package api import ( "context" "sync" gethcommon "github.com/ethereum/go-ethereum/common" "github.com/status-im/status-go/geth/account" "github.com/status-im/status-go/geth/common" "github.com/status-im/status-go/geth/jail" "github.com/status-im/status-go/geth/log" "github.com/status-im/status-go/geth/node" "github.com/status-im/status-go/geth/params" "github.com/status-im/status-go/geth/signal" "github.com/status-im/status-go/geth/txqueue" ) // StatusBackend implements Status.im service type StatusBackend struct { sync.Mutex nodeReady chan struct{} // channel to wait for when node is fully ready nodeManager common.NodeManager accountManager common.AccountManager txQueueManager common.TxQueueManager jailManager common.JailManager // TODO(oskarth): notifer here } // NewStatusBackend create a new NewStatusBackend instance func NewStatusBackend() *StatusBackend { defer log.Info("Status backend initialized") nodeManager := node.NewNodeManager() accountManager := account.NewManager(nodeManager) txQueueManager := txqueue.NewManager(nodeManager, accountManager) jailManager := jail.New(nodeManager) return &StatusBackend{ nodeManager: nodeManager, accountManager: accountManager, jailManager: jailManager, txQueueManager: txQueueManager, } } // NodeManager returns reference to node manager func (m *StatusBackend) NodeManager() common.NodeManager { return m.nodeManager } // AccountManager returns reference to account manager func (m *StatusBackend) AccountManager() common.AccountManager { return m.accountManager } // JailManager returns reference to jail func (m *StatusBackend) JailManager() common.JailManager { return m.jailManager } // TxQueueManager returns reference to jail func (m *StatusBackend) TxQueueManager() common.TxQueueManager { return m.txQueueManager } // IsNodeRunning confirm that node is running func (m *StatusBackend) IsNodeRunning() bool { return m.nodeManager.IsNodeRunning() } // StartNode start Status node, fails if node is already started func (m *StatusBackend) StartNode(config *params.NodeConfig) (<-chan struct{}, error) { m.Lock() defer m.Unlock() if m.nodeReady != nil { return nil, node.ErrNodeExists } nodeStarted, err := m.nodeManager.StartNode(config) if err != nil { return nil, err } m.txQueueManager.Start() m.nodeReady = make(chan struct{}, 1) go m.onNodeStart(nodeStarted, m.nodeReady) // waits on nodeStarted, writes to backendReady return m.nodeReady, err } // onNodeStart does everything required to prepare backend func (m *StatusBackend) onNodeStart(nodeStarted <-chan struct{}, backendReady chan struct{}) { <-nodeStarted if err := m.registerHandlers(); err != nil { log.Error("Handler registration failed", "err", err) } if err := m.accountManager.ReSelectAccount(); err != nil { log.Error("Reselect account failed", "err", err) } log.Info("Account reselected") close(backendReady) signal.Send(signal.Envelope{ Type: signal.EventNodeReady, Event: struct{}{}, }) } // StopNode stop Status node. Stopped node cannot be resumed. func (m *StatusBackend) StopNode() (<-chan struct{}, error) { m.Lock() defer m.Unlock() if m.nodeReady == nil { return nil, node.ErrNoRunningNode } <-m.nodeReady m.txQueueManager.Stop() m.jailManager.Stop() nodeStopped, err := m.nodeManager.StopNode() if err != nil { return nil, err } backendStopped := make(chan struct{}, 1) go func() { <-nodeStopped m.Lock() m.nodeReady = nil m.Unlock() close(backendStopped) }() return backendStopped, nil } // RestartNode restart running Status node, fails if node is not running func (m *StatusBackend) RestartNode() (<-chan struct{}, error) { m.Lock() defer m.Unlock() if m.nodeReady == nil { return nil, node.ErrNoRunningNode } <-m.nodeReady nodeRestarted, err := m.nodeManager.RestartNode() if err != nil { return nil, err } m.nodeReady = make(chan struct{}, 1) go m.onNodeStart(nodeRestarted, m.nodeReady) // waits on nodeRestarted, writes to backendReady return m.nodeReady, err } // ResetChainData remove chain data from data directory. // Node is stopped, and new node is started, with clean data directory. func (m *StatusBackend) ResetChainData() (<-chan struct{}, error) { m.Lock() defer m.Unlock() if m.nodeReady == nil { return nil, node.ErrNoRunningNode } <-m.nodeReady nodeReset, err := m.nodeManager.ResetChainData() if err != nil { return nil, err } m.nodeReady = make(chan struct{}, 1) go m.onNodeStart(nodeReset, m.nodeReady) // waits on nodeReset, writes to backendReady return m.nodeReady, err } // CallRPC executes RPC request on node's in-proc RPC server func (m *StatusBackend) CallRPC(inputJSON string) string { client := m.nodeManager.RPCClient() return client.CallRaw(inputJSON) } // SendTransaction creates a new transaction and waits until it's complete. func (m *StatusBackend) SendTransaction(ctx context.Context, args common.SendTxArgs) (gethcommon.Hash, error) { if ctx == nil { ctx = context.Background() } tx := m.txQueueManager.CreateTransaction(ctx, args) if err := m.txQueueManager.QueueTransaction(tx); err != nil { return gethcommon.Hash{}, err } if err := m.txQueueManager.WaitForTransaction(tx); err != nil { return gethcommon.Hash{}, err } return tx.Hash, nil } // CompleteTransaction instructs backend to complete sending of a given transaction func (m *StatusBackend) CompleteTransaction(id common.QueuedTxID, password string) (gethcommon.Hash, error) { return m.txQueueManager.CompleteTransaction(id, password) } // CompleteTransactions instructs backend to complete sending of multiple transactions func (m *StatusBackend) CompleteTransactions(ids []common.QueuedTxID, password string) map[common.QueuedTxID]common.RawCompleteTransactionResult { return m.txQueueManager.CompleteTransactions(ids, password) } // DiscardTransaction discards a given transaction from transaction queue func (m *StatusBackend) DiscardTransaction(id common.QueuedTxID) error { return m.txQueueManager.DiscardTransaction(id) } // DiscardTransactions discards given multiple transactions from transaction queue func (m *StatusBackend) DiscardTransactions(ids []common.QueuedTxID) map[common.QueuedTxID]common.RawDiscardTransactionResult { return m.txQueueManager.DiscardTransactions(ids) } // registerHandlers attaches Status callback handlers to running node func (m *StatusBackend) registerHandlers() error { rpcClient := m.NodeManager().RPCClient() rpcClient.RegisterHandler("eth_accounts", m.accountManager.AccountsRPCHandler()) rpcClient.RegisterHandler("eth_sendTransaction", m.txQueueManager.SendTransactionRPCHandler) m.txQueueManager.SetTransactionQueueHandler(m.txQueueManager.TransactionQueueHandler()) log.Info("Registered handler", "fn", "TransactionQueueHandler") m.txQueueManager.SetTransactionReturnHandler(m.txQueueManager.TransactionReturnHandler()) log.Info("Registered handler", "fn", "TransactionReturnHandler") return nil }