Dmitry eeca435064 Add rendezvous implementation for discovery interface
Update vendor

Integrate rendezvous into status node

Add a test with failover using rendezvous

Use multiple servers in client

Use discovery V5 by default and test that node can be started with rendezvous discovet

Fix linter

Update rendezvous client to one with instrumented stream

Address feedback

Fix test with updated topic limits

Apply several suggestions

Change log to debug for request errors because we continue execution

Remove web3js after rebase

Update rendezvous package
2018-07-25 15:10:57 +03:00

115 lines
2.7 KiB
Go

// Package mpool provides a sync.Pool equivalent that buckets incoming
// requests to one of 32 sub-pools, one for each power of 2, 0-32.
//
// import "github.com/libp2p/go-msgio/mpool"
// var p mpool.Pool
//
// small := make([]byte, 1024)
// large := make([]byte, 4194304)
// p.Put(1024, small)
// p.Put(4194304, large)
//
// small2 := p.Get(1024).([]byte)
// large2 := p.Get(4194304).([]byte)
// fmt.Println("small2 len:", len(small2))
// fmt.Println("large2 len:", len(large2))
//
// // Output:
// // small2 len: 1024
// // large2 len: 4194304
//
package mpool
import (
"fmt"
"sync"
)
// ByteSlicePool is a static Pool for reusing byteslices of various sizes.
var ByteSlicePool Pool
func init() {
ByteSlicePool.New = func(length int) interface{} {
return make([]byte, length)
}
}
// MaxLength is the maximum length of an element that can be added to the Pool.
const MaxLength = 1 << 32
// Pool is a pool to handle cases of reusing elements of varying sizes.
// It maintains up to 32 internal pools, for each power of 2 in 0-32.
type Pool struct {
pools [32]sync.Pool // a list of singlePools
// New is a function that constructs a new element in the pool, with given len
New func(len int) interface{}
}
func (p *Pool) getPool(idx uint32) *sync.Pool {
if idx > uint32(len(p.pools)) {
panic(fmt.Errorf("index too large: %d", idx))
}
return &p.pools[idx]
}
// Get selects an arbitrary item from the Pool, removes it from the Pool,
// and returns it to the caller. Get may choose to ignore the pool and
// treat it as empty. Callers should not assume any relation between values
// passed to Put and the values returned by Get.
//
// If Get would otherwise return nil and p.New is non-nil, Get returns the
// result of calling p.New.
func (p *Pool) Get(length uint32) interface{} {
idx := nextPowerOfTwo(length)
sp := p.getPool(idx)
// fmt.Printf("Get(%d) idx(%d)\n", length, idx)
val := sp.Get()
if val == nil && p.New != nil {
val = p.New(0x1 << idx)
}
return val
}
// Put adds x to the pool.
func (p *Pool) Put(length uint32, val interface{}) {
idx := prevPowerOfTwo(length)
// fmt.Printf("Put(%d, -) idx(%d)\n", length, idx)
sp := p.getPool(idx)
sp.Put(val)
}
func nextPowerOfTwo(v uint32) uint32 {
// fmt.Printf("nextPowerOfTwo(%d) ", v)
v--
v |= v >> 1
v |= v >> 2
v |= v >> 4
v |= v >> 8
v |= v >> 16
v++
// fmt.Printf("-> %d", v)
i := uint32(0)
for ; v > 1; i++ {
v = v >> 1
}
// fmt.Printf("-> %d\n", i)
return i
}
func prevPowerOfTwo(num uint32) uint32 {
next := nextPowerOfTwo(num)
// fmt.Printf("prevPowerOfTwo(%d) next: %d", num, next)
switch {
case num == (1 << next): // num is a power of 2
case next == 0:
default:
next = next - 1 // smaller
}
// fmt.Printf(" = %d\n", next)
return next
}