package webrtc // ICEConnectionState indicates signaling state of the ICE Connection. type ICEConnectionState int const ( // ICEConnectionStateNew indicates that any of the ICETransports are // in the "new" state and none of them are in the "checking", "disconnected" // or "failed" state, or all ICETransports are in the "closed" state, or // there are no transports. ICEConnectionStateNew ICEConnectionState = iota + 1 // ICEConnectionStateChecking indicates that any of the ICETransports // are in the "checking" state and none of them are in the "disconnected" // or "failed" state. ICEConnectionStateChecking // ICEConnectionStateConnected indicates that all ICETransports are // in the "connected", "completed" or "closed" state and at least one of // them is in the "connected" state. ICEConnectionStateConnected // ICEConnectionStateCompleted indicates that all ICETransports are // in the "completed" or "closed" state and at least one of them is in the // "completed" state. ICEConnectionStateCompleted // ICEConnectionStateDisconnected indicates that any of the // ICETransports are in the "disconnected" state and none of them are // in the "failed" state. ICEConnectionStateDisconnected // ICEConnectionStateFailed indicates that any of the ICETransports // are in the "failed" state. ICEConnectionStateFailed // ICEConnectionStateClosed indicates that the PeerConnection's // isClosed is true. ICEConnectionStateClosed ) // This is done this way because of a linter. const ( iceConnectionStateNewStr = "new" iceConnectionStateCheckingStr = "checking" iceConnectionStateConnectedStr = "connected" iceConnectionStateCompletedStr = "completed" iceConnectionStateDisconnectedStr = "disconnected" iceConnectionStateFailedStr = "failed" iceConnectionStateClosedStr = "closed" ) // NewICEConnectionState takes a string and converts it to ICEConnectionState func NewICEConnectionState(raw string) ICEConnectionState { switch raw { case iceConnectionStateNewStr: return ICEConnectionStateNew case iceConnectionStateCheckingStr: return ICEConnectionStateChecking case iceConnectionStateConnectedStr: return ICEConnectionStateConnected case iceConnectionStateCompletedStr: return ICEConnectionStateCompleted case iceConnectionStateDisconnectedStr: return ICEConnectionStateDisconnected case iceConnectionStateFailedStr: return ICEConnectionStateFailed case iceConnectionStateClosedStr: return ICEConnectionStateClosed default: return ICEConnectionState(Unknown) } } func (c ICEConnectionState) String() string { switch c { case ICEConnectionStateNew: return iceConnectionStateNewStr case ICEConnectionStateChecking: return iceConnectionStateCheckingStr case ICEConnectionStateConnected: return iceConnectionStateConnectedStr case ICEConnectionStateCompleted: return iceConnectionStateCompletedStr case ICEConnectionStateDisconnected: return iceConnectionStateDisconnectedStr case ICEConnectionStateFailed: return iceConnectionStateFailedStr case ICEConnectionStateClosed: return iceConnectionStateClosedStr default: return ErrUnknownType.Error() } }