status-go/vendor/github.com/pion/webrtc/v3/peerconnectionstate.go

95 lines
3.2 KiB
Go

package webrtc
// PeerConnectionState indicates the state of the PeerConnection.
type PeerConnectionState int
const (
// PeerConnectionStateNew indicates that any of the ICETransports or
// DTLSTransports are in the "new" state and none of the transports are
// in the "connecting", "checking", "failed" or "disconnected" state, or
// all transports are in the "closed" state, or there are no transports.
PeerConnectionStateNew PeerConnectionState = iota + 1
// PeerConnectionStateConnecting indicates that any of the
// ICETransports or DTLSTransports are in the "connecting" or
// "checking" state and none of them is in the "failed" state.
PeerConnectionStateConnecting
// PeerConnectionStateConnected indicates that all ICETransports and
// DTLSTransports are in the "connected", "completed" or "closed" state
// and at least one of them is in the "connected" or "completed" state.
PeerConnectionStateConnected
// PeerConnectionStateDisconnected indicates that any of the
// ICETransports or DTLSTransports are in the "disconnected" state
// and none of them are in the "failed" or "connecting" or "checking" state.
PeerConnectionStateDisconnected
// PeerConnectionStateFailed indicates that any of the ICETransports
// or DTLSTransports are in a "failed" state.
PeerConnectionStateFailed
// PeerConnectionStateClosed indicates the peer connection is closed
// and the isClosed member variable of PeerConnection is true.
PeerConnectionStateClosed
)
// This is done this way because of a linter.
const (
peerConnectionStateNewStr = "new"
peerConnectionStateConnectingStr = "connecting"
peerConnectionStateConnectedStr = "connected"
peerConnectionStateDisconnectedStr = "disconnected"
peerConnectionStateFailedStr = "failed"
peerConnectionStateClosedStr = "closed"
)
func newPeerConnectionState(raw string) PeerConnectionState {
switch raw {
case peerConnectionStateNewStr:
return PeerConnectionStateNew
case peerConnectionStateConnectingStr:
return PeerConnectionStateConnecting
case peerConnectionStateConnectedStr:
return PeerConnectionStateConnected
case peerConnectionStateDisconnectedStr:
return PeerConnectionStateDisconnected
case peerConnectionStateFailedStr:
return PeerConnectionStateFailed
case peerConnectionStateClosedStr:
return PeerConnectionStateClosed
default:
return PeerConnectionState(Unknown)
}
}
func (t PeerConnectionState) String() string {
switch t {
case PeerConnectionStateNew:
return peerConnectionStateNewStr
case PeerConnectionStateConnecting:
return peerConnectionStateConnectingStr
case PeerConnectionStateConnected:
return peerConnectionStateConnectedStr
case PeerConnectionStateDisconnected:
return peerConnectionStateDisconnectedStr
case PeerConnectionStateFailed:
return peerConnectionStateFailedStr
case PeerConnectionStateClosed:
return peerConnectionStateClosedStr
default:
return ErrUnknownType.Error()
}
}
type negotiationNeededState int
const (
// NegotiationNeededStateEmpty not running and queue is empty
negotiationNeededStateEmpty = iota
// NegotiationNeededStateEmpty running and queue is empty
negotiationNeededStateRun
// NegotiationNeededStateEmpty running and queue
negotiationNeededStateQueue
)