package httpu import ( "bufio" "bytes" "errors" "fmt" "log" "net" "net/http" "sync" "time" ) // ClientInterface is the general interface provided to perform HTTP-over-UDP // requests. type ClientInterface interface { // Do performs a request. The timeout is how long to wait for before returning // the responses that were received. An error is only returned for failing to // send the request. Failures in receipt simply do not add to the resulting // responses. Do( req *http.Request, timeout time.Duration, numSends int, ) ([]*http.Response, error) } // HTTPUClient is a client for dealing with HTTPU (HTTP over UDP). Its typical // function is for HTTPMU, and particularly SSDP. type HTTPUClient struct { connLock sync.Mutex // Protects use of conn. conn net.PacketConn } var _ ClientInterface = &HTTPUClient{} // NewHTTPUClient creates a new HTTPUClient, opening up a new UDP socket for the // purpose. func NewHTTPUClient() (*HTTPUClient, error) { conn, err := net.ListenPacket("udp", ":0") if err != nil { return nil, err } return &HTTPUClient{conn: conn}, nil } // NewHTTPUClientAddr creates a new HTTPUClient which will broadcast packets // from the specified address, opening up a new UDP socket for the purpose func NewHTTPUClientAddr(addr string) (*HTTPUClient, error) { ip := net.ParseIP(addr) if ip == nil { return nil, errors.New("Invalid listening address") } conn, err := net.ListenPacket("udp", ip.String()+":0") if err != nil { return nil, err } return &HTTPUClient{conn: conn}, nil } // Close shuts down the client. The client will no longer be useful following // this. func (httpu *HTTPUClient) Close() error { httpu.connLock.Lock() defer httpu.connLock.Unlock() return httpu.conn.Close() } // Do implements ClientInterface.Do. // // Note that at present only one concurrent connection will happen per // HTTPUClient. func (httpu *HTTPUClient) Do( req *http.Request, timeout time.Duration, numSends int, ) ([]*http.Response, error) { httpu.connLock.Lock() defer httpu.connLock.Unlock() // Create the request. This is a subset of what http.Request.Write does // deliberately to avoid creating extra fields which may confuse some // devices. var requestBuf bytes.Buffer method := req.Method if method == "" { method = "GET" } if _, err := fmt.Fprintf(&requestBuf, "%s %s HTTP/1.1\r\n", method, req.URL.RequestURI()); err != nil { return nil, err } if err := req.Header.Write(&requestBuf); err != nil { return nil, err } if _, err := requestBuf.Write([]byte{'\r', '\n'}); err != nil { return nil, err } destAddr, err := net.ResolveUDPAddr("udp", req.Host) if err != nil { return nil, err } if err = httpu.conn.SetDeadline(time.Now().Add(timeout)); err != nil { return nil, err } // Send request. for i := 0; i < numSends; i++ { if n, err := httpu.conn.WriteTo(requestBuf.Bytes(), destAddr); err != nil { return nil, err } else if n < len(requestBuf.Bytes()) { return nil, fmt.Errorf("httpu: wrote %d bytes rather than full %d in request", n, len(requestBuf.Bytes())) } time.Sleep(5 * time.Millisecond) } // Await responses until timeout. var responses []*http.Response responseBytes := make([]byte, 2048) for { // 2048 bytes should be sufficient for most networks. n, _, err := httpu.conn.ReadFrom(responseBytes) if err != nil { if err, ok := err.(net.Error); ok { if err.Timeout() { break } if err.Temporary() { // Sleep in case this is a persistent error to avoid pegging CPU until deadline. time.Sleep(10 * time.Millisecond) continue } } return nil, err } // Parse response. response, err := http.ReadResponse(bufio.NewReader(bytes.NewBuffer(responseBytes[:n])), req) if err != nil { log.Printf("httpu: error while parsing response: %v", err) continue } // Set the related local address used to discover the device. if a, ok := httpu.conn.LocalAddr().(*net.UDPAddr); ok { response.Header.Add(LocalAddressHeader, a.IP.String()) } responses = append(responses, response) } // Timeout reached - return discovered responses. return responses, nil } const LocalAddressHeader = "goupnp-local-address"