package yamux import ( "errors" "fmt" "io" "net" "os" "time" ) // Config is used to tune the Yamux session type Config struct { // AcceptBacklog is used to limit how many streams may be // waiting an accept. AcceptBacklog int // PingBacklog is used to limit how many ping acks we can queue. PingBacklog int // EnableKeepalive is used to do a period keep alive // messages using a ping. EnableKeepAlive bool // KeepAliveInterval is how often to perform the keep alive KeepAliveInterval time.Duration // ConnectionWriteTimeout is meant to be a "safety valve" timeout after // we which will suspect a problem with the underlying connection and // close it. This is only applied to writes, where's there's generally // an expectation that things will move along quickly. ConnectionWriteTimeout time.Duration // MaxIncomingStreams is maximum number of concurrent incoming streams // that we accept. If the peer tries to open more streams, those will be // reset immediately. MaxIncomingStreams uint32 // InitialStreamWindowSize is used to control the initial // window size that we allow for a stream. InitialStreamWindowSize uint32 // MaxStreamWindowSize is used to control the maximum // window size that we allow for a stream. MaxStreamWindowSize uint32 // LogOutput is used to control the log destination LogOutput io.Writer // ReadBufSize controls the size of the read buffer. // // Set to 0 to disable it. ReadBufSize int // WriteCoalesceDelay is the maximum amount of time we'll delay // coalescing a packet before sending it. This should be on the order of // micro-milliseconds. WriteCoalesceDelay time.Duration // MaxMessageSize is the maximum size of a message that we'll send on a // stream. This ensures that a single stream doesn't hog a connection. MaxMessageSize uint32 } // DefaultConfig is used to return a default configuration func DefaultConfig() *Config { return &Config{ AcceptBacklog: 256, PingBacklog: 32, EnableKeepAlive: true, KeepAliveInterval: 30 * time.Second, ConnectionWriteTimeout: 10 * time.Second, MaxIncomingStreams: 1000, InitialStreamWindowSize: initialStreamWindow, MaxStreamWindowSize: maxStreamWindow, LogOutput: os.Stderr, ReadBufSize: 4096, MaxMessageSize: 64 * 1024, WriteCoalesceDelay: 100 * time.Microsecond, } } // VerifyConfig is used to verify the sanity of configuration func VerifyConfig(config *Config) error { if config.AcceptBacklog <= 0 { return fmt.Errorf("backlog must be positive") } if config.KeepAliveInterval == 0 { return fmt.Errorf("keep-alive interval must be positive") } if config.InitialStreamWindowSize < initialStreamWindow { return errors.New("InitialStreamWindowSize must be larger or equal 256 kB") } if config.MaxStreamWindowSize < config.InitialStreamWindowSize { return errors.New("MaxStreamWindowSize must be larger than the InitialStreamWindowSize") } if config.MaxMessageSize < 1024 { return fmt.Errorf("MaxMessageSize must be greater than a kilobyte") } if config.WriteCoalesceDelay < 0 { return fmt.Errorf("WriteCoalesceDelay must be >= 0") } if config.PingBacklog < 1 { return fmt.Errorf("PingBacklog must be > 0") } return nil } // Server is used to initialize a new server-side connection. // There must be at most one server-side connection. If a nil config is // provided, the DefaultConfiguration will be used. func Server(conn net.Conn, config *Config, mm MemoryManager) (*Session, error) { if config == nil { config = DefaultConfig() } if err := VerifyConfig(config); err != nil { return nil, err } return newSession(config, conn, false, config.ReadBufSize, mm), nil } // Client is used to initialize a new client-side connection. // There must be at most one client-side connection. func Client(conn net.Conn, config *Config, mm MemoryManager) (*Session, error) { if config == nil { config = DefaultConfig() } if err := VerifyConfig(config); err != nil { return nil, err } return newSession(config, conn, true, config.ReadBufSize, mm), nil }