Stefan c61a4000d8 feat(wallet) make remaining filter apis async
Implement activity.Scheduler to serialize and limit the number of
calls on the activity service. This way we protect form inefficient
parallel queries and easy support async and rate limiting based on the
API requirements.

Refactor the activity APIs async and use the Scheduler for managing
the activity service calls configured with one of the two rules: cancel
ignore.

Updates status-desktop #11170
2023-07-03 16:50:48 +02:00

279 lines
5.6 KiB
Go

// Package buffer implements a buffer for serialization, consisting of a chain of []byte-s to
// reduce copying and to allow reuse of individual chunks.
package buffer
import (
"io"
"net"
"sync"
)
// PoolConfig contains configuration for the allocation and reuse strategy.
type PoolConfig struct {
StartSize int // Minimum chunk size that is allocated.
PooledSize int // Minimum chunk size that is reused, reusing chunks too small will result in overhead.
MaxSize int // Maximum chunk size that will be allocated.
}
var config = PoolConfig{
StartSize: 128,
PooledSize: 512,
MaxSize: 32768,
}
// Reuse pool: chunk size -> pool.
var buffers = map[int]*sync.Pool{}
func initBuffers() {
for l := config.PooledSize; l <= config.MaxSize; l *= 2 {
buffers[l] = new(sync.Pool)
}
}
func init() {
initBuffers()
}
// Init sets up a non-default pooling and allocation strategy. Should be run before serialization is done.
func Init(cfg PoolConfig) {
config = cfg
initBuffers()
}
// putBuf puts a chunk to reuse pool if it can be reused.
func putBuf(buf []byte) {
size := cap(buf)
if size < config.PooledSize {
return
}
if c := buffers[size]; c != nil {
c.Put(buf[:0])
}
}
// getBuf gets a chunk from reuse pool or creates a new one if reuse failed.
func getBuf(size int) []byte {
if size >= config.PooledSize {
if c := buffers[size]; c != nil {
v := c.Get()
if v != nil {
return v.([]byte)
}
}
}
return make([]byte, 0, size)
}
// Buffer is a buffer optimized for serialization without extra copying.
type Buffer struct {
// Buf is the current chunk that can be used for serialization.
Buf []byte
toPool []byte
bufs [][]byte
}
// EnsureSpace makes sure that the current chunk contains at least s free bytes,
// possibly creating a new chunk.
func (b *Buffer) EnsureSpace(s int) {
if cap(b.Buf)-len(b.Buf) < s {
b.ensureSpaceSlow(s)
}
}
func (b *Buffer) ensureSpaceSlow(s int) {
l := len(b.Buf)
if l > 0 {
if cap(b.toPool) != cap(b.Buf) {
// Chunk was reallocated, toPool can be pooled.
putBuf(b.toPool)
}
if cap(b.bufs) == 0 {
b.bufs = make([][]byte, 0, 8)
}
b.bufs = append(b.bufs, b.Buf)
l = cap(b.toPool) * 2
} else {
l = config.StartSize
}
if l > config.MaxSize {
l = config.MaxSize
}
b.Buf = getBuf(l)
b.toPool = b.Buf
}
// AppendByte appends a single byte to buffer.
func (b *Buffer) AppendByte(data byte) {
b.EnsureSpace(1)
b.Buf = append(b.Buf, data)
}
// AppendBytes appends a byte slice to buffer.
func (b *Buffer) AppendBytes(data []byte) {
if len(data) <= cap(b.Buf)-len(b.Buf) {
b.Buf = append(b.Buf, data...) // fast path
} else {
b.appendBytesSlow(data)
}
}
func (b *Buffer) appendBytesSlow(data []byte) {
for len(data) > 0 {
b.EnsureSpace(1)
sz := cap(b.Buf) - len(b.Buf)
if sz > len(data) {
sz = len(data)
}
b.Buf = append(b.Buf, data[:sz]...)
data = data[sz:]
}
}
// AppendString appends a string to buffer.
func (b *Buffer) AppendString(data string) {
if len(data) <= cap(b.Buf)-len(b.Buf) {
b.Buf = append(b.Buf, data...) // fast path
} else {
b.appendStringSlow(data)
}
}
func (b *Buffer) appendStringSlow(data string) {
for len(data) > 0 {
b.EnsureSpace(1)
sz := cap(b.Buf) - len(b.Buf)
if sz > len(data) {
sz = len(data)
}
b.Buf = append(b.Buf, data[:sz]...)
data = data[sz:]
}
}
// Size computes the size of a buffer by adding sizes of every chunk.
func (b *Buffer) Size() int {
size := len(b.Buf)
for _, buf := range b.bufs {
size += len(buf)
}
return size
}
// DumpTo outputs the contents of a buffer to a writer and resets the buffer.
func (b *Buffer) DumpTo(w io.Writer) (written int, err error) {
bufs := net.Buffers(b.bufs)
if len(b.Buf) > 0 {
bufs = append(bufs, b.Buf)
}
n, err := bufs.WriteTo(w)
for _, buf := range b.bufs {
putBuf(buf)
}
putBuf(b.toPool)
b.bufs = nil
b.Buf = nil
b.toPool = nil
return int(n), err
}
// BuildBytes creates a single byte slice with all the contents of the buffer. Data is
// copied if it does not fit in a single chunk. You can optionally provide one byte
// slice as argument that it will try to reuse.
func (b *Buffer) BuildBytes(reuse ...[]byte) []byte {
if len(b.bufs) == 0 {
ret := b.Buf
b.toPool = nil
b.Buf = nil
return ret
}
var ret []byte
size := b.Size()
// If we got a buffer as argument and it is big enough, reuse it.
if len(reuse) == 1 && cap(reuse[0]) >= size {
ret = reuse[0][:0]
} else {
ret = make([]byte, 0, size)
}
for _, buf := range b.bufs {
ret = append(ret, buf...)
putBuf(buf)
}
ret = append(ret, b.Buf...)
putBuf(b.toPool)
b.bufs = nil
b.toPool = nil
b.Buf = nil
return ret
}
type readCloser struct {
offset int
bufs [][]byte
}
func (r *readCloser) Read(p []byte) (n int, err error) {
for _, buf := range r.bufs {
// Copy as much as we can.
x := copy(p[n:], buf[r.offset:])
n += x // Increment how much we filled.
// Did we empty the whole buffer?
if r.offset+x == len(buf) {
// On to the next buffer.
r.offset = 0
r.bufs = r.bufs[1:]
// We can release this buffer.
putBuf(buf)
} else {
r.offset += x
}
if n == len(p) {
break
}
}
// No buffers left or nothing read?
if len(r.bufs) == 0 {
err = io.EOF
}
return
}
func (r *readCloser) Close() error {
// Release all remaining buffers.
for _, buf := range r.bufs {
putBuf(buf)
}
// In case Close gets called multiple times.
r.bufs = nil
return nil
}
// ReadCloser creates an io.ReadCloser with all the contents of the buffer.
func (b *Buffer) ReadCloser() io.ReadCloser {
ret := &readCloser{0, append(b.bufs, b.Buf)}
b.bufs = nil
b.toPool = nil
b.Buf = nil
return ret
}