498 lines
11 KiB
Go
498 lines
11 KiB
Go
package yamux
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import (
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"io"
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"math"
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"sync"
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"sync/atomic"
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"time"
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)
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type streamState int
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const (
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streamInit streamState = iota
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streamSYNSent
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streamSYNReceived
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streamEstablished
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streamFinished
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)
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type halfStreamState int
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const (
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halfOpen halfStreamState = iota
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halfClosed
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halfReset
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)
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// Stream is used to represent a logical stream
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// within a session.
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type Stream struct {
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sendWindow uint32
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memorySpan MemoryManager
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id uint32
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session *Session
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recvWindow uint32
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epochStart time.Time
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state streamState
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writeState, readState halfStreamState
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stateLock sync.Mutex
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recvBuf segmentedBuffer
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recvNotifyCh chan struct{}
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sendNotifyCh chan struct{}
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readDeadline, writeDeadline pipeDeadline
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}
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// newStream is used to construct a new stream within a given session for an ID.
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// It assumes that a memory allocation has been obtained for the initialWindow.
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func newStream(session *Session, id uint32, state streamState, initialWindow uint32, memorySpan MemoryManager) *Stream {
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s := &Stream{
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id: id,
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session: session,
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state: state,
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sendWindow: initialStreamWindow,
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readDeadline: makePipeDeadline(),
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writeDeadline: makePipeDeadline(),
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memorySpan: memorySpan,
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// Initialize the recvBuf with initialStreamWindow, not config.InitialStreamWindowSize.
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// The peer isn't allowed to send more data than initialStreamWindow until we've sent
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// the first window update (which will grant it up to config.InitialStreamWindowSize).
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recvBuf: newSegmentedBuffer(initialWindow),
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recvWindow: session.config.InitialStreamWindowSize,
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epochStart: time.Now(),
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recvNotifyCh: make(chan struct{}, 1),
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sendNotifyCh: make(chan struct{}, 1),
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}
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return s
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}
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// Session returns the associated stream session
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func (s *Stream) Session() *Session {
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return s.session
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}
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// StreamID returns the ID of this stream
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func (s *Stream) StreamID() uint32 {
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return s.id
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}
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// Read is used to read from the stream
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func (s *Stream) Read(b []byte) (n int, err error) {
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START:
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s.stateLock.Lock()
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state := s.readState
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s.stateLock.Unlock()
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switch state {
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case halfOpen:
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// Open -> read
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case halfClosed:
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empty := s.recvBuf.Len() == 0
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if empty {
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return 0, io.EOF
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}
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// Closed, but we have data pending -> read.
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case halfReset:
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return 0, ErrStreamReset
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default:
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panic("unknown state")
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}
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// If there is no data available, block
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if s.recvBuf.Len() == 0 {
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select {
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case <-s.recvNotifyCh:
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goto START
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case <-s.readDeadline.wait():
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return 0, ErrTimeout
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}
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}
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// Read any bytes
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n, _ = s.recvBuf.Read(b)
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// Send a window update potentially
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err = s.sendWindowUpdate()
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return n, err
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}
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// Write is used to write to the stream
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func (s *Stream) Write(b []byte) (int, error) {
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var total int
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for total < len(b) {
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n, err := s.write(b[total:])
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total += n
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if err != nil {
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return total, err
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}
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}
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return total, nil
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}
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// write is used to write to the stream, may return on
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// a short write.
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func (s *Stream) write(b []byte) (n int, err error) {
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var flags uint16
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var max uint32
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var hdr header
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START:
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s.stateLock.Lock()
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state := s.writeState
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s.stateLock.Unlock()
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switch state {
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case halfOpen:
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// Open for writing -> write
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case halfClosed:
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return 0, ErrStreamClosed
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case halfReset:
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return 0, ErrStreamReset
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default:
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panic("unknown state")
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}
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// If there is no data available, block
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window := atomic.LoadUint32(&s.sendWindow)
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if window == 0 {
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select {
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case <-s.sendNotifyCh:
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goto START
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case <-s.writeDeadline.wait():
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return 0, ErrTimeout
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}
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}
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// Determine the flags if any
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flags = s.sendFlags()
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// Send up to min(message, window
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max = min(window, s.session.config.MaxMessageSize-headerSize, uint32(len(b)))
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// Send the header
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hdr = encode(typeData, flags, s.id, max)
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if err = s.session.sendMsg(hdr, b[:max], s.writeDeadline.wait()); err != nil {
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return 0, err
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}
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// Reduce our send window
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atomic.AddUint32(&s.sendWindow, ^uint32(max-1))
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// Unlock
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return int(max), err
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}
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// sendFlags determines any flags that are appropriate
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// based on the current stream state
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func (s *Stream) sendFlags() uint16 {
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s.stateLock.Lock()
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defer s.stateLock.Unlock()
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var flags uint16
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switch s.state {
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case streamInit:
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flags |= flagSYN
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s.state = streamSYNSent
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case streamSYNReceived:
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flags |= flagACK
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s.state = streamEstablished
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}
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return flags
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}
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// sendWindowUpdate potentially sends a window update enabling
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// further writes to take place. Must be invoked with the lock.
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func (s *Stream) sendWindowUpdate() error {
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// Determine the flags if any
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flags := s.sendFlags()
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// Update the receive window.
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needed, delta := s.recvBuf.GrowTo(s.recvWindow, flags != 0)
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if !needed {
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return nil
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}
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now := time.Now()
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if rtt := s.session.getRTT(); flags == 0 && rtt > 0 && now.Sub(s.epochStart) < rtt*4 {
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var recvWindow uint32
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if s.recvWindow > math.MaxUint32/2 {
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recvWindow = min(math.MaxUint32, s.session.config.MaxStreamWindowSize)
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} else {
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recvWindow = min(s.recvWindow*2, s.session.config.MaxStreamWindowSize)
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}
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if recvWindow > s.recvWindow {
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grow := recvWindow - s.recvWindow
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if err := s.memorySpan.ReserveMemory(int(grow), 128); err == nil {
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s.recvWindow = recvWindow
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_, delta = s.recvBuf.GrowTo(s.recvWindow, true)
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}
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}
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}
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s.epochStart = now
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hdr := encode(typeWindowUpdate, flags, s.id, delta)
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return s.session.sendMsg(hdr, nil, nil)
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}
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// sendClose is used to send a FIN
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func (s *Stream) sendClose() error {
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flags := s.sendFlags()
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flags |= flagFIN
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hdr := encode(typeWindowUpdate, flags, s.id, 0)
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return s.session.sendMsg(hdr, nil, nil)
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}
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// sendReset is used to send a RST
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func (s *Stream) sendReset() error {
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hdr := encode(typeWindowUpdate, flagRST, s.id, 0)
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return s.session.sendMsg(hdr, nil, nil)
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}
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// Reset resets the stream (forcibly closes the stream)
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func (s *Stream) Reset() error {
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sendReset := false
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s.stateLock.Lock()
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switch s.state {
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case streamFinished:
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s.stateLock.Unlock()
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return nil
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case streamInit:
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// we haven't sent anything, so we don't need to send a reset.
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case streamSYNSent, streamSYNReceived, streamEstablished:
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sendReset = true
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default:
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panic("unhandled state")
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}
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// at least one direction is open, we need to reset.
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// If we've already sent/received an EOF, no need to reset that side.
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if s.writeState == halfOpen {
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s.writeState = halfReset
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}
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if s.readState == halfOpen {
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s.readState = halfReset
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}
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s.state = streamFinished
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s.notifyWaiting()
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s.stateLock.Unlock()
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if sendReset {
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_ = s.sendReset()
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}
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s.cleanup()
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return nil
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}
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// CloseWrite is used to close the stream for writing.
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func (s *Stream) CloseWrite() error {
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s.stateLock.Lock()
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switch s.writeState {
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case halfOpen:
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// Open for writing -> close write
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case halfClosed:
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s.stateLock.Unlock()
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return nil
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case halfReset:
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s.stateLock.Unlock()
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return ErrStreamReset
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default:
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panic("invalid state")
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}
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s.writeState = halfClosed
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cleanup := s.readState != halfOpen
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if cleanup {
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s.state = streamFinished
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}
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s.stateLock.Unlock()
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s.notifyWaiting()
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err := s.sendClose()
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if cleanup {
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// we're fully closed, might as well be nice to the user and
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// free everything early.
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s.cleanup()
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}
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return err
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}
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// CloseRead is used to close the stream for writing.
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func (s *Stream) CloseRead() error {
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cleanup := false
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s.stateLock.Lock()
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switch s.readState {
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case halfOpen:
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// Open for reading -> close read
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case halfClosed, halfReset:
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s.stateLock.Unlock()
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return nil
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default:
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panic("invalid state")
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}
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s.readState = halfReset
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cleanup = s.writeState != halfOpen
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if cleanup {
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s.state = streamFinished
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}
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s.stateLock.Unlock()
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s.notifyWaiting()
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if cleanup {
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// we're fully closed, might as well be nice to the user and
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// free everything early.
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s.cleanup()
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}
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return nil
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}
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// Close is used to close the stream.
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func (s *Stream) Close() error {
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_ = s.CloseRead() // can't fail.
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return s.CloseWrite()
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}
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// forceClose is used for when the session is exiting
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func (s *Stream) forceClose() {
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s.stateLock.Lock()
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if s.readState == halfOpen {
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s.readState = halfReset
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}
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if s.writeState == halfOpen {
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s.writeState = halfReset
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}
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s.state = streamFinished
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s.notifyWaiting()
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s.stateLock.Unlock()
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s.readDeadline.set(time.Time{})
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s.writeDeadline.set(time.Time{})
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}
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// called when fully closed to release any system resources.
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func (s *Stream) cleanup() {
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s.session.closeStream(s.id)
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s.readDeadline.set(time.Time{})
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s.writeDeadline.set(time.Time{})
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}
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// processFlags is used to update the state of the stream
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// based on set flags, if any. Lock must be held
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func (s *Stream) processFlags(flags uint16) {
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// Close the stream without holding the state lock
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var closeStream bool
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defer func() {
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if closeStream {
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s.cleanup()
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}
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}()
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if flags&flagACK == flagACK {
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s.stateLock.Lock()
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if s.state == streamSYNSent {
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s.state = streamEstablished
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}
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s.stateLock.Unlock()
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s.session.establishStream(s.id)
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}
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if flags&flagFIN == flagFIN {
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var notify bool
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s.stateLock.Lock()
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if s.readState == halfOpen {
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s.readState = halfClosed
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if s.writeState != halfOpen {
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// We're now fully closed.
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closeStream = true
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s.state = streamFinished
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}
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notify = true
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}
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s.stateLock.Unlock()
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if notify {
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s.notifyWaiting()
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}
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}
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if flags&flagRST == flagRST {
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s.stateLock.Lock()
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if s.readState == halfOpen {
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s.readState = halfReset
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}
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if s.writeState == halfOpen {
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s.writeState = halfReset
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}
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s.state = streamFinished
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s.stateLock.Unlock()
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closeStream = true
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s.notifyWaiting()
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}
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}
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// notifyWaiting notifies all the waiting channels
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func (s *Stream) notifyWaiting() {
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asyncNotify(s.recvNotifyCh)
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asyncNotify(s.sendNotifyCh)
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}
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// incrSendWindow updates the size of our send window
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func (s *Stream) incrSendWindow(hdr header, flags uint16) {
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s.processFlags(flags)
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// Increase window, unblock a sender
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atomic.AddUint32(&s.sendWindow, hdr.Length())
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asyncNotify(s.sendNotifyCh)
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}
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// readData is used to handle a data frame
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func (s *Stream) readData(hdr header, flags uint16, conn io.Reader) error {
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s.processFlags(flags)
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// Check that our recv window is not exceeded
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length := hdr.Length()
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if length == 0 {
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return nil
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}
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// Copy into buffer
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if err := s.recvBuf.Append(conn, length); err != nil {
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s.session.logger.Printf("[ERR] yamux: Failed to read stream data on stream %d: %v", s.id, err)
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return err
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}
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// Unblock the reader
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asyncNotify(s.recvNotifyCh)
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return nil
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}
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// SetDeadline sets the read and write deadlines
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func (s *Stream) SetDeadline(t time.Time) error {
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if err := s.SetReadDeadline(t); err != nil {
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return err
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}
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if err := s.SetWriteDeadline(t); err != nil {
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return err
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}
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return nil
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}
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// SetReadDeadline sets the deadline for future Read calls.
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func (s *Stream) SetReadDeadline(t time.Time) error {
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s.stateLock.Lock()
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defer s.stateLock.Unlock()
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if s.readState == halfOpen {
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s.readDeadline.set(t)
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}
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return nil
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}
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// SetWriteDeadline sets the deadline for future Write calls
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func (s *Stream) SetWriteDeadline(t time.Time) error {
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s.stateLock.Lock()
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defer s.stateLock.Unlock()
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if s.writeState == halfOpen {
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s.writeDeadline.set(t)
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}
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return nil
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}
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