mirror of
https://github.com/status-im/status-go.git
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eeca435064
Update vendor Integrate rendezvous into status node Add a test with failover using rendezvous Use multiple servers in client Use discovery V5 by default and test that node can be started with rendezvous discovet Fix linter Update rendezvous client to one with instrumented stream Address feedback Fix test with updated topic limits Apply several suggestions Change log to debug for request errors because we continue execution Remove web3js after rebase Update rendezvous package
147 lines
4.0 KiB
Go
147 lines
4.0 KiB
Go
// Package notifier provides a simple notification dispatcher
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// meant to be embedded in larger structres who wish to allow
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// clients to sign up for event notifications.
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package notifier
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import (
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"sync"
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process "github.com/jbenet/goprocess"
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ratelimit "github.com/jbenet/goprocess/ratelimit"
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)
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// Notifiee is a generic interface. Clients implement
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// their own Notifiee interfaces to ensure type-safety
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// of notifications:
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//
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// type RocketNotifiee interface{
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// Countdown(r Rocket, countdown time.Duration)
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// LiftedOff(Rocket)
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// ReachedOrbit(Rocket)
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// Detached(Rocket, Capsule)
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// Landed(Rocket)
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// }
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//
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type Notifiee interface{}
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// Notifier is a notification dispatcher. It's meant
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// to be composed, and its zero-value is ready to be used.
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//
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// type Rocket struct {
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// notifier notifier.Notifier
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// }
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//
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type Notifier struct {
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mu sync.RWMutex // guards notifiees
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nots map[Notifiee]struct{}
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lim *ratelimit.RateLimiter
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}
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// RateLimited returns a rate limited Notifier. only limit goroutines
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// will be spawned. If limit is zero, no rate limiting happens. This
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// is the same as `Notifier{}`.
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func RateLimited(limit int) Notifier {
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n := Notifier{}
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if limit > 0 {
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n.lim = ratelimit.NewRateLimiter(process.Background(), limit)
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}
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return n
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}
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// Notify signs up Notifiee e for notifications. This function
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// is meant to be called behind your own type-safe function(s):
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//
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// // generic function for pattern-following
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// func (r *Rocket) Notify(n Notifiee) {
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// r.notifier.Notify(n)
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// }
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//
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// // or as part of other functions
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// func (r *Rocket) Onboard(a Astronaut) {
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// r.astronauts = append(r.austronauts, a)
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// r.notifier.Notify(a)
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// }
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//
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func (n *Notifier) Notify(e Notifiee) {
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n.mu.Lock()
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if n.nots == nil { // so that zero-value is ready to be used.
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n.nots = make(map[Notifiee]struct{})
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}
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n.nots[e] = struct{}{}
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n.mu.Unlock()
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}
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// StopNotify stops notifying Notifiee e. This function
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// is meant to be called behind your own type-safe function(s):
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//
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// // generic function for pattern-following
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// func (r *Rocket) StopNotify(n Notifiee) {
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// r.notifier.StopNotify(n)
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// }
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//
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// // or as part of other functions
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// func (r *Rocket) Detach(c Capsule) {
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// r.notifier.StopNotify(c)
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// r.capsule = nil
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// }
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//
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func (n *Notifier) StopNotify(e Notifiee) {
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n.mu.Lock()
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if n.nots != nil { // so that zero-value is ready to be used.
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delete(n.nots, e)
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}
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n.mu.Unlock()
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}
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// NotifyAll messages the notifier's notifiees with a given notification.
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// This is done by calling the given function with each notifiee. It is
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// meant to be called with your own type-safe notification functions:
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//
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// func (r *Rocket) Launch() {
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// r.notifyAll(func(n Notifiee) {
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// n.Launched(r)
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// })
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// }
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//
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// // make it private so only you can use it. This function is necessary
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// // to make sure you only up-cast in one place. You control who you added
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// // to be a notifiee. If Go adds generics, maybe we can get rid of this
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// // method but for now it is like wrapping a type-less container with
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// // a type safe interface.
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// func (r *Rocket) notifyAll(notify func(Notifiee)) {
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// r.notifier.NotifyAll(func(n notifier.Notifiee) {
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// notify(n.(Notifiee))
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// })
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// }
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//
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// Note well: each notification is launched in its own goroutine, so they
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// can be processed concurrently, and so that whatever the notification does
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// it _never_ blocks out the client. This is so that consumers _cannot_ add
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// hooks into your object that block you accidentally.
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func (n *Notifier) NotifyAll(notify func(Notifiee)) {
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n.mu.Lock()
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defer n.mu.Unlock()
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if n.nots == nil { // so that zero-value is ready to be used.
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return
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}
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// no rate limiting.
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if n.lim == nil {
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for notifiee := range n.nots {
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go notify(notifiee)
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}
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return
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}
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// with rate limiting.
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n.lim.Go(func(worker process.Process) {
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for notifiee := range n.nots {
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notifiee := notifiee // rebind for loop data races
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n.lim.LimitedGo(func(worker process.Process) {
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notify(notifiee)
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})
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}
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})
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}
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