543 lines
13 KiB
Go
543 lines
13 KiB
Go
package utp
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/*
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#include "utp.h"
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#include <stdbool.h>
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struct utp_process_udp_args {
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const byte *buf;
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size_t len;
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const struct sockaddr *sa;
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socklen_t sal;
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};
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void process_received_messages(utp_context *ctx, struct utp_process_udp_args *args, size_t argslen)
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{
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bool gotUtp = false;
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size_t i;
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for (i = 0; i < argslen; i++) {
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struct utp_process_udp_args *a = &args[i];
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//if (!a->len) continue;
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if (utp_process_udp(ctx, a->buf, a->len, a->sa, a->sal)) {
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gotUtp = true;
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}
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}
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if (gotUtp) {
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utp_issue_deferred_acks(ctx);
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utp_check_timeouts(ctx);
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}
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}
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*/
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import "C"
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"net"
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"syscall"
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"time"
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"unsafe"
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"github.com/anacrolix/log"
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"github.com/anacrolix/missinggo"
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"github.com/anacrolix/missinggo/inproc"
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"github.com/anacrolix/mmsg"
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)
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const (
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utpCheckTimeoutInterval = 500 * time.Millisecond
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issueDeferredUtpAcksDelay = 1000 * time.Microsecond
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)
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type Socket struct {
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pc net.PacketConn
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ctx *utpContext
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backlog chan *Conn
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closed bool
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conns map[*C.utp_socket]*Conn
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nonUtpReads chan packet
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writeDeadline time.Time
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readDeadline time.Time
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// This is called without the package mutex, without knowing if the result will be needed.
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asyncFirewallCallback FirewallCallback
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// Whether the next accept is to be blocked.
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asyncBlock bool
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// This is called with the package mutex, and preferred.
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syncFirewallCallback FirewallCallback
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acksScheduled bool
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ackTimer *time.Timer
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utpTimeoutChecker *time.Timer
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logger log.Logger
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}
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// A firewall callback returns true if an incoming connection request should be ignored. This is
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// better than just accepting and closing, as it means no acknowledgement packet is sent.
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type FirewallCallback func(net.Addr) bool
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var (
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_ net.PacketConn = (*Socket)(nil)
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_ net.Listener = (*Socket)(nil)
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errSocketClosed = errors.New("Socket closed")
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)
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type packet struct {
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b []byte
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from net.Addr
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}
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func listenPacket(network, addr string) (pc net.PacketConn, err error) {
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if network == "inproc" {
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return inproc.ListenPacket(network, addr)
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}
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return net.ListenPacket(network, addr)
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}
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type NewSocketOpt func(s *Socket)
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func WithLogger(l log.Logger) NewSocketOpt {
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return func(s *Socket) {
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s.logger = l
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}
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}
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func NewSocket(network, addr string, opts ...NewSocketOpt) (*Socket, error) {
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pc, err := listenPacket(network, addr)
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if err != nil {
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return nil, err
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}
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s := &Socket{
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pc: pc,
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backlog: make(chan *Conn, 5),
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conns: make(map[*C.utp_socket]*Conn),
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nonUtpReads: make(chan packet, 100),
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logger: Logger,
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}
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s.ackTimer = time.AfterFunc(math.MaxInt64, s.ackTimerFunc)
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s.ackTimer.Stop()
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for _, opt := range opts {
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opt(s)
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}
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func() {
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mu.Lock()
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defer mu.Unlock()
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ctx := (*utpContext)(C.utp_init(2))
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if ctx == nil {
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panic(ctx)
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}
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s.ctx = ctx
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ctx.setCallbacks()
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if utpLogging {
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ctx.setOption(C.UTP_LOG_NORMAL, 1)
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ctx.setOption(C.UTP_LOG_MTU, 1)
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ctx.setOption(C.UTP_LOG_DEBUG, 1)
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}
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libContextToSocket[ctx] = s
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s.utpTimeoutChecker = time.AfterFunc(0, s.timeoutCheckerTimerFunc)
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}()
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go s.packetReader()
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return s, nil
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}
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func (s *Socket) onLibSocketDestroyed(ls *C.utp_socket) {
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delete(s.conns, ls)
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}
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func (s *Socket) newConn(us *C.utp_socket) *Conn {
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c := &Conn{
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s: s,
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us: us,
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localAddr: s.pc.LocalAddr(),
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}
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c.cond.L = &mu
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s.conns[us] = c
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c.writeDeadlineTimer = time.AfterFunc(-1, c.cond.Broadcast)
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c.readDeadlineTimer = time.AfterFunc(-1, c.cond.Broadcast)
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return c
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}
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const maxNumBuffers = 16
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func (s *Socket) packetReader() {
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mc := mmsg.NewConn(s.pc)
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// Increasing the messages increases the memory use, but also means we can
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// reduces utp_issue_deferred_acks and syscalls which should improve
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// efficiency. On the flip side, not all OSs implement batched reads.
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ms := make([]mmsg.Message, func() int {
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if mc.Err() == nil {
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return maxNumBuffers
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} else {
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return 1
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}
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}())
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for i := range ms {
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// The IPv4 UDP limit is allegedly about 64 KiB, and this message has
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// been seen on receiving on Windows with just 0x1000: wsarecvfrom: A
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// message sent on a datagram socket was larger than the internal
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// message buffer or some other network limit, or the buffer used to
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// receive a datagram into was smaller than the datagram itself.
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ms[i].Buffers = [][]byte{make([]byte, 0x10000)}
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}
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// Some crap OSs like Windoze will raise errors in Reads that don't
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// actually mean we should stop.
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consecutiveErrors := 0
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for {
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// In C, all the reads are processed and when it threatens to block,
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// we're supposed to call utp_issue_deferred_acks.
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n, err := mc.RecvMsgs(ms)
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if n == 1 {
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singleMsgRecvs.Add(1)
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}
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if n > 1 {
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multiMsgRecvs.Add(1)
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}
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if err != nil {
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mu.Lock()
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closed := s.closed
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mu.Unlock()
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if closed {
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// We don't care.
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return
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}
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// See https://github.com/anacrolix/torrent/issues/83. If we get
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// an endless stream of errors (such as the PacketConn being
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// Closed outside of our control, this work around may need to be
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// reconsidered.
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s.logger.Printf("ignoring socket read error: %s", err)
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consecutiveErrors++
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if consecutiveErrors >= 100 {
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s.logger.Print("too many consecutive errors, closing socket")
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s.Close()
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return
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}
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continue
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}
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consecutiveErrors = 0
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expMap.Add("successful mmsg receive calls", 1)
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expMap.Add("received messages", int64(n))
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s.processReceivedMessages(ms[:n])
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}
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}
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func (s *Socket) processReceivedMessages(ms []mmsg.Message) {
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mu.Lock()
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defer mu.Unlock()
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if s.closed {
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return
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}
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if processPacketsInC {
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var args [maxNumBuffers]C.struct_utp_process_udp_args
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for i, m := range ms {
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a := &args[i]
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a.buf = (*C.byte)(&m.Buffers[0][0])
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a.len = C.size_t(m.N)
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var rsa syscall.RawSockaddrAny
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rsa, a.sal = netAddrToLibSockaddr(m.Addr)
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a.sa = (*C.struct_sockaddr)(unsafe.Pointer(&rsa))
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}
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C.process_received_messages(s.ctx.asCPtr(), &args[0], C.size_t(len(ms)))
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} else {
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gotUtp := false
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for _, m := range ms {
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gotUtp = s.processReceivedMessage(m.Buffers[0][:m.N], m.Addr) || gotUtp
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}
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if gotUtp && !s.closed {
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s.afterReceivingUtpMessages()
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}
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}
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}
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func (s *Socket) afterReceivingUtpMessages() {
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if s.acksScheduled {
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return
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}
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s.ackTimer.Reset(issueDeferredUtpAcksDelay)
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s.acksScheduled = true
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}
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func (s *Socket) issueDeferredAcks() {
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expMap.Add("utp_issue_deferred_acks calls", 1)
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C.utp_issue_deferred_acks(s.ctx.asCPtr())
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}
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func (s *Socket) checkUtpTimeouts() {
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expMap.Add("utp_check_timeouts calls", 1)
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C.utp_check_timeouts(s.ctx.asCPtr())
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}
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func (s *Socket) ackTimerFunc() {
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mu.Lock()
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defer mu.Unlock()
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if !s.acksScheduled || s.ctx == nil {
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return
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}
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s.acksScheduled = false
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s.issueDeferredAcks()
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}
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func (s *Socket) processReceivedMessage(b []byte, addr net.Addr) (utp bool) {
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if s.utpProcessUdp(b, addr) {
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socketUtpPacketsReceived.Add(1)
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return true
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} else {
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s.onReadNonUtp(b, addr)
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return false
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}
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}
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// Process packet batches entirely from C, reducing CGO overhead. Currently
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// requires GODEBUG=cgocheck=0.
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const processPacketsInC = false
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var staticRsa syscall.RawSockaddrAny
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// Wraps libutp's utp_process_udp, returning relevant information.
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func (s *Socket) utpProcessUdp(b []byte, addr net.Addr) (utp bool) {
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if len(b) == 0 {
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// The implementation of utp_process_udp rejects null buffers, and
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// anything smaller than the UTP header size. It's also prone to
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// assert on those, which we don't want to trigger.
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return false
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}
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if missinggo.AddrPort(addr) == 0 {
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return false
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}
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mu.Unlock()
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// TODO: If it's okay to call the firewall callback without the package lock, aren't we assuming
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// that the next UDP packet to be processed by libutp has to be the one we've just used the
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// callback for? Why can't we assign directly to Socket.asyncBlock?
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asyncBlock := func() bool {
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if s.asyncFirewallCallback == nil || s.syncFirewallCallback != nil {
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return false
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}
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return s.asyncFirewallCallback(addr)
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}()
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mu.Lock()
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s.asyncBlock = asyncBlock
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if s.closed {
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return false
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}
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var sal C.socklen_t
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staticRsa, sal = netAddrToLibSockaddr(addr)
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ret := C.utp_process_udp(s.ctx.asCPtr(), (*C.byte)(&b[0]), C.size_t(len(b)), (*C.struct_sockaddr)(unsafe.Pointer(&staticRsa)), sal)
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switch ret {
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case 1:
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return true
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case 0:
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return false
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default:
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panic(ret)
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}
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}
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func (s *Socket) timeoutCheckerTimerFunc() {
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mu.Lock()
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ok := s.ctx != nil
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if ok {
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s.checkUtpTimeouts()
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}
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if ok {
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s.utpTimeoutChecker.Reset(utpCheckTimeoutInterval)
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}
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mu.Unlock()
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}
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func (s *Socket) Close() error {
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mu.Lock()
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defer mu.Unlock()
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return s.closeLocked()
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}
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func (s *Socket) closeLocked() error {
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if s.closed {
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return nil
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}
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// Calling this deletes the pointer. It must not be referred to after
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// this.
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C.utp_destroy(s.ctx.asCPtr())
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s.ctx = nil
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s.pc.Close()
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close(s.backlog)
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close(s.nonUtpReads)
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s.closed = true
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s.ackTimer.Stop()
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s.utpTimeoutChecker.Stop()
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s.acksScheduled = false
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return nil
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}
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func (s *Socket) Addr() net.Addr {
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return s.pc.LocalAddr()
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}
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func (s *Socket) LocalAddr() net.Addr {
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return s.pc.LocalAddr()
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}
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func (s *Socket) Accept() (net.Conn, error) {
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nc, ok := <-s.backlog
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if !ok {
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return nil, errors.New("closed")
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}
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return nc, nil
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}
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func (s *Socket) Dial(addr string) (net.Conn, error) {
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return s.DialTimeout(addr, 0)
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}
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func (s *Socket) DialTimeout(addr string, timeout time.Duration) (net.Conn, error) {
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ctx := context.Background()
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if timeout != 0 {
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var cancel context.CancelFunc
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ctx, cancel = context.WithTimeout(ctx, timeout)
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defer cancel()
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}
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return s.DialContext(ctx, "", addr)
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}
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func (s *Socket) resolveAddr(network, addr string) (net.Addr, error) {
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if network == "" {
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network = s.Addr().Network()
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}
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return resolveAddr(network, addr)
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}
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func resolveAddr(network, addr string) (net.Addr, error) {
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switch network {
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case "inproc":
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return inproc.ResolveAddr(network, addr)
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default:
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return net.ResolveUDPAddr(network, addr)
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}
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}
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// Passing an empty network will use the network of the Socket's listener.
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func (s *Socket) DialContext(ctx context.Context, network, addr string) (_ net.Conn, err error) {
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if network == "" {
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network = s.pc.LocalAddr().Network()
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}
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ua, err := resolveAddr(network, addr)
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if err != nil {
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return nil, fmt.Errorf("error resolving address: %v", err)
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}
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sa, sl := netAddrToLibSockaddr(ua)
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mu.Lock()
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defer mu.Unlock()
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if s.closed {
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return nil, errSocketClosed
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}
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utpSock := utpCreateSocketAndConnect(s.ctx.asCPtr(), sa, sl)
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c := s.newConn(utpSock)
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c.setRemoteAddr()
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err = c.waitForConnect(ctx)
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if err != nil {
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c.close()
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return
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}
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return c, err
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}
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func (s *Socket) pushBacklog(c *Conn) {
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select {
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case s.backlog <- c:
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default:
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c.close()
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}
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}
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func (s *Socket) ReadFrom(b []byte) (n int, addr net.Addr, err error) {
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p, ok := <-s.nonUtpReads
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if !ok {
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err = errors.New("closed")
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return
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}
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n = copy(b, p.b)
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addr = p.from
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return
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}
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func (s *Socket) onReadNonUtp(b []byte, from net.Addr) {
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if s.closed {
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return
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}
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socketNonUtpPacketsReceived.Add(1)
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select {
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case s.nonUtpReads <- packet{append([]byte(nil), b...), from}:
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default:
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// log.Printf("dropped non utp packet: no room in buffer")
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nonUtpPacketsDropped.Add(1)
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}
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}
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func (s *Socket) SetReadDeadline(t time.Time) error {
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panic("not implemented")
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}
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func (s *Socket) SetWriteDeadline(t time.Time) error {
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panic("not implemented")
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}
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func (s *Socket) SetDeadline(t time.Time) error {
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panic("not implemented")
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}
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func (s *Socket) WriteTo(b []byte, addr net.Addr) (int, error) {
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return s.pc.WriteTo(b, addr)
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}
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func (s *Socket) ReadBufferLen() int {
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mu.Lock()
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defer mu.Unlock()
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return int(C.utp_context_get_option(s.ctx.asCPtr(), C.UTP_RCVBUF))
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}
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func (s *Socket) WriteBufferLen() int {
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mu.Lock()
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defer mu.Unlock()
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return int(C.utp_context_get_option(s.ctx.asCPtr(), C.UTP_SNDBUF))
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}
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func (s *Socket) SetWriteBufferLen(len int) {
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mu.Lock()
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defer mu.Unlock()
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i := C.utp_context_set_option(s.ctx.asCPtr(), C.UTP_SNDBUF, C.int(len))
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if i != 0 {
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panic(i)
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}
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}
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func (s *Socket) SetOption(opt Option, val int) int {
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mu.Lock()
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defer mu.Unlock()
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return int(C.utp_context_set_option(s.ctx.asCPtr(), opt, C.int(val)))
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}
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// The callback is used before each packet is processed by libutp without the this package's mutex
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// being held. libutp may not actually need the result as the packet might not be a connection
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// attempt. If the callback function is expensive, it may be worth setting a synchronous callback
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// using SetSyncFirewallCallback.
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func (s *Socket) SetFirewallCallback(f FirewallCallback) {
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mu.Lock()
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s.asyncFirewallCallback = f
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mu.Unlock()
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}
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// SetSyncFirewallCallback sets a synchronous firewall callback. It's only called as needed by
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// libutp. It is called with the package-wide mutex held. Any locks acquired by the callback should
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// not also be held by code that might use this package.
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func (s *Socket) SetSyncFirewallCallback(f FirewallCallback) {
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mu.Lock()
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s.syncFirewallCallback = f
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mu.Unlock()
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}
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