status-go/protocol/internal/sqlite/migrations.go

282 lines
9.2 KiB
Go

// Code generated by go-bindata.
// sources:
// 000001_init.down.db.sql
// 000001_init.up.db.sql
// doc.go
// DO NOT EDIT!
package sqlite
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var __000001_initDownDbSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x09\xf2\x0f\x50\x08\x71\x74\xf2\x71\x55\x28\x2d\x4e\x2d\x8a\xcf\x4d\x2d\x2e\x4e\x4c\x4f\x2d\xb6\xe6\x42\x92\xc9\x4d\xcd\x4d\x4a\x2d\x2a\xce\xc8\x2c\x88\x2f\x2d\x48\x49\x2c\x41\x93\x4e\xce\x48\x2c\x89\x87\xaa\xb1\xe6\x02\x04\x00\x00\xff\xff\x69\x98\x5e\xa1\x52\x00\x00\x00")
func _000001_initDownDbSqlBytes() ([]byte, error) {
return bindataRead(
__000001_initDownDbSql,
"000001_init.down.db.sql",
)
}
func _000001_initDownDbSql() (*asset, error) {
bytes, err := _000001_initDownDbSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000001_init.down.db.sql", size: 82, mode: os.FileMode(420), modTime: time.Unix(1563274106, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var __000001_initUpDbSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x94\x52\xb1\x6e\xc2\x30\x14\xdc\xf3\x15\x6f\x24\x12\x43\xf7\x4e\x0e\xbc\x80\xd5\xd4\x6e\x1d\xa7\xc0\x14\x19\xe2\x82\x0b\x09\x11\x36\x52\xf9\xfb\xaa\x49\x8c\x02\x45\x15\xac\xef\xce\xe7\xbb\x7b\x6f\x24\x90\x48\x04\x49\xa2\x04\x81\xc6\xc0\xb8\x04\x9c\xd3\x54\xa6\x70\xb4\xfa\x90\x97\xda\x5a\xb5\xd6\x16\x06\x01\x00\x80\x29\x20\x4a\x78\x04\x19\xa3\xef\x19\x36\x6c\x96\x25\xc9\xb0\x01\x57\x1b\xe5\x72\x53\xc0\x07\x11\xa3\x29\x11\xd7\xe8\xbe\x72\xba\x72\xb9\x3b\xd5\xda\x53\x5a\xa4\xfb\xe3\x06\xe2\xf4\xb7\x03\x89\x73\xd9\x49\xec\xf6\xab\x2d\x44\x74\x42\x59\x37\x71\xa6\xd4\xd6\xa9\xb2\xbe\x98\xfa\xaf\xbc\xa1\x9e\x82\x37\x71\x29\x5c\x1f\x97\x3b\xb3\xca\xb7\xfa\xd4\xc4\x6b\x87\x9f\x3b\xb5\xb6\x40\x99\x3c\x07\x81\x31\xc6\x24\x4b\x24\x3c\x05\xe1\x73\x10\x74\xdd\x51\x36\xc6\xb9\x0f\x6f\x81\xb3\xcb\xe6\x06\x1d\xd2\x7b\x71\xab\xed\x52\x97\x4b\x7d\xb0\x1b\x53\xe7\xc7\xba\x50\xae\x5f\xb9\x2f\xf4\x4d\xd0\x57\x22\x16\xf0\x82\x8b\xab\x72\x0b\xe5\x54\xbb\x99\x47\x56\x12\x73\x81\x74\xc2\x1a\xbd\xb3\x4d\x10\x18\xa3\x40\x36\xc2\xb4\x79\x6e\x07\xa6\x08\x83\x10\x66\x54\x4e\x79\x26\x41\xf0\x19\x1d\xff\x9f\xa5\x91\xea\x02\x75\x29\xae\x1a\x7e\xc8\xa6\x2a\x4a\x53\x41\xc4\x79\x82\x84\xfd\x5d\x46\x4c\x92\x14\x5b\xe6\xd7\xde\x54\xba\xb8\x8b\x7a\x7f\xf6\x96\xdf\x5e\xbc\x67\x0e\x7b\x81\xc2\xdf\x63\xf8\x09\x00\x00\xff\xff\x66\xab\x2d\x2f\x48\x03\x00\x00")
func _000001_initUpDbSqlBytes() ([]byte, error) {
return bindataRead(
__000001_initUpDbSql,
"000001_init.up.db.sql",
)
}
func _000001_initUpDbSql() (*asset, error) {
bytes, err := _000001_initUpDbSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000001_init.up.db.sql", size: 840, mode: os.FileMode(420), modTime: time.Unix(1563274106, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _docGo = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x84\x8f\x3b\x72\xc3\x30\x0c\x44\x7b\x9d\x62\xc7\x8d\x9b\x88\x6c\x52\xa5\x4b\x99\x3e\x17\x80\x49\x88\xc4\x98\x1f\x85\x80\xfc\xb9\x7d\x46\x4e\x66\xe2\x2e\xed\x0e\xde\xe2\xad\xf7\xf8\xcc\xa2\x58\xa4\x30\x44\xd1\x38\xb0\x2a\x8d\x3b\x4e\x1c\x68\x53\xc6\x21\x89\xe5\xed\xe4\x42\xaf\x5e\x8d\x6c\xd3\x59\xaa\xaf\x92\x06\x19\xfb\xcb\xeb\x61\xf2\x1e\x81\xda\xd1\x90\xa9\xc5\xc2\x8f\x2e\x85\x1a\x0d\x93\x96\x70\x15\xcb\x20\xac\x83\x17\xb9\x39\xbc\x1b\x0a\x93\x1a\x2c\x93\x1d\x15\x96\x19\x81\x94\xf7\x9a\xa5\x0f\xa4\x3e\x9f\xa4\x45\x32\x72\x7b\xf4\xb1\x3c\x25\xbb\x61\xa0\x52\x38\x62\x19\xbd\x3e\x58\xa5\xca\x88\x32\x38\x58\x1f\xf7\x17\x90\x2a\x1b\x1a\x55\xd6\x9d\xcf\x74\x61\xb4\xfe\xfb\x1e\xd4\xe2\xff\x8b\x70\xed\xe3\xac\x20\x05\xdf\x56\x0e\xc6\xd1\x4d\xd3\x4a\xe1\x4c\x89\xf1\x73\x27\xbd\xe9\x34\x79\x9f\xfa\x5b\xe2\xc6\x3b\xf9\xec\x39\xaf\xe7\x04\xfd\x2a\x62\x8c\xb9\xc3\x39\xff\x87\xb9\xd4\xe1\xa6\xef\x00\x00\x00\xff\xff\xcd\x86\x58\x5c\x79\x01\x00\x00")
func docGoBytes() ([]byte, error) {
return bindataRead(
_docGo,
"doc.go",
)
}
func docGo() (*asset, error) {
bytes, err := docGoBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "doc.go", size: 377, mode: os.FileMode(420), modTime: time.Unix(1563274106, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"000001_init.down.db.sql": _000001_initDownDbSql,
"000001_init.up.db.sql": _000001_initUpDbSql,
"doc.go": docGo,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"000001_init.down.db.sql": &bintree{_000001_initDownDbSql, map[string]*bintree{}},
"000001_init.up.db.sql": &bintree{_000001_initUpDbSql, map[string]*bintree{}},
"doc.go": &bintree{docGo, map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}