// Copyright (c) 2021 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. package fxclock import ( "context" "time" ) // Clock defines how Fx accesses time. // The interface is pretty minimal but it matches github.com/benbjohnson/clock. // We intentionally don't use that interface directly; // this keeps it a test dependency for us. type Clock interface { Now() time.Time Since(time.Time) time.Duration Sleep(time.Duration) WithTimeout(context.Context, time.Duration) (context.Context, context.CancelFunc) } // System is the default implementation of Clock based on real time. var System Clock = systemClock{} type systemClock struct{} func (systemClock) Now() time.Time { return time.Now() } func (systemClock) Since(t time.Time) time.Duration { return time.Since(t) } func (systemClock) Sleep(d time.Duration) { time.Sleep(d) } func (systemClock) WithTimeout(ctx context.Context, d time.Duration) (context.Context, context.CancelFunc) { return context.WithTimeout(ctx, d) }