status-go/protocol/messenger_emoji_test.go
Andrea Maria Piana b69042e7d7 Fix duplicated notifications on receiving contact update
This commit fixes an issue where when accepting a contact request
the other end would display an extra notification.

It also changes WaitOnResponse to collect results. This should make
tests less flaky, since sometimes messages are processed in different
batches.
Now we need to be though exact on what we expect from the response (i.e
use == instead of >, otherwise the same behavior applies)
This uncovered a couple of issues with messenger.Merge, so I have moved
the struct to use a map based collection instead of an array.
2023-02-14 09:22:37 +00:00

207 lines
5.8 KiB
Go

package protocol
import (
"context"
"crypto/ecdsa"
"testing"
"github.com/stretchr/testify/suite"
"go.uber.org/zap"
gethbridge "github.com/status-im/status-go/eth-node/bridge/geth"
"github.com/status-im/status-go/eth-node/crypto"
"github.com/status-im/status-go/eth-node/types"
"github.com/status-im/status-go/multiaccounts"
"github.com/status-im/status-go/protocol/protobuf"
"github.com/status-im/status-go/protocol/tt"
"github.com/status-im/status-go/waku"
)
func TestMessengerEmojiSuite(t *testing.T) {
suite.Run(t, new(MessengerEmojiSuite))
}
type MessengerEmojiSuite struct {
suite.Suite
m *Messenger // main instance of Messenger
privateKey *ecdsa.PrivateKey // private key for the main instance of Messenger
// If one wants to send messages between different instances of Messenger,
// a single Waku service should be shared.
shh types.Waku
logger *zap.Logger
}
func (s *MessengerEmojiSuite) SetupTest() {
s.logger = tt.MustCreateTestLogger()
config := waku.DefaultConfig
config.MinimumAcceptedPoW = 0
shh := waku.New(&config, s.logger)
s.shh = gethbridge.NewGethWakuWrapper(shh)
s.Require().NoError(shh.Start())
s.m = s.newMessenger(s.shh)
s.privateKey = s.m.identity
_, err := s.m.Start()
s.Require().NoError(err)
}
func (s *MessengerEmojiSuite) TearDownTest() {
s.Require().NoError(s.m.Shutdown())
}
func (s *MessengerEmojiSuite) newMessenger(shh types.Waku) *Messenger {
privateKey, err := crypto.GenerateKey()
s.Require().NoError(err)
messenger, err := newMessengerWithKey(s.shh, privateKey, s.logger, nil)
s.Require().NoError(err)
return messenger
}
func (s *MessengerEmojiSuite) TestSendEmoji() {
alice := s.m
alice.account = &multiaccounts.Account{KeyUID: "0xdeadbeef"}
key, err := crypto.GenerateKey()
s.Require().NoError(err)
bob, err := newMessengerWithKey(s.shh, key, s.logger, nil)
s.Require().NoError(err)
chatID := statusChatID
chat := CreatePublicChat(chatID, alice.transport)
err = alice.SaveChat(chat)
s.Require().NoError(err)
_, err = alice.Join(chat)
s.Require().NoError(err)
err = bob.SaveChat(chat)
s.Require().NoError(err)
_, err = bob.Join(chat)
s.Require().NoError(err)
// Send chat message from alice to bob
message := buildTestMessage(*chat)
_, err = alice.SendChatMessage(context.Background(), message)
s.NoError(err)
// Wait for message to arrive to bob
response, err := WaitOnMessengerResponse(
bob,
func(r *MessengerResponse) bool { return len(r.Messages()) > 0 },
"no messages",
)
s.Require().NoError(err)
s.Require().Len(response.Messages(), 1)
messageID := response.Messages()[0].ID
// Respond with an emoji, donald trump style
response, err = bob.SendEmojiReaction(context.Background(), chat.ID, messageID, protobuf.EmojiReaction_SAD)
s.Require().NoError(err)
s.Require().Len(response.EmojiReactions(), 1)
emojiID := response.EmojiReactions()[0].ID()
// Wait for the emoji to arrive to alice
response, err = WaitOnMessengerResponse(
alice,
func(r *MessengerResponse) bool { return len(r.EmojiReactions()) == 1 },
"no emoji",
)
s.Require().NoError(err)
s.Require().Len(response.EmojiReactions(), 1)
s.Require().Equal(response.EmojiReactions()[0].ID(), emojiID)
s.Require().Equal(response.EmojiReactions()[0].Type, protobuf.EmojiReaction_SAD)
// Retract the emoji
response, err = bob.SendEmojiReactionRetraction(context.Background(), emojiID)
s.Require().NoError(err)
s.Require().Len(response.EmojiReactions(), 1)
s.Require().True(response.EmojiReactions()[0].Retracted)
// Wait for the emoji to arrive to alice
response, err = WaitOnMessengerResponse(
alice,
func(r *MessengerResponse) bool { return len(r.EmojiReactions()) == 1 },
"no emoji",
)
s.Require().NoError(err)
s.Require().Len(response.EmojiReactions(), 1)
s.Require().Equal(response.EmojiReactions()[0].ID(), emojiID)
s.Require().Equal(response.EmojiReactions()[0].Type, protobuf.EmojiReaction_SAD)
s.Require().True(response.EmojiReactions()[0].Retracted)
s.Require().NoError(bob.Shutdown())
}
func (s *MessengerEmojiSuite) TestEmojiPrivateGroup() {
bob := s.m
alice := s.newMessenger(s.shh)
_, err := alice.Start()
s.Require().NoError(err)
response, err := bob.CreateGroupChatWithMembers(context.Background(), "test", []string{})
s.NoError(err)
s.Require().NoError(makeMutualContact(bob, &alice.identity.PublicKey))
chat := response.Chats()[0]
members := []string{types.EncodeHex(crypto.FromECDSAPub(&alice.identity.PublicKey))}
_, err = bob.AddMembersToGroupChat(context.Background(), chat.ID, members)
s.NoError(err)
// Retrieve their messages so that the chat is created
_, err = WaitOnMessengerResponse(
alice,
func(r *MessengerResponse) bool { return len(r.Chats()) > 0 },
"chat invitation not received",
)
s.Require().NoError(err)
_, err = alice.ConfirmJoiningGroup(context.Background(), chat.ID)
s.NoError(err)
// Wait for the message to reach its destination
_, err = WaitOnMessengerResponse(
bob,
func(r *MessengerResponse) bool { return len(r.Chats()) > 0 },
"no joining group event received",
)
s.Require().NoError(err)
inputMessage := buildTestMessage(*chat)
_, err = bob.SendChatMessage(context.Background(), inputMessage)
s.NoError(err)
// Wait for the message to reach its destination
response, err = WaitOnMessengerResponse(
alice,
func(r *MessengerResponse) bool { return len(r.Messages()) > 0 },
"no message received",
)
s.Require().NoError(err)
messageID := response.Messages()[0].ID
_, err = bob.SendEmojiReaction(context.Background(), chat.ID, messageID, protobuf.EmojiReaction_SAD)
s.Require().NoError(err)
// Wait for the message to reach its destination
_, err = WaitOnMessengerResponse(
alice,
func(r *MessengerResponse) bool { return len(r.EmojiReactions()) == 1 },
"no emoji reaction received",
)
s.Require().NoError(err)
s.Require().NoError(alice.Shutdown())
}