package signal /* #include #include extern bool StatusServiceSignalEvent(const char *jsonEvent); */ import "C" import ( "encoding/json" "github.com/status-im/status-go/geth/log" "sync" ) const ( // EventNodeStarted is triggered when underlying node is started EventNodeStarted = "node.started" // EventNodeReady is triggered when underlying node is fully ready // (consider backend to be fully registered) EventNodeReady = "node.ready" // EventNodeStopped is triggered when underlying node is fully stopped EventNodeStopped = "node.stopped" // EventNodeCrashed is triggered when node crashes EventNodeCrashed = "node.crashed" // EventChainDataRemoved is triggered when node's chain data is removed EventChainDataRemoved = "chaindata.removed" ) // Envelope is a general signal sent upward from node to RN app type Envelope struct { Type string `json:"type"` Event interface{} `json:"event"` } // NodeCrashEvent is special kind of error, used to report node crashes type NodeCrashEvent struct { Error string `json:"error"` } // NodeNotificationHandler defines a handler able to process incoming node events. // Events are encoded as JSON strings. type NodeNotificationHandler func(jsonEvent string) var notificationHandler NodeNotificationHandler = TriggerDefaultNodeNotificationHandler // notificationHandlerMutex guards notificationHandler for concurrent calls var notificationHandlerMutex sync.RWMutex // SetDefaultNodeNotificationHandler sets notification handler to invoke on Send func SetDefaultNodeNotificationHandler(fn NodeNotificationHandler) { notificationHandlerMutex.Lock() notificationHandler = fn notificationHandlerMutex.Unlock() } // ResetDefaultNodeNotificationHandler sets notification handler to default one func ResetDefaultNodeNotificationHandler() { notificationHandlerMutex.Lock() notificationHandler = TriggerDefaultNodeNotificationHandler notificationHandlerMutex.Unlock() } // TriggerDefaultNodeNotificationHandler triggers default notification handler (helpful in tests) func TriggerDefaultNodeNotificationHandler(jsonEvent string) { log.Info("Notification received", "event", jsonEvent) } // Send sends application signal (JSON, normally) upwards to application (via default notification handler) func Send(signal Envelope) { data, _ := json.Marshal(&signal) C.StatusServiceSignalEvent(C.CString(string(data))) } //export NotifyNode //nolint: golint func NotifyNode(jsonEvent *C.char) { notificationHandlerMutex.RLock() defer notificationHandlerMutex.RUnlock() notificationHandler(C.GoString(jsonEvent)) } //export TriggerTestSignal //nolint: golint func TriggerTestSignal() { C.StatusServiceSignalEvent(C.CString(`{"answer": 42}`)) }