package api import ( "context" "errors" "fmt" "sync" gethcommon "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/log" "github.com/status-im/status-go/geth/account" "github.com/status-im/status-go/geth/common" "github.com/status-im/status-go/geth/jail" "github.com/status-im/status-go/geth/node" "github.com/status-im/status-go/geth/notifications/push/fcm" "github.com/status-im/status-go/geth/params" "github.com/status-im/status-go/geth/signal" "github.com/status-im/status-go/geth/transactions" ) const ( //todo(jeka): should be removed fcmServerKey = "AAAAxwa-r08:APA91bFtMIToDVKGAmVCm76iEXtA4dn9MPvLdYKIZqAlNpLJbd12EgdBI9DSDSXKdqvIAgLodepmRhGVaWvhxnXJzVpE6MoIRuKedDV3kfHSVBhWFqsyoLTwXY4xeufL9Sdzb581U-lx" ) var ( // ErrWhisperClearIdentitiesFailure clearing whisper identities has failed. ErrWhisperClearIdentitiesFailure = errors.New("failed to clear whisper identities") // ErrWhisperIdentityInjectionFailure injecting whisper identities has failed. ErrWhisperIdentityInjectionFailure = errors.New("failed to inject identity into Whisper") ) // StatusBackend implements Status.im service type StatusBackend struct { mu sync.Mutex nodeManager *node.NodeManager accountManager *account.Manager txQueueManager *transactions.Manager jailManager jail.Manager newNotification fcm.NotificationConstructor connectionState ConnectionState log log.Logger } // NewStatusBackend create a new NewStatusBackend instance func NewStatusBackend() *StatusBackend { defer log.Info("Status backend initialized") nodeManager := node.NewNodeManager() accountManager := account.NewManager(nodeManager) txQueueManager := transactions.NewManager(nodeManager, accountManager) jailManager := jail.New(nodeManager) notificationManager := fcm.NewNotification(fcmServerKey) return &StatusBackend{ nodeManager: nodeManager, accountManager: accountManager, jailManager: jailManager, txQueueManager: txQueueManager, newNotification: notificationManager, log: log.New("package", "status-go/geth/api.StatusBackend"), } } // NodeManager returns reference to node manager func (b *StatusBackend) NodeManager() *node.NodeManager { return b.nodeManager } // AccountManager returns reference to account manager func (b *StatusBackend) AccountManager() *account.Manager { return b.accountManager } // JailManager returns reference to jail func (b *StatusBackend) JailManager() jail.Manager { return b.jailManager } // TxQueueManager returns reference to transactions manager func (b *StatusBackend) TxQueueManager() *transactions.Manager { return b.txQueueManager } // IsNodeRunning confirm that node is running func (b *StatusBackend) IsNodeRunning() bool { return b.nodeManager.IsNodeRunning() } // StartNode start Status node, fails if node is already started func (b *StatusBackend) StartNode(config *params.NodeConfig) error { b.mu.Lock() defer b.mu.Unlock() return b.startNode(config) } func (b *StatusBackend) startNode(config *params.NodeConfig) (err error) { defer func() { if r := recover(); r != nil { err = fmt.Errorf("node crashed on start: %v", err) } }() err = b.nodeManager.StartNode(config) if err != nil { switch err.(type) { case node.RPCClientError: err = fmt.Errorf("%v: %v", node.ErrRPCClient, err) case node.EthNodeError: err = fmt.Errorf("%v: %v", node.ErrNodeStartFailure, err) } signal.Send(signal.Envelope{ Type: signal.EventNodeCrashed, Event: signal.NodeCrashEvent{ Error: err, }, }) return err } signal.Send(signal.Envelope{Type: signal.EventNodeStarted}) // tx queue manager should be started after node is started, it depends // on rpc client being created b.txQueueManager.Start() if err := b.registerHandlers(); err != nil { b.log.Error("Handler registration failed", "err", err) } if err := b.ReSelectAccount(); err != nil { b.log.Error("Reselect account failed", "err", err) } b.log.Info("Account reselected") signal.Send(signal.Envelope{Type: signal.EventNodeReady}) return nil } // StopNode stop Status node. Stopped node cannot be resumed. func (b *StatusBackend) StopNode() error { b.mu.Lock() defer b.mu.Unlock() return b.stopNode() } func (b *StatusBackend) stopNode() error { if !b.IsNodeRunning() { return node.ErrNoRunningNode } b.txQueueManager.Stop() b.jailManager.Stop() defer signal.Send(signal.Envelope{Type: signal.EventNodeStopped}) return b.nodeManager.StopNode() } // RestartNode restart running Status node, fails if node is not running func (b *StatusBackend) RestartNode() error { if !b.IsNodeRunning() { return node.ErrNoRunningNode } config, err := b.nodeManager.NodeConfig() if err != nil { return err } newcfg := *config if err := b.stopNode(); err != nil { return err } return b.startNode(&newcfg) } // ResetChainData remove chain data from data directory. // Node is stopped, and new node is started, with clean data directory. func (b *StatusBackend) ResetChainData() error { b.mu.Lock() defer b.mu.Unlock() config, err := b.nodeManager.NodeConfig() if err != nil { return err } newcfg := *config if err := b.stopNode(); err != nil { return err } // config is cleaned when node is stopped if err := b.nodeManager.ResetChainData(&newcfg); err != nil { return err } signal.Send(signal.Envelope{Type: signal.EventChainDataRemoved}) return b.startNode(&newcfg) } // CallRPC executes RPC request on node's in-proc RPC server func (b *StatusBackend) CallRPC(inputJSON string) string { client := b.nodeManager.RPCClient() return client.CallRaw(inputJSON) } // SendTransaction creates a new transaction and waits until it's complete. func (b *StatusBackend) SendTransaction(ctx context.Context, args common.SendTxArgs) (hash gethcommon.Hash, err error) { if ctx == nil { ctx = context.Background() } tx := common.CreateTransaction(ctx, args) if err = b.txQueueManager.QueueTransaction(tx); err != nil { return hash, err } rst := b.txQueueManager.WaitForTransaction(tx) if rst.Error != nil { return hash, rst.Error } return rst.Hash, nil } // CompleteTransaction instructs backend to complete sending of a given transaction func (b *StatusBackend) CompleteTransaction(id common.QueuedTxID, password string) (gethcommon.Hash, error) { return b.txQueueManager.CompleteTransaction(id, password) } // CompleteTransactions instructs backend to complete sending of multiple transactions func (b *StatusBackend) CompleteTransactions(ids []common.QueuedTxID, password string) map[common.QueuedTxID]common.TransactionResult { return b.txQueueManager.CompleteTransactions(ids, password) } // DiscardTransaction discards a given transaction from transaction queue func (b *StatusBackend) DiscardTransaction(id common.QueuedTxID) error { return b.txQueueManager.DiscardTransaction(id) } // DiscardTransactions discards given multiple transactions from transaction queue func (b *StatusBackend) DiscardTransactions(ids []common.QueuedTxID) map[common.QueuedTxID]common.RawDiscardTransactionResult { return b.txQueueManager.DiscardTransactions(ids) } // registerHandlers attaches Status callback handlers to running node func (b *StatusBackend) registerHandlers() error { rpcClient := b.NodeManager().RPCClient() if rpcClient == nil { return node.ErrRPCClient } rpcClient.RegisterHandler("eth_accounts", func(context.Context, ...interface{}) (interface{}, error) { return b.AccountManager().Accounts() }) rpcClient.RegisterHandler("eth_sendTransaction", b.txQueueManager.SendTransactionRPCHandler) return nil } // ConnectionChange handles network state changes logic. func (b *StatusBackend) ConnectionChange(state ConnectionState) { b.log.Info("Network state change", "old", b.connectionState, "new", state) b.connectionState = state // logic of handling state changes here // restart node? force peers reconnect? etc } // AppStateChange handles app state changes (background/foreground). func (b *StatusBackend) AppStateChange(state AppState) { b.log.Info("App State changed.", "new-state", state) // TODO: put node in low-power mode if the app is in background (or inactive) // and normal mode if the app is in foreground. } // Logout clears whisper identities. func (b *StatusBackend) Logout() error { whisperService, err := b.nodeManager.WhisperService() if err != nil { return err } err = whisperService.DeleteKeyPairs() if err != nil { return fmt.Errorf("%s: %v", ErrWhisperClearIdentitiesFailure, err) } return b.AccountManager().Logout() } // ReSelectAccount selects previously selected account, often, after node restart. func (b *StatusBackend) ReSelectAccount() error { selectedAccount, err := b.AccountManager().SelectedAccount() if selectedAccount == nil || err == account.ErrNoAccountSelected { return nil } whisperService, err := b.nodeManager.WhisperService() if err != nil { return err } if err := whisperService.SelectKeyPair(selectedAccount.AccountKey.PrivateKey); err != nil { return ErrWhisperIdentityInjectionFailure } return nil } // SelectAccount selects current account, by verifying that address has corresponding account which can be decrypted // using provided password. Once verification is done, decrypted key is injected into Whisper (as a single identity, // all previous identities are removed). func (b *StatusBackend) SelectAccount(address, password string) error { err := b.accountManager.SelectAccount(address, password) if err != nil { return err } acc, err := b.accountManager.SelectedAccount() if err != nil { return err } whisperService, err := b.nodeManager.WhisperService() if err != nil { return err } err = whisperService.SelectKeyPair(acc.AccountKey.PrivateKey) if err != nil { return ErrWhisperIdentityInjectionFailure } return nil }