status-go/vendor/github.com/pion/ice/v2/ice.go

86 lines
2.2 KiB
Go

// SPDX-FileCopyrightText: 2023 The Pion community <https://pion.ly>
// SPDX-License-Identifier: MIT
package ice
// ConnectionState is an enum showing the state of a ICE Connection
type ConnectionState int
// List of supported States
const (
// ConnectionStateUnknown represents an unknown state
ConnectionStateUnknown ConnectionState = iota
// ConnectionStateNew ICE agent is gathering addresses
ConnectionStateNew
// ConnectionStateChecking ICE agent has been given local and remote candidates, and is attempting to find a match
ConnectionStateChecking
// ConnectionStateConnected ICE agent has a pairing, but is still checking other pairs
ConnectionStateConnected
// ConnectionStateCompleted ICE agent has finished
ConnectionStateCompleted
// ConnectionStateFailed ICE agent never could successfully connect
ConnectionStateFailed
// ConnectionStateDisconnected ICE agent connected successfully, but has entered a failed state
ConnectionStateDisconnected
// ConnectionStateClosed ICE agent has finished and is no longer handling requests
ConnectionStateClosed
)
func (c ConnectionState) String() string {
switch c {
case ConnectionStateNew:
return "New"
case ConnectionStateChecking:
return "Checking"
case ConnectionStateConnected:
return "Connected"
case ConnectionStateCompleted:
return "Completed"
case ConnectionStateFailed:
return "Failed"
case ConnectionStateDisconnected:
return "Disconnected"
case ConnectionStateClosed:
return "Closed"
default:
return "Invalid"
}
}
// GatheringState describes the state of the candidate gathering process
type GatheringState int
const (
// GatheringStateUnknown represents an unknown state
GatheringStateUnknown GatheringState = iota
// GatheringStateNew indicates candidate gathering is not yet started
GatheringStateNew
// GatheringStateGathering indicates candidate gathering is ongoing
GatheringStateGathering
// GatheringStateComplete indicates candidate gathering has been completed
GatheringStateComplete
)
func (t GatheringState) String() string {
switch t {
case GatheringStateNew:
return "new"
case GatheringStateGathering:
return "gathering"
case GatheringStateComplete:
return "complete"
default:
return ErrUnknownType.Error()
}
}