package gg import ( "image" "image/color" "github.com/golang/freetype/raster" ) type RepeatOp int const ( RepeatBoth RepeatOp = iota RepeatX RepeatY RepeatNone ) type Pattern interface { ColorAt(x, y int) color.Color } // Solid Pattern type solidPattern struct { color color.Color } func (p *solidPattern) ColorAt(x, y int) color.Color { return p.color } func NewSolidPattern(color color.Color) Pattern { return &solidPattern{color: color} } // Surface Pattern type surfacePattern struct { im image.Image op RepeatOp } func (p *surfacePattern) ColorAt(x, y int) color.Color { b := p.im.Bounds() switch p.op { case RepeatX: if y >= b.Dy() { return color.Transparent } case RepeatY: if x >= b.Dx() { return color.Transparent } case RepeatNone: if x >= b.Dx() || y >= b.Dy() { return color.Transparent } } x = x%b.Dx() + b.Min.X y = y%b.Dy() + b.Min.Y return p.im.At(x, y) } func NewSurfacePattern(im image.Image, op RepeatOp) Pattern { return &surfacePattern{im: im, op: op} } type patternPainter struct { im *image.RGBA mask *image.Alpha p Pattern } // Paint satisfies the Painter interface. func (r *patternPainter) Paint(ss []raster.Span, done bool) { b := r.im.Bounds() for _, s := range ss { if s.Y < b.Min.Y { continue } if s.Y >= b.Max.Y { return } if s.X0 < b.Min.X { s.X0 = b.Min.X } if s.X1 > b.Max.X { s.X1 = b.Max.X } if s.X0 >= s.X1 { continue } const m = 1<<16 - 1 y := s.Y - r.im.Rect.Min.Y x0 := s.X0 - r.im.Rect.Min.X // RGBAPainter.Paint() in $GOPATH/src/github.com/golang/freetype/raster/paint.go i0 := (s.Y-r.im.Rect.Min.Y)*r.im.Stride + (s.X0-r.im.Rect.Min.X)*4 i1 := i0 + (s.X1-s.X0)*4 for i, x := i0, x0; i < i1; i, x = i+4, x+1 { ma := s.Alpha if r.mask != nil { ma = ma * uint32(r.mask.AlphaAt(x, y).A) / 255 if ma == 0 { continue } } c := r.p.ColorAt(x, y) cr, cg, cb, ca := c.RGBA() dr := uint32(r.im.Pix[i+0]) dg := uint32(r.im.Pix[i+1]) db := uint32(r.im.Pix[i+2]) da := uint32(r.im.Pix[i+3]) a := (m - (ca * ma / m)) * 0x101 r.im.Pix[i+0] = uint8((dr*a + cr*ma) / m >> 8) r.im.Pix[i+1] = uint8((dg*a + cg*ma) / m >> 8) r.im.Pix[i+2] = uint8((db*a + cb*ma) / m >> 8) r.im.Pix[i+3] = uint8((da*a + ca*ma) / m >> 8) } } } func newPatternPainter(im *image.RGBA, mask *image.Alpha, p Pattern) *patternPainter { return &patternPainter{im, mask, p} }