStreamFlowControlWindow = 6 * (1 << 20) // 6 MB
// DefaultMaxReceiveConnectionFlowControlWindow is the default connection-level flow control window for receiving data
const DefaultMaxReceiveConnectionFlowControlWindow = 15 * (1 << 20) // 15 MB
// WindowUpdateThreshold is the fraction of the receive window that has to be consumed before an higher offset is advertised to the client
const WindowUpdateThreshold = 0.25
// DefaultMaxIncomingStreams is the maximum number of streams that a peer may open
const DefaultMaxIncomingStreams = 100
// DefaultMaxIncomingUniStreams is the maximum number of unidirectional streams that a peer may open
const DefaultMaxIncomingUniStreams = 100
// MaxServerUnprocessedPackets is the max number of packets stored in the server that are not yet processed.
const MaxServerUnprocessedPackets = 1024
// MaxConnUnprocessedPackets is the max number of packets stored in each connection that are not yet processed.
const MaxConnUnprocessedPackets = 256
// SkipPacketInitialPeriod is the initial period length used for packet number skipping to prevent an Optimistic ACK attack.
// Every time a packet number is skipped, the period is doubled, up to SkipPacketMaxPeriod.
const SkipPacketInitialPeriod PacketNumber = 256
// SkipPacketMaxPeriod is the maximum period length used for packet number skipping.
const SkipPacketMaxPeriod PacketNumber = 128 * 1024
// MaxAcceptQueueSize is the maximum number of connections that the server queues for accepting.
// If the queue is full, new connection attempts will be rejected.
const MaxAcceptQueueSize = 32
// TokenValidity is the duration that a (non-retry) token is considered valid
const TokenValidity = 24 * time.Hour
// RetryTokenValidity is the duration that a retry token is considered valid
const RetryTokenValidity = 10 * time.Second
// MaxOutstandingSentPackets is maximum number of packets saved for retransmission.
// When reached, it imposes a soft limit on sending new packets:
// Sending ACKs and retransmission is still allowed, but now new regular packets can be sent.
const MaxOutstandingSentPackets = 2 * MaxCongestionWindowPackets
// MaxTrackedSentPackets is maximum number of sent packets saved for retransmission.
// When reached, no more packets will be sent.
// This value *must* be larger than MaxOutstandingSentPackets.
const MaxTrackedSentPackets = MaxOutstandingSentPackets * 5 / 4
// MaxNonAckElicitingAcks is the maximum number of packets containing an ACK,
// but no ack-eliciting frames, that we send in a row
const MaxNonAckElicitingAcks = 19
// MaxStreamFrameSorterGaps is the maximum number of gaps between received StreamFrames
// prevents DoS attacks against the streamFrameSorter
const MaxStreamFrameSorterGaps = 1000
// MinStreamFrameBufferSize is the minimum data length of a received STREAM frame
// that we use the buffer for. This protects against a DoS where an attacker would send us
// very small STREAM frames to consume a lot of memory.
const MinStreamFrameBufferSize = 128
// MinCoalescedPacketSize is the minimum size of a coalesced packet that we pack.
// If a packet has less than this number of bytes, we won't coalesce any more packets onto it.
const MinCoalescedPacketSize = 128
// MaxCryptoStreamOffset is the maximum offset allowed on any of the crypto streams.
// This limits the size of the ClientHello and Certificates that can be received.
const MaxCryptoStreamOffset = 16 * (1 << 10)
// MinRemoteIdleTimeout is the minimum value that we accept for the remote idle timeout
const MinRemoteIdleTimeout = 5 * time.Second
// DefaultIdleTimeout is the default idle timeout
const DefaultIdleTimeout = 30 * time.Second
// DefaultHandshakeIdleTimeout is the default idle timeout used before handshake completion.
const DefaultHandshakeIdleTimeout = 5 * time.Second
// DefaultHandshakeTimeout is the default timeout for a connection until the crypto handshake succeeds.
const DefaultHandshakeTimeout = 10 * time.Second
// MaxKeepAliveInterval is the maximum time until we send a packet to keep a connection alive.
// It should be shorter than the time that NATs clear their mapping.
const MaxKeepAliveInterval = 20 * time.Second
// RetiredConnectionIDDeleteTimeout is the time we keep closed connections around in order to retransmit the CONNECTION_CLOSE.
// after this time all information about the old connection will be deleted
const RetiredConnectionIDDeleteTimeout = 5 * time.Second
// MinStreamFrameSize is the minimum size that has to be left in a packet, so that we add another STREAM frame.
// This avoids splitting up STREAM frames into small pieces, which has 2 advantages:
// 1. it reduces the framing overhead
// 2. it reduces the head-of-line blocking, when a packet is lost
const MinStreamFrameSize ByteCount = 128
// MaxPostHandshakeCryptoFrameSize is the maximum size of CRYPTO frames
// we send after the handshake completes.
const MaxPostHandshakeCryptoFrameSize = 1000
// MaxAckFrameSize is the maximum size for an ACK frame that we write
// Due to the varint encoding, ACK frames can grow (almost) indefinitely large.
// The MaxAckFrameSize should be large enough to encode many ACK range,
// but must ensure that a maximum size ACK frame fits into one packet.
const MaxAckFrameSize ByteCount = 1000
// MaxDatagramFrameSize is the maximum size of a DATAGRAM frame (RFC 9221).
// The size is chosen such that a DATAGRAM frame fits into a QUIC packet.
const MaxDatagramFrameSize ByteCount = 1220
// DatagramRcvQueueLen is the length of the receive queue for DATAGRAM frames (RFC 9221)
const DatagramRcvQueueLen = 128
// MaxNumAckRanges is the maximum number of ACK ranges that we send in an ACK frame.
// It also serves as a limit for the packet history.
// If at any point we keep track of more ranges, old ranges are discarded.
const MaxNumAckRanges = 32
// MinPacingDelay is the minimum duration that is used for packet pacing
// If the packet packing frequency is higher, multiple packets might be sent at once.
// Example: For a packet pacing delay of 200μs, we would send 5 packets at once, wait for 1ms, and so forth.
const MinPacingDelay = time.Millisecond
// DefaultConnectionIDLength is the connection ID length that is used for multiplexed connections
// if no other value is configured.
const DefaultConnectionIDLength = 4
// MaxActiveConnectionIDs is the number of connection IDs that we're storing.
const MaxActiveConnectionIDs = 4
// MaxIssuedConnectionIDs is the maximum number of connection IDs that we're issuing at the same time.
const MaxIssuedConnectionIDs = 6
// PacketsPerConnectionID is the number of packets we send using one connection ID.
// If the peer provices us with enough new connection IDs, we switch to a new connection ID.
const PacketsPerConnectionID = 10000
// AckDelayExponent is the ack delay exponent used when sending ACKs.
const AckDelayExponent = 3
// Estimated timer granularity.
// The loss detection timer will not be set to a value smaller than granularity.
const TimerGranularity = time.Millisecond
// MaxAckDelay is the maximum time by which we delay sending ACKs.
const MaxAckDelay = 25 * time.Millisecond
// MaxAckDelayInclGranularity is the max_ack_delay including the timer granularity.
// This is the value that should be advertised to the peer.
const MaxAckDelayInclGranularity = MaxAckDelay + TimerGranularity
// KeyUpdateInterval is the maximum number of packets we send or receive before initiating a key update.
const KeyUpdateInterval = 100 * 1000
// Max0RTTQueueingDuration is the maximum time that we store 0-RTT packets in order to wait for the corresponding Initial to be received.
const Max0RTTQueueingDuration = 100 * time.Millisecond
// Max0RTTQueues is the maximum number of connections that we buffer 0-RTT packets for.
const Max0RTTQueues = 32
// Max0RTTQueueLen is the maximum number of 0-RTT packets that we buffer for each connection.
// When a new connection is created, all buffered packets are passed to the connection immediately.
// To avoid blocking, this value has to be smaller than MaxConnUnprocessedPackets.
// To avoid packets being dropped as undecryptable by the connection, this value has to be smaller than MaxUndecryptablePackets.
const Max0RTTQueueLen = 31