596 lines
16 KiB
Go
596 lines
16 KiB
Go
package peers
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import (
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"container/heap"
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"sync"
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"sync/atomic"
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"time"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/discv5"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/status-im/status-go/discovery"
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"github.com/status-im/status-go/params"
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)
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const (
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// notQueuedIndex used to define that item is not queued in the heap queue.
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notQueuedIndex = -1
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)
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// maxCachedPeersMultiplier peers max limit will be multiplied by this number
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// to get the maximum number of cached peers allowed.
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var maxCachedPeersMultiplier = 1
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// maxPendingPeersMultiplier peers max limit will be multiplied by this number
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// to get the maximum number of pending peers allowed.
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var maxPendingPeersMultiplier = 2
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// TopicPoolInterface the TopicPool interface.
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type TopicPoolInterface interface {
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StopSearch(server *p2p.Server)
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BelowMin() bool
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SearchRunning() bool
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StartSearch(server *p2p.Server) error
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ConfirmDropped(server *p2p.Server, nodeID enode.ID) bool
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AddPeerFromTable(server *p2p.Server) *discv5.Node
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MaxReached() bool
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ConfirmAdded(server *p2p.Server, nodeID enode.ID)
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isStopped() bool
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Topic() discv5.Topic
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SetLimits(limits params.Limits)
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setStopSearchTimeout(delay time.Duration)
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readyToStopSearch() bool
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}
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type Clock interface {
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Now() time.Time
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}
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type realClock struct{}
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func (realClock) Now() time.Time { return time.Now() }
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// newTopicPool returns instance of TopicPool.
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func newTopicPool(discovery discovery.Discovery, topic discv5.Topic, limits params.Limits, slowMode, fastMode time.Duration, cache *Cache) *TopicPool {
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pool := TopicPool{
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discovery: discovery,
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topic: topic,
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limits: limits,
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fastMode: fastMode,
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slowMode: slowMode,
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fastModeTimeout: DefaultTopicFastModeTimeout,
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pendingPeers: make(map[enode.ID]*peerInfoItem),
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discoveredPeersQueue: make(peerPriorityQueue, 0),
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discoveredPeers: make(map[enode.ID]bool),
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connectedPeers: make(map[enode.ID]*peerInfo),
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cache: cache,
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maxCachedPeers: limits.Max * maxCachedPeersMultiplier,
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maxPendingPeers: limits.Max * maxPendingPeersMultiplier,
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clock: realClock{},
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}
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heap.Init(&pool.discoveredPeersQueue)
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return &pool
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}
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// TopicPool manages peers for topic.
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type TopicPool struct {
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discovery discovery.Discovery
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// configuration
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topic discv5.Topic
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limits params.Limits
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fastMode time.Duration
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slowMode time.Duration
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fastModeTimeout time.Duration
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mu sync.RWMutex
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discWG sync.WaitGroup
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poolWG sync.WaitGroup
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quit chan struct{}
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running int32
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currentMode time.Duration
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period chan time.Duration
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fastModeTimeoutCancel chan struct{}
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pendingPeers map[enode.ID]*peerInfoItem // contains found and requested to be connected peers but not confirmed
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discoveredPeersQueue peerPriorityQueue // priority queue to find the most recently discovered peers; does not containt peers requested to connect
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discoveredPeers map[enode.ID]bool // remembers which peers have already been discovered and are enqueued
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connectedPeers map[enode.ID]*peerInfo // currently connected peers
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stopSearchTimeout *time.Time
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maxPendingPeers int
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maxCachedPeers int
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cache *Cache
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clock Clock
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}
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func (t *TopicPool) addToPendingPeers(peer *peerInfo) {
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if _, ok := t.pendingPeers[peer.NodeID()]; ok {
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return
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}
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t.pendingPeers[peer.NodeID()] = &peerInfoItem{
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peerInfo: peer,
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index: notQueuedIndex,
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}
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// maxPendingPeers = 0 means no limits.
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if t.maxPendingPeers == 0 || t.maxPendingPeers >= len(t.pendingPeers) {
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return
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}
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var oldestPeer *peerInfo
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for _, i := range t.pendingPeers {
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if oldestPeer != nil && oldestPeer.discoveredTime.Before(i.peerInfo.discoveredTime) {
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continue
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}
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oldestPeer = i.peerInfo
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}
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t.removeFromPendingPeers(oldestPeer.NodeID())
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}
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// addToQueue adds the passed peer to the queue if it is already pending.
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func (t *TopicPool) addToQueue(peer *peerInfo) {
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if p, ok := t.pendingPeers[peer.NodeID()]; ok {
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if _, ok := t.discoveredPeers[peer.NodeID()]; ok {
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return
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}
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heap.Push(&t.discoveredPeersQueue, p)
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t.discoveredPeers[peer.NodeID()] = true
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}
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}
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func (t *TopicPool) popFromQueue() *peerInfo {
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if t.discoveredPeersQueue.Len() == 0 {
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return nil
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}
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item := heap.Pop(&t.discoveredPeersQueue).(*peerInfoItem)
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item.index = notQueuedIndex
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delete(t.discoveredPeers, item.peerInfo.NodeID())
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return item.peerInfo
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}
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func (t *TopicPool) removeFromPendingPeers(nodeID enode.ID) {
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peer, ok := t.pendingPeers[nodeID]
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if !ok {
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return
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}
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delete(t.pendingPeers, nodeID)
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if peer.index != notQueuedIndex {
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heap.Remove(&t.discoveredPeersQueue, peer.index)
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delete(t.discoveredPeers, nodeID)
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}
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}
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func (t *TopicPool) updatePendingPeer(nodeID enode.ID) {
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peer, ok := t.pendingPeers[nodeID]
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if !ok {
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return
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}
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peer.discoveredTime = t.clock.Now()
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if peer.index != notQueuedIndex {
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heap.Fix(&t.discoveredPeersQueue, peer.index)
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}
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}
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func (t *TopicPool) movePeerFromPoolToConnected(nodeID enode.ID) {
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peer, ok := t.pendingPeers[nodeID]
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if !ok {
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return
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}
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t.removeFromPendingPeers(nodeID)
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t.connectedPeers[nodeID] = peer.peerInfo
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}
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// SearchRunning returns true if search is running
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func (t *TopicPool) SearchRunning() bool {
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return atomic.LoadInt32(&t.running) == 1
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}
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// MaxReached returns true if we connected with max number of peers.
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func (t *TopicPool) MaxReached() bool {
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t.mu.RLock()
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defer t.mu.RUnlock()
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return len(t.connectedPeers) == t.limits.Max
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}
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// BelowMin returns true if current number of peers is below min limit.
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func (t *TopicPool) BelowMin() bool {
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t.mu.RLock()
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defer t.mu.RUnlock()
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return len(t.connectedPeers) < t.limits.Min
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}
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// maxCachedPeersReached returns true if max number of cached peers is reached.
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func (t *TopicPool) maxCachedPeersReached() bool {
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if t.maxCachedPeers == 0 {
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return true
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}
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peers := t.cache.GetPeersRange(t.topic, t.maxCachedPeers)
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return len(peers) >= t.maxCachedPeers
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}
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// setStopSearchTimeout sets the timeout to stop current topic search if it's not
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// been stopped before.
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func (t *TopicPool) setStopSearchTimeout(delay time.Duration) {
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if t.stopSearchTimeout != nil {
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return
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}
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now := t.clock.Now().Add(delay)
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t.stopSearchTimeout = &now
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}
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// isStopSearchDelayExpired returns true if the timeout to stop current topic
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// search has been accomplished.
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func (t *TopicPool) isStopSearchDelayExpired() bool {
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if t.stopSearchTimeout == nil {
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return false
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}
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return t.stopSearchTimeout.Before(t.clock.Now())
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}
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// readyToStopSearch return true if all conditions to stop search are ok.
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func (t *TopicPool) readyToStopSearch() bool {
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return t.isStopSearchDelayExpired() || t.maxCachedPeersReached()
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}
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// updateSyncMode changes the sync mode depending on the current number
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// of connected peers and limits.
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func (t *TopicPool) updateSyncMode() {
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newMode := t.slowMode
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if len(t.connectedPeers) < t.limits.Min {
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newMode = t.fastMode
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}
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t.setSyncMode(newMode)
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}
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func (t *TopicPool) setSyncMode(mode time.Duration) {
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if mode == t.currentMode {
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return
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}
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t.period <- mode
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t.currentMode = mode
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// if selected mode is fast mode and fast mode timeout was not set yet,
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// do it now
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if mode == t.fastMode && t.fastModeTimeoutCancel == nil {
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t.fastModeTimeoutCancel = t.limitFastMode(t.fastModeTimeout)
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}
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// remove fast mode timeout as slow mode is selected now
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if mode == t.slowMode && t.fastModeTimeoutCancel != nil {
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close(t.fastModeTimeoutCancel)
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t.fastModeTimeoutCancel = nil
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}
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}
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func (t *TopicPool) limitFastMode(timeout time.Duration) chan struct{} {
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if timeout == 0 {
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return nil
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}
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cancel := make(chan struct{})
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t.poolWG.Add(1)
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go func() {
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defer t.poolWG.Done()
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select {
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case <-time.After(timeout):
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t.mu.Lock()
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t.setSyncMode(t.slowMode)
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t.mu.Unlock()
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case <-cancel:
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return
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}
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}()
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return cancel
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}
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// ConfirmAdded called when peer was added by p2p Server.
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// 1. Skip a peer if it not in our peer table
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// 2. Add a peer to a cache.
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// 3. Disconnect a peer if it was connected after we reached max limit of peers.
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// (we can't know in advance if peer will be connected, thats why we allow
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// to overflow for short duration)
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// 4. Switch search to slow mode if it is running.
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func (t *TopicPool) ConfirmAdded(server *p2p.Server, nodeID enode.ID) {
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t.mu.Lock()
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defer t.mu.Unlock()
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peerInfoItem, ok := t.pendingPeers[nodeID]
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inbound := !ok || !peerInfoItem.added
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log.Debug("peer added event", "peer", nodeID.String(), "inbound", inbound)
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if inbound {
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return
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}
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peer := peerInfoItem.peerInfo // get explicit reference
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// established connection means that the node
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// is a viable candidate for a connection and can be cached
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if err := t.cache.AddPeer(peer.node, t.topic); err != nil {
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log.Error("failed to persist a peer", "error", err)
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}
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t.movePeerFromPoolToConnected(nodeID)
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// if the upper limit is already reached, drop this peer
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if len(t.connectedPeers) > t.limits.Max {
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log.Debug("max limit is reached drop the peer", "ID", nodeID, "topic", t.topic)
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peer.dismissed = true
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t.removeServerPeer(server, peer)
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return
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}
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// make sure `dismissed` is reset
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peer.dismissed = false
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// A peer was added so check if we can switch to slow mode.
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if t.SearchRunning() {
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t.updateSyncMode()
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}
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}
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// ConfirmDropped called when server receives drop event.
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// 1. Skip peer if it is not in our peer table.
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// 2. If disconnect request - we could drop that peer ourselves.
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// 3. If connected number will drop below min limit - switch to fast mode.
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// 4. Delete a peer from cache and peer table.
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// Returns false if peer is not in our table or we requested removal of this peer.
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// Otherwise peer is removed and true is returned.
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func (t *TopicPool) ConfirmDropped(server *p2p.Server, nodeID enode.ID) bool {
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t.mu.Lock()
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defer t.mu.Unlock()
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// either inbound or connected from another topic
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peer, exist := t.connectedPeers[nodeID]
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if !exist {
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return false
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}
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log.Debug("disconnect", "ID", nodeID, "dismissed", peer.dismissed)
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delete(t.connectedPeers, nodeID)
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// Peer was removed by us because exceeded the limit.
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// Add it back to the pool as it can be useful in the future.
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if peer.dismissed {
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t.addToPendingPeers(peer)
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// use queue for peers that weren't added to p2p server
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t.addToQueue(peer)
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return false
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}
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// If there was a network error, this event will be received
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// but the peer won't be removed from the static nodes set.
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// That's why we need to call `removeServerPeer` manually.
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t.removeServerPeer(server, peer)
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if err := t.cache.RemovePeer(nodeID, t.topic); err != nil {
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log.Error("failed to remove peer from cache", "error", err)
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}
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// As we removed a peer, update a sync strategy if needed.
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if t.SearchRunning() {
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t.updateSyncMode()
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}
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return true
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}
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// AddPeerFromTable checks if there is a valid peer in local table and adds it to a server.
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func (t *TopicPool) AddPeerFromTable(server *p2p.Server) *discv5.Node {
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t.mu.RLock()
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defer t.mu.RUnlock()
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// The most recently added peer is removed from the queue.
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// If it did not expire yet, it will be added to the server.
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// TODO(adam): investigate if it's worth to keep the peer in the queue
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// until the server confirms it is added and in the meanwhile only adjust its priority.
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peer := t.popFromQueue()
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if peer != nil && t.clock.Now().Before(peer.discoveredTime.Add(expirationPeriod)) {
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t.addServerPeer(server, peer)
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return peer.node
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}
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return nil
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}
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// StartSearch creates discv5 queries and runs a loop to consume found peers.
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func (t *TopicPool) StartSearch(server *p2p.Server) error {
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if atomic.LoadInt32(&t.running) == 1 {
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return nil
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}
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if !t.discovery.Running() {
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return ErrDiscv5NotRunning
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}
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atomic.StoreInt32(&t.running, 1)
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t.mu.Lock()
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defer t.mu.Unlock()
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t.quit = make(chan struct{})
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t.stopSearchTimeout = nil
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// `period` is used to notify about the current sync mode.
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t.period = make(chan time.Duration, 2)
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// use fast sync mode at the beginning
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t.setSyncMode(t.fastMode)
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// peers management
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found := make(chan *discv5.Node, 5) // 5 reasonable number for concurrently found nodes
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lookup := make(chan bool, 10) // sufficiently buffered channel, just prevents blocking because of lookup
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for _, peer := range t.cache.GetPeersRange(t.topic, 5) {
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log.Debug("adding a peer from cache", "peer", peer)
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found <- peer
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}
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t.discWG.Add(1)
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go func() {
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if err := t.discovery.Discover(string(t.topic), t.period, found, lookup); err != nil {
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log.Error("error searching foro", "topic", t.topic, "err", err)
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}
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t.discWG.Done()
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}()
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t.poolWG.Add(1)
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go func() {
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t.handleFoundPeers(server, found, lookup)
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t.poolWG.Done()
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}()
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return nil
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}
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func (t *TopicPool) handleFoundPeers(server *p2p.Server, found <-chan *discv5.Node, lookup <-chan bool) {
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selfID := discv5.PubkeyID(server.Self().Pubkey())
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for {
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select {
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case <-t.quit:
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return
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case <-lookup:
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case node := <-found:
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if node.ID == selfID {
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continue
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}
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if err := t.processFoundNode(server, node); err != nil {
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log.Error("failed to process found node", "node", node, "error", err)
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}
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}
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}
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}
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// processFoundNode called when node is discovered by kademlia search query
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// 2 important conditions
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// 1. every time when node is processed we need to update discoveredTime.
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// peer will be considered as valid later only if it was discovered < 60m ago
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// 2. if peer is connected or if max limit is reached we are not a adding peer to p2p server
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func (t *TopicPool) processFoundNode(server *p2p.Server, node *discv5.Node) error {
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t.mu.Lock()
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defer t.mu.Unlock()
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pk, err := node.ID.Pubkey()
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if err != nil {
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return err
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}
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nodeID := enode.PubkeyToIDV4(pk)
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log.Debug("peer found", "ID", nodeID, "topic", t.topic)
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// peer is already connected so update only discoveredTime
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if peer, ok := t.connectedPeers[nodeID]; ok {
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peer.discoveredTime = t.clock.Now()
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return nil
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}
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if _, ok := t.pendingPeers[nodeID]; ok {
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t.updatePendingPeer(nodeID)
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} else {
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t.addToPendingPeers(&peerInfo{
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discoveredTime: t.clock.Now(),
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node: node,
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publicKey: pk,
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})
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}
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log.Debug(
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"adding peer to a server", "peer", node.ID.String(),
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"connected", len(t.connectedPeers), "max", t.maxCachedPeers)
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// This can happen when the monotonic clock is not precise enough and
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// multiple peers gets added at the same clock time, resulting in all
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// of them having the same discoveredTime.
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// At which point a random peer will be removed, sometimes being the
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// peer we just added.
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// We could make sure that the latest added peer is not removed,
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// but this is simpler, and peers will be fresh enough as resolution
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// should be quite high (ms at least).
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// This has been reported on windows builds
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// only https://github.com/status-im/nim-status-client/issues/522
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if t.pendingPeers[nodeID] == nil {
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log.Debug("peer added has just been removed", "peer", nodeID)
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return nil
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}
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|
|
|
// the upper limit is not reached, so let's add this peer
|
|
if len(t.connectedPeers) < t.maxCachedPeers {
|
|
t.addServerPeer(server, t.pendingPeers[nodeID].peerInfo)
|
|
} else {
|
|
t.addToQueue(t.pendingPeers[nodeID].peerInfo)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (t *TopicPool) addServerPeer(server *p2p.Server, info *peerInfo) {
|
|
info.added = true
|
|
n := enode.NewV4(info.publicKey, info.node.IP, int(info.node.TCP), int(info.node.UDP))
|
|
server.AddPeer(n)
|
|
}
|
|
|
|
func (t *TopicPool) removeServerPeer(server *p2p.Server, info *peerInfo) {
|
|
info.added = false
|
|
n := enode.NewV4(info.publicKey, info.node.IP, int(info.node.TCP), int(info.node.UDP))
|
|
server.RemovePeer(n)
|
|
}
|
|
|
|
func (t *TopicPool) isStopped() bool {
|
|
t.mu.Lock()
|
|
defer t.mu.Unlock()
|
|
return t.currentMode == 0
|
|
}
|
|
|
|
// StopSearch stops the closes stop
|
|
func (t *TopicPool) StopSearch(server *p2p.Server) {
|
|
if !atomic.CompareAndSwapInt32(&t.running, 1, 0) {
|
|
return
|
|
}
|
|
if t.quit == nil {
|
|
return
|
|
}
|
|
select {
|
|
case <-t.quit:
|
|
return
|
|
default:
|
|
}
|
|
log.Debug("stoping search", "topic", t.topic)
|
|
close(t.quit)
|
|
t.mu.Lock()
|
|
if t.fastModeTimeoutCancel != nil {
|
|
close(t.fastModeTimeoutCancel)
|
|
t.fastModeTimeoutCancel = nil
|
|
}
|
|
t.currentMode = 0
|
|
t.mu.Unlock()
|
|
// wait for poolWG to exit because it writes to period channel
|
|
t.poolWG.Wait()
|
|
close(t.period)
|
|
t.discWG.Wait()
|
|
}
|
|
|
|
// Topic exposes the internal discovery topic.
|
|
func (t *TopicPool) Topic() discv5.Topic {
|
|
return t.topic
|
|
}
|
|
|
|
// SetLimits set the limits for the current TopicPool.
|
|
func (t *TopicPool) SetLimits(limits params.Limits) {
|
|
t.mu.Lock()
|
|
defer t.mu.Unlock()
|
|
|
|
t.limits = limits
|
|
}
|