status-go/vendor/github.com/pion/ice/v2/agent_handlers.go

61 lines
1.6 KiB
Go

// SPDX-FileCopyrightText: 2023 The Pion community <https://pion.ly>
// SPDX-License-Identifier: MIT
package ice
// OnConnectionStateChange sets a handler that is fired when the connection state changes
func (a *Agent) OnConnectionStateChange(f func(ConnectionState)) error {
a.onConnectionStateChangeHdlr.Store(f)
return nil
}
// OnSelectedCandidatePairChange sets a handler that is fired when the final candidate
// pair is selected
func (a *Agent) OnSelectedCandidatePairChange(f func(Candidate, Candidate)) error {
a.onSelectedCandidatePairChangeHdlr.Store(f)
return nil
}
// OnCandidate sets a handler that is fired when new candidates gathered. When
// the gathering process complete the last candidate is nil.
func (a *Agent) OnCandidate(f func(Candidate)) error {
a.onCandidateHdlr.Store(f)
return nil
}
func (a *Agent) onSelectedCandidatePairChange(p *CandidatePair) {
if h, ok := a.onSelectedCandidatePairChangeHdlr.Load().(func(Candidate, Candidate)); ok {
h(p.Local, p.Remote)
}
}
func (a *Agent) onCandidate(c Candidate) {
if onCandidateHdlr, ok := a.onCandidateHdlr.Load().(func(Candidate)); ok {
onCandidateHdlr(c)
}
}
func (a *Agent) onConnectionStateChange(s ConnectionState) {
if hdlr, ok := a.onConnectionStateChangeHdlr.Load().(func(ConnectionState)); ok {
hdlr(s)
}
}
func (a *Agent) candidatePairRoutine() {
for p := range a.chanCandidatePair {
a.onSelectedCandidatePairChange(p)
}
}
func (a *Agent) connectionStateRoutine() {
for s := range a.chanState {
go a.onConnectionStateChange(s)
}
}
func (a *Agent) candidateRoutine() {
for c := range a.chanCandidate {
a.onCandidate(c)
}
}