// Copyright 2020 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package discover import ( "bytes" "context" "crypto/ecdsa" crand "crypto/rand" "errors" "fmt" "io" "math" "net" "sync" "time" "github.com/waku-org/go-discover/discover/v5wire" "github.com/ethereum/go-ethereum/common/mclock" "github.com/ethereum/go-ethereum/log" "github.com/ethereum/go-ethereum/p2p/enode" "github.com/ethereum/go-ethereum/p2p/enr" "github.com/ethereum/go-ethereum/p2p/netutil" ) const ( lookupRequestLimit = 3 // max requests against a single node during lookup findnodeResultLimit = 16 // applies in FINDNODE handler totalNodesResponseLimit = 5 // applies in waitForNodes nodesResponseItemLimit = 3 // applies in sendNodes respTimeoutV5 = 700 * time.Millisecond ) // codecV5 is implemented by v5wire.Codec (and testCodec). // // The UDPv5 transport is split into two objects: the codec object deals with // encoding/decoding and with the handshake; the UDPv5 object handles higher-level concerns. type codecV5 interface { // Encode encodes a packet. Encode(enode.ID, string, v5wire.Packet, *v5wire.Whoareyou) ([]byte, v5wire.Nonce, error) // Decode decodes a packet. It returns a *v5wire.Unknown packet if decryption fails. // The *enode.Node return value is non-nil when the input contains a handshake response. Decode([]byte, string) (enode.ID, *enode.Node, v5wire.Packet, error) } // UDPv5 is the implementation of protocol version 5. type UDPv5 struct { // static fields conn UDPConn tab *Table netrestrict *netutil.Netlist priv *ecdsa.PrivateKey localNode *enode.LocalNode db *enode.DB log log.Logger clock mclock.Clock validSchemes enr.IdentityScheme // talkreq handler registry trlock sync.Mutex trhandlers map[string]TalkRequestHandler // channels into dispatch packetInCh chan ReadPacket readNextCh chan struct{} callCh chan *callV5 callDoneCh chan *callV5 respTimeoutCh chan *callTimeout // state of dispatch codec codecV5 activeCallByNode map[enode.ID]*callV5 activeCallByAuth map[v5wire.Nonce]*callV5 callQueue map[enode.ID][]*callV5 // shutdown stuff closeOnce sync.Once closeCtx context.Context cancelCloseCtx context.CancelFunc wg sync.WaitGroup } // TalkRequestHandler callback processes a talk request and optionally returns a reply type TalkRequestHandler func(enode.ID, *net.UDPAddr, []byte) []byte // callV5 represents a remote procedure call against another node. type callV5 struct { node *enode.Node packet v5wire.Packet responseType byte // expected packet type of response reqid []byte ch chan v5wire.Packet // responses sent here err chan error // errors sent here // Valid for active calls only: nonce v5wire.Nonce // nonce of request packet handshakeCount int // # times we attempted handshake for this call challenge *v5wire.Whoareyou // last sent handshake challenge timeout mclock.Timer } // callTimeout is the response timeout event of a call. type callTimeout struct { c *callV5 timer mclock.Timer } // ListenV5 listens on the given connection. func ListenV5(ctx context.Context, conn UDPConn, ln *enode.LocalNode, cfg Config) (*UDPv5, error) { t, err := newUDPv5(ctx, conn, ln, cfg) if err != nil { return nil, err } go t.tab.loop() t.wg.Add(2) go t.readLoop() go t.dispatch() return t, nil } // newUDPv5 creates a UDPv5 transport, but doesn't start any goroutines. func newUDPv5(ctx context.Context, conn UDPConn, ln *enode.LocalNode, cfg Config) (*UDPv5, error) { closeCtx, cancelCloseCtx := context.WithCancel(ctx) cfg = cfg.withDefaults() t := &UDPv5{ // static fields conn: conn, localNode: ln, db: ln.Database(), netrestrict: cfg.NetRestrict, priv: cfg.PrivateKey, log: cfg.Log, validSchemes: cfg.ValidSchemes, clock: cfg.Clock, trhandlers: make(map[string]TalkRequestHandler), // channels into dispatch packetInCh: make(chan ReadPacket, 1), readNextCh: make(chan struct{}, 1), callCh: make(chan *callV5), callDoneCh: make(chan *callV5), respTimeoutCh: make(chan *callTimeout), // state of dispatch codec: v5wire.NewCodec(ln, cfg.PrivateKey, cfg.Clock, *cfg.V5Config.ProtocolID), activeCallByNode: make(map[enode.ID]*callV5), activeCallByAuth: make(map[v5wire.Nonce]*callV5), callQueue: make(map[enode.ID][]*callV5), // shutdown closeCtx: closeCtx, cancelCloseCtx: cancelCloseCtx, } tab, err := newTable(t, t.db, cfg.Bootnodes, cfg.ValidNodeFn, cfg.Log) if err != nil { return nil, err } t.tab = tab return t, nil } // Self returns the local node record. func (t *UDPv5) Self() *enode.Node { return t.localNode.Node() } // Close shuts down packet processing. func (t *UDPv5) Close() { t.closeOnce.Do(func() { t.cancelCloseCtx() t.conn.Close() t.wg.Wait() t.tab.close() }) } // Ping sends a ping message to the given node. func (t *UDPv5) Ping(n *enode.Node) error { _, err := t.ping(n) return err } // Resolve searches for a specific node with the given ID and tries to get the most recent // version of the node record for it. It returns n if the node could not be resolved. func (t *UDPv5) Resolve(n *enode.Node) *enode.Node { if intable := t.tab.getNode(n.ID()); intable != nil && intable.Seq() > n.Seq() { n = intable } // Try asking directly. This works if the node is still responding on the endpoint we have. if resp, err := t.RequestENR(n); err == nil { return resp } // Otherwise do a network lookup. result := t.Lookup(n.ID()) for _, rn := range result { if rn.ID() == n.ID() && rn.Seq() > n.Seq() { return rn } } return n } // AllNodes returns all the nodes stored in the local table. func (t *UDPv5) AllNodes() []*enode.Node { t.tab.mutex.Lock() defer t.tab.mutex.Unlock() nodes := make([]*enode.Node, 0) for _, b := range &t.tab.buckets { for _, n := range b.entries { nodes = append(nodes, unwrapNode(n)) } } return nodes } // LocalNode returns the current local node running the // protocol. func (t *UDPv5) LocalNode() *enode.LocalNode { return t.localNode } // RegisterTalkHandler adds a handler for 'talk requests'. The handler function is called // whenever a request for the given protocol is received and should return the response // data or nil. func (t *UDPv5) RegisterTalkHandler(protocol string, handler TalkRequestHandler) { t.trlock.Lock() defer t.trlock.Unlock() t.trhandlers[protocol] = handler } // TalkRequest sends a talk request to n and waits for a response. func (t *UDPv5) TalkRequest(n *enode.Node, protocol string, request []byte) ([]byte, error) { req := &v5wire.TalkRequest{Protocol: protocol, Message: request} resp := t.call(n, v5wire.TalkResponseMsg, req) defer t.callDone(resp) select { case respMsg := <-resp.ch: return respMsg.(*v5wire.TalkResponse).Message, nil case err := <-resp.err: return nil, err } } // RandomNodes returns an iterator that finds random nodes in the DHT. func (t *UDPv5) RandomNodes() enode.Iterator { if t.tab.len() == 0 { // All nodes were dropped, refresh. The very first query will hit this // case and run the bootstrapping logic. <-t.tab.refresh() } return newLookupIterator(t.closeCtx, t.newRandomLookup) } // Lookup performs a recursive lookup for the given target. // It returns the closest nodes to target. func (t *UDPv5) Lookup(target enode.ID) []*enode.Node { return t.newLookup(t.closeCtx, target).run() } // lookupRandom looks up a random target. // This is needed to satisfy the transport interface. func (t *UDPv5) lookupRandom() []*enode.Node { return t.newRandomLookup(t.closeCtx).run() } // lookupSelf looks up our own node ID. // This is needed to satisfy the transport interface. func (t *UDPv5) lookupSelf() []*enode.Node { return t.newLookup(t.closeCtx, t.Self().ID()).run() } func (t *UDPv5) newRandomLookup(ctx context.Context) *lookup { var target enode.ID crand.Read(target[:]) return t.newLookup(ctx, target) } func (t *UDPv5) newLookup(ctx context.Context, target enode.ID) *lookup { return newLookup(ctx, t.tab, target, func(n *node) ([]*node, error) { return t.lookupWorker(n, target) }) } // lookupWorker performs FINDNODE calls against a single node during lookup. func (t *UDPv5) lookupWorker(destNode *node, target enode.ID) ([]*node, error) { var ( dists = lookupDistances(target, destNode.ID()) nodes = nodesByDistance{target: target} err error ) var r []*enode.Node r, err = t.findnode(unwrapNode(destNode), dists) if errors.Is(err, errClosed) { return nil, err } for _, n := range r { if n.ID() != t.Self().ID() { nodes.push(wrapNode(n), findnodeResultLimit) } } return nodes.entries, err } // lookupDistances computes the distance parameter for FINDNODE calls to dest. // It chooses distances adjacent to logdist(target, dest), e.g. for a target // with logdist(target, dest) = 255 the result is [255, 256, 254]. func lookupDistances(target, dest enode.ID) (dists []uint) { td := enode.LogDist(target, dest) dists = append(dists, uint(td)) for i := 1; len(dists) < lookupRequestLimit; i++ { if td+i < 256 { dists = append(dists, uint(td+i)) } if td-i > 0 { dists = append(dists, uint(td-i)) } } return dists } // ping calls PING on a node and waits for a PONG response. func (t *UDPv5) ping(n *enode.Node) (uint64, error) { req := &v5wire.Ping{ENRSeq: t.localNode.Node().Seq()} resp := t.call(n, v5wire.PongMsg, req) defer t.callDone(resp) select { case pong := <-resp.ch: return pong.(*v5wire.Pong).ENRSeq, nil case err := <-resp.err: return 0, err } } // RequestENR requests n's record. func (t *UDPv5) RequestENR(n *enode.Node) (*enode.Node, error) { nodes, err := t.findnode(n, []uint{0}) if err != nil { return nil, err } if len(nodes) != 1 { return nil, fmt.Errorf("%d nodes in response for distance zero", len(nodes)) } return nodes[0], nil } // findnode calls FINDNODE on a node and waits for responses. func (t *UDPv5) findnode(n *enode.Node, distances []uint) ([]*enode.Node, error) { resp := t.call(n, v5wire.NodesMsg, &v5wire.Findnode{Distances: distances}) return t.waitForNodes(resp, distances) } // waitForNodes waits for NODES responses to the given call. func (t *UDPv5) waitForNodes(c *callV5, distances []uint) ([]*enode.Node, error) { defer t.callDone(c) var ( nodes []*enode.Node seen = make(map[enode.ID]struct{}) received, total = 0, -1 ) for { select { case responseP := <-c.ch: response := responseP.(*v5wire.Nodes) for _, record := range response.Nodes { node, err := t.verifyResponseNode(c, record, distances, seen) if err != nil { t.log.Debug("Invalid record in "+response.Name(), "id", c.node.ID(), "err", err) continue } nodes = append(nodes, node) } if total == -1 { total = min(int(response.Total), totalNodesResponseLimit) } if received++; received == total { return nodes, nil } case err := <-c.err: return nodes, err } } } // verifyResponseNode checks validity of a record in a NODES response. func (t *UDPv5) verifyResponseNode(c *callV5, r *enr.Record, distances []uint, seen map[enode.ID]struct{}) (*enode.Node, error) { node, err := enode.New(t.validSchemes, r) if err != nil { return nil, err } if err := netutil.CheckRelayIP(c.node.IP(), node.IP()); err != nil { return nil, err } if t.netrestrict != nil && !t.netrestrict.Contains(node.IP()) { return nil, errors.New("not contained in netrestrict list") } if c.node.UDP() <= 1024 { return nil, errLowPort } if distances != nil { nd := enode.LogDist(c.node.ID(), node.ID()) if !containsUint(uint(nd), distances) { return nil, errors.New("does not match any requested distance") } } if _, ok := seen[node.ID()]; ok { return nil, fmt.Errorf("duplicate record") } seen[node.ID()] = struct{}{} return node, nil } func containsUint(x uint, xs []uint) bool { for _, v := range xs { if x == v { return true } } return false } // call sends the given call and sets up a handler for response packets (of message type // responseType). Responses are dispatched to the call's response channel. func (t *UDPv5) call(node *enode.Node, responseType byte, packet v5wire.Packet) *callV5 { c := &callV5{ node: node, packet: packet, responseType: responseType, reqid: make([]byte, 8), ch: make(chan v5wire.Packet, 1), err: make(chan error, 1), } // Assign request ID. crand.Read(c.reqid) packet.SetRequestID(c.reqid) // Send call to dispatch. select { case t.callCh <- c: case <-t.closeCtx.Done(): c.err <- errClosed } return c } // callDone tells dispatch that the active call is done. func (t *UDPv5) callDone(c *callV5) { // This needs a loop because further responses may be incoming until the // send to callDoneCh has completed. Such responses need to be discarded // in order to avoid blocking the dispatch loop. for { select { case <-c.ch: // late response, discard. case <-c.err: // late error, discard. case t.callDoneCh <- c: return case <-t.closeCtx.Done(): return } } } // dispatch runs in its own goroutine, handles incoming packets and deals with calls. // // For any destination node there is at most one 'active call', stored in the t.activeCall* // maps. A call is made active when it is sent. The active call can be answered by a // matching response, in which case c.ch receives the response; or by timing out, in which case // c.err receives the error. When the function that created the call signals the active // call is done through callDone, the next call from the call queue is started. // // Calls may also be answered by a WHOAREYOU packet referencing the call packet's authTag. // When that happens the call is simply re-sent to complete the handshake. We allow one // handshake attempt per call. func (t *UDPv5) dispatch() { defer t.wg.Done() // Arm first read. t.readNextCh <- struct{}{} for { select { case c := <-t.callCh: id := c.node.ID() t.callQueue[id] = append(t.callQueue[id], c) t.sendNextCall(id) case ct := <-t.respTimeoutCh: active := t.activeCallByNode[ct.c.node.ID()] if ct.c == active && ct.timer == active.timeout { ct.c.err <- errTimeout } case c := <-t.callDoneCh: id := c.node.ID() active := t.activeCallByNode[id] if active != c { panic("BUG: callDone for inactive call") } c.timeout.Stop() delete(t.activeCallByAuth, c.nonce) delete(t.activeCallByNode, id) t.sendNextCall(id) case p := <-t.packetInCh: t.handlePacket(p.Data, p.Addr) // Arm next read. t.readNextCh <- struct{}{} case <-t.closeCtx.Done(): close(t.readNextCh) for id, queue := range t.callQueue { for _, c := range queue { c.err <- errClosed } delete(t.callQueue, id) } for id, c := range t.activeCallByNode { c.err <- errClosed delete(t.activeCallByNode, id) delete(t.activeCallByAuth, c.nonce) } return } } } // startResponseTimeout sets the response timer for a call. func (t *UDPv5) startResponseTimeout(c *callV5) { if c.timeout != nil { c.timeout.Stop() } var ( timer mclock.Timer done = make(chan struct{}) ) timer = t.clock.AfterFunc(respTimeoutV5, func() { <-done select { case t.respTimeoutCh <- &callTimeout{c, timer}: case <-t.closeCtx.Done(): } }) c.timeout = timer close(done) } // sendNextCall sends the next call in the call queue if there is no active call. func (t *UDPv5) sendNextCall(id enode.ID) { queue := t.callQueue[id] if len(queue) == 0 || t.activeCallByNode[id] != nil { return } t.activeCallByNode[id] = queue[0] t.sendCall(t.activeCallByNode[id]) if len(queue) == 1 { delete(t.callQueue, id) } else { copy(queue, queue[1:]) t.callQueue[id] = queue[:len(queue)-1] } } // sendCall encodes and sends a request packet to the call's recipient node. // This performs a handshake if needed. func (t *UDPv5) sendCall(c *callV5) { // The call might have a nonce from a previous handshake attempt. Remove the entry for // the old nonce because we're about to generate a new nonce for this call. if c.nonce != (v5wire.Nonce{}) { delete(t.activeCallByAuth, c.nonce) } addr := &net.UDPAddr{IP: c.node.IP(), Port: c.node.UDP()} newNonce, _ := t.send(c.node.ID(), addr, c.packet, c.challenge) c.nonce = newNonce t.activeCallByAuth[newNonce] = c t.startResponseTimeout(c) } // sendResponse sends a response packet to the given node. // This doesn't trigger a handshake even if no keys are available. func (t *UDPv5) sendResponse(toID enode.ID, toAddr *net.UDPAddr, packet v5wire.Packet) error { _, err := t.send(toID, toAddr, packet, nil) return err } // send sends a packet to the given node. func (t *UDPv5) send(toID enode.ID, toAddr *net.UDPAddr, packet v5wire.Packet, c *v5wire.Whoareyou) (v5wire.Nonce, error) { addr := toAddr.String() enc, nonce, err := t.codec.Encode(toID, addr, packet, c) if err != nil { t.log.Warn(">> "+packet.Name(), "id", toID, "addr", addr, "err", err) return nonce, err } _, err = t.conn.WriteToUDP(enc, toAddr) t.log.Trace(">> "+packet.Name(), "id", toID, "addr", addr) return nonce, err } // readLoop runs in its own goroutine and reads packets from the network. func (t *UDPv5) readLoop() { defer t.wg.Done() buf := make([]byte, maxPacketSize) for range t.readNextCh { nbytes, from, err := t.conn.ReadFromUDP(buf) if netutil.IsTemporaryError(err) { // Ignore temporary read errors. t.log.Debug("Temporary UDP read error", "err", err) continue } else if err != nil { // Shut down the loop for permanent errors. if !errors.Is(err, io.EOF) { t.log.Debug("UDP read error", "err", err) } return } t.dispatchReadPacket(from, buf[:nbytes]) } } // dispatchReadPacket sends a packet into the dispatch loop. func (t *UDPv5) dispatchReadPacket(from *net.UDPAddr, content []byte) bool { select { case t.packetInCh <- ReadPacket{content, from}: return true case <-t.closeCtx.Done(): return false } } // handlePacket decodes and processes an incoming packet from the network. func (t *UDPv5) handlePacket(rawpacket []byte, fromAddr *net.UDPAddr) error { addr := fromAddr.String() fromID, fromNode, packet, err := t.codec.Decode(rawpacket, addr) if err != nil { t.log.Debug("Bad discv5 packet", "id", fromID, "addr", addr, "err", err) return err } if fromNode != nil { // Handshake succeeded, add to table. t.tab.addSeenNode(wrapNode(fromNode)) } if packet.Kind() != v5wire.WhoareyouPacket { // WHOAREYOU logged separately to report errors. t.log.Trace("<< "+packet.Name(), "id", fromID, "addr", addr) } t.handle(packet, fromID, fromAddr) return nil } // handleCallResponse dispatches a response packet to the call waiting for it. func (t *UDPv5) handleCallResponse(fromID enode.ID, fromAddr *net.UDPAddr, p v5wire.Packet) bool { ac := t.activeCallByNode[fromID] if ac == nil || !bytes.Equal(p.RequestID(), ac.reqid) { t.log.Debug(fmt.Sprintf("Unsolicited/late %s response", p.Name()), "id", fromID, "addr", fromAddr) return false } if !fromAddr.IP.Equal(ac.node.IP()) || fromAddr.Port != ac.node.UDP() { t.log.Debug(fmt.Sprintf("%s from wrong endpoint", p.Name()), "id", fromID, "addr", fromAddr) return false } if p.Kind() != ac.responseType { t.log.Debug(fmt.Sprintf("Wrong discv5 response type %s", p.Name()), "id", fromID, "addr", fromAddr) return false } t.startResponseTimeout(ac) ac.ch <- p return true } // getNode looks for a node record in table and database. func (t *UDPv5) getNode(id enode.ID) *enode.Node { if n := t.tab.getNode(id); n != nil { return n } if n := t.localNode.Database().Node(id); n != nil { return n } return nil } // handle processes incoming packets according to their message type. func (t *UDPv5) handle(p v5wire.Packet, fromID enode.ID, fromAddr *net.UDPAddr) { switch p := p.(type) { case *v5wire.Unknown: t.handleUnknown(p, fromID, fromAddr) case *v5wire.Whoareyou: t.handleWhoareyou(p, fromID, fromAddr) case *v5wire.Ping: t.handlePing(p, fromID, fromAddr) case *v5wire.Pong: if t.handleCallResponse(fromID, fromAddr, p) { t.localNode.UDPEndpointStatement(fromAddr, &net.UDPAddr{IP: p.ToIP, Port: int(p.ToPort)}) } case *v5wire.Findnode: t.handleFindnode(p, fromID, fromAddr) case *v5wire.Nodes: t.handleCallResponse(fromID, fromAddr, p) case *v5wire.TalkRequest: t.handleTalkRequest(p, fromID, fromAddr) case *v5wire.TalkResponse: t.handleCallResponse(fromID, fromAddr, p) } } // handleUnknown initiates a handshake by responding with WHOAREYOU. func (t *UDPv5) handleUnknown(p *v5wire.Unknown, fromID enode.ID, fromAddr *net.UDPAddr) { challenge := &v5wire.Whoareyou{Nonce: p.Nonce} crand.Read(challenge.IDNonce[:]) if n := t.getNode(fromID); n != nil { challenge.Node = n challenge.RecordSeq = n.Seq() } t.sendResponse(fromID, fromAddr, challenge) } var ( errChallengeNoCall = errors.New("no matching call") errChallengeTwice = errors.New("second handshake") ) // handleWhoareyou resends the active call as a handshake packet. func (t *UDPv5) handleWhoareyou(p *v5wire.Whoareyou, fromID enode.ID, fromAddr *net.UDPAddr) { c, err := t.matchWithCall(fromID, p.Nonce) if err != nil { t.log.Debug("Invalid "+p.Name(), "addr", fromAddr, "err", err) return } // Resend the call that was answered by WHOAREYOU. t.log.Trace("<< "+p.Name(), "id", c.node.ID(), "addr", fromAddr) c.handshakeCount++ c.challenge = p p.Node = c.node t.sendCall(c) } // matchWithCall checks whether a handshake attempt matches the active call. func (t *UDPv5) matchWithCall(fromID enode.ID, nonce v5wire.Nonce) (*callV5, error) { c := t.activeCallByAuth[nonce] if c == nil { return nil, errChallengeNoCall } if c.handshakeCount > 0 { return nil, errChallengeTwice } return c, nil } // handlePing sends a PONG response. func (t *UDPv5) handlePing(p *v5wire.Ping, fromID enode.ID, fromAddr *net.UDPAddr) { remoteIP := fromAddr.IP // Handle IPv4 mapped IPv6 addresses in the // event the local node is binded to an // ipv6 interface. if remoteIP.To4() != nil { remoteIP = remoteIP.To4() } t.sendResponse(fromID, fromAddr, &v5wire.Pong{ ReqID: p.ReqID, ToIP: remoteIP, ToPort: uint16(fromAddr.Port), ENRSeq: t.localNode.Node().Seq(), }) } // handleFindnode returns nodes to the requester. func (t *UDPv5) handleFindnode(p *v5wire.Findnode, fromID enode.ID, fromAddr *net.UDPAddr) { nodes := t.collectTableNodes(fromAddr.IP, p.Distances, findnodeResultLimit) for _, resp := range packNodes(p.ReqID, nodes) { t.sendResponse(fromID, fromAddr, resp) } } // collectTableNodes creates a FINDNODE result set for the given distances. func (t *UDPv5) collectTableNodes(rip net.IP, distances []uint, limit int) []*enode.Node { var nodes []*enode.Node var processed = make(map[uint]struct{}) for _, dist := range distances { // Reject duplicate / invalid distances. _, seen := processed[dist] if seen || dist > 256 { continue } // Get the nodes. var bn []*enode.Node if dist == 0 { bn = []*enode.Node{t.Self()} } else if dist <= 256 { t.tab.mutex.Lock() bn = unwrapNodes(t.tab.bucketAtDistance(int(dist)).entries) t.tab.mutex.Unlock() } processed[dist] = struct{}{} // Apply some pre-checks to avoid sending invalid nodes. for _, n := range bn { // TODO livenessChecks > 1 if netutil.CheckRelayIP(rip, n.IP()) != nil { continue } nodes = append(nodes, n) if len(nodes) >= limit { return nodes } } } return nodes } // packNodes creates NODES response packets for the given node list. func packNodes(reqid []byte, nodes []*enode.Node) []*v5wire.Nodes { if len(nodes) == 0 { return []*v5wire.Nodes{{ReqID: reqid, Total: 1}} } total := uint8(math.Ceil(float64(len(nodes)) / 3)) var resp []*v5wire.Nodes for len(nodes) > 0 { p := &v5wire.Nodes{ReqID: reqid, Total: total} items := min(nodesResponseItemLimit, len(nodes)) for i := 0; i < items; i++ { p.Nodes = append(p.Nodes, nodes[i].Record()) } nodes = nodes[items:] resp = append(resp, p) } return resp } func (t *UDPv5) SetFallbackNodes(nodes []*enode.Node) error { err := t.tab.setFallbackNodes(nodes) if err != nil { return err } refreshDone := make(chan struct{}) t.tab.doRefresh(refreshDone) <-refreshDone return nil } // handleTalkRequest runs the talk request handler of the requested protocol. func (t *UDPv5) handleTalkRequest(p *v5wire.TalkRequest, fromID enode.ID, fromAddr *net.UDPAddr) { t.trlock.Lock() handler := t.trhandlers[p.Protocol] t.trlock.Unlock() var response []byte if handler != nil { response = handler(fromID, fromAddr, p.Message) } resp := &v5wire.TalkResponse{ReqID: p.ReqID, Message: response} t.sendResponse(fromID, fromAddr, resp) }