package pushnotificationclient import ( "bytes" "context" "crypto/aes" "crypto/cipher" "crypto/ecdsa" "crypto/rand" "encoding/hex" "encoding/json" "errors" "io" "math" mrand "math/rand" "time" "github.com/golang/protobuf/proto" "github.com/google/uuid" "go.uber.org/zap" "github.com/status-im/status-go/eth-node/crypto" "github.com/status-im/status-go/eth-node/crypto/ecies" "github.com/status-im/status-go/eth-node/types" "github.com/status-im/status-go/protocol/common" "github.com/status-im/status-go/protocol/protobuf" ) // How does sending notifications work? // 1) Every time a message is scheduled for sending, it will be received on a channel. // we keep track on whether we should send a push notification for this message. // 2) Every time a message is dispatched, we check whether we should send a notification. // If so, we query the user info if necessary, check which installations we should be targeting // and notify the server if we have information about the user (i.e a token). // The logic is complicated by the fact that sometimes messages are batched together (datasync) // and the fact that sometimes we send messages to all devices (dh messages). // 3) The server will notify us if the wrong token is used, in which case a loop will be started that // will re-query and re-send the notification, up to a maximum. // How does registering works? // We register with the server asynchronously, through a loop, that will try to make sure that // we have registered with all the servers added, until eventually it gives up. // A lot of the logic is complicated by the fact that waku/whisper is not req/response, so we just fire a message // hoping to get a reply at some later stages. const encryptedPayloadKeyLength = 16 const accessTokenKeyLength = 16 const staleQueryTimeInSeconds = 86400 const mentionInstallationID = "mention" const oneToOneChatIDLength = 132 // maxRegistrationRetries is the maximum number of attempts we do before giving up registering with a server const maxRegistrationRetries int64 = 12 // maxPushNotificationRetries is the maximum number of attempts before we give up sending a push notification const maxPushNotificationRetries int64 = 4 // pushNotificationBackoffTime is the step of the exponential backoff const pushNotificationBackoffTime int64 = 2 // RegistrationBackoffTime is the step of the exponential backoff const RegistrationBackoffTime int64 = 15 // defaultPushNotificationsServerCount is how many push notification servers we should register with if none is selected const defaultPushNotificationsServersCount = 3 type ServerType int const ( ServerTypeDefault = iota + 1 ServerTypeCustom ) type PushNotificationServer struct { PublicKey *ecdsa.PublicKey `json:"-"` Registered bool `json:"registered,omitempty"` RegisteredAt int64 `json:"registeredAt,omitempty"` LastRetriedAt int64 `json:"lastRetriedAt,omitempty"` RetryCount int64 `json:"retryCount,omitempty"` AccessToken string `json:"accessToken,omitempty"` Type ServerType `json:"type,omitempty"` } func (s *PushNotificationServer) MarshalJSON() ([]byte, error) { type ServerAlias PushNotificationServer item := struct { *ServerAlias PublicKeyString string `json:"publicKey"` }{ ServerAlias: (*ServerAlias)(s), PublicKeyString: types.EncodeHex(crypto.FromECDSAPub(s.PublicKey)), } return json.Marshal(item) } type PushNotificationInfo struct { AccessToken string InstallationID string PublicKey *ecdsa.PublicKey ServerPublicKey *ecdsa.PublicKey RetrievedAt int64 Version uint64 } type SentNotification struct { PublicKey *ecdsa.PublicKey InstallationID string LastTriedAt int64 RetryCount int64 MessageID []byte ChatID string NotificationType protobuf.PushNotification_PushNotificationType Success bool Error protobuf.PushNotificationReport_ErrorType } type RegistrationOptions struct { PublicChatIDs []string MutedChatIDs []string BlockedChatIDs []string ContactIDs []*ecdsa.PublicKey } func (s *SentNotification) HashedPublicKey() []byte { return common.HashPublicKey(s.PublicKey) } type Config struct { // Identity is our identity key Identity *ecdsa.PrivateKey // SendEnabled indicates whether we should be sending push notifications SendEnabled bool // RemoteNotificationsEnabled is whether we should register with a remote server for push notifications RemoteNotificationsEnabled bool // AllowyFromContactsOnly indicates whether we should be receiving push notifications // only from contacts AllowFromContactsOnly bool // BlockMentions indicates whether we should not receive notification for mentions BlockMentions bool // InstallationID is the installation-id for this device InstallationID string Logger *zap.Logger // DefaultServers holds the push notification servers used by // default if none is selected DefaultServers []*ecdsa.PublicKey } type MessagePersistence interface { MessageByID(string) (*common.Message, error) } type Client struct { persistence *Persistence messagePersistence MessagePersistence config *Config // lastPushNotificationRegistration is the latest known push notification version lastPushNotificationRegistration *protobuf.PushNotificationRegistration // lastContactIDs is the latest contact ids array lastContactIDs []*ecdsa.PublicKey // AccessToken is the access token that is currently being used AccessToken string // deviceToken is the device token for this device deviceToken string // TokenType is the type of token tokenType protobuf.PushNotificationRegistration_TokenType // APNTopic is the topic of the apn topic for push notification apnTopic string // randomReader only used for testing so we have deterministic encryption reader io.Reader //messageSender used to send and being notified of messages messageSender *common.MessageSender // registrationLoopQuitChan is a channel to indicate to the registration loop that should be terminating registrationLoopQuitChan chan struct{} // resendingLoopQuitChan is a channel to indicate to the send loop that should be terminating resendingLoopQuitChan chan struct{} quit chan struct{} // registrationSubscriptions is a list of chan of client subscribed to the registration event registrationSubscriptions []chan struct{} // pendingRegistrations is a map of pending registrations. // in theory we should store them in the database, but for now we can keep them in memory at // the cost of having to register multiple times in case the program stops pendingRegistrations map[string]bool } func New(persistence *Persistence, config *Config, sender *common.MessageSender, messagePersistence MessagePersistence) *Client { return &Client{ quit: make(chan struct{}), config: config, messageSender: sender, messagePersistence: messagePersistence, persistence: persistence, pendingRegistrations: make(map[string]bool), reader: rand.Reader, } } func (c *Client) Start() error { if c.messageSender == nil { return errors.New("can't start, missing message sender") } err := c.loadLastPushNotificationRegistration() if err != nil { return err } c.subscribeForMessageEvents() // We start even if push notifications are disabled, as we might // actually be sending an unregister message c.startRegistrationLoop() c.startResendingLoop() return nil } func (c *Client) Offline() { c.stopRegistrationLoop() c.stopResendingLoop() } func (c *Client) Online() { c.startRegistrationLoop() c.startResendingLoop() } func (c *Client) publishOnRegistrationSubscriptions() { // Publish on channels, drop if buffer is full for _, s := range c.registrationSubscriptions { select { case s <- struct{}{}: default: c.config.Logger.Warn("subscription channel full, dropping message") } } } func (c *Client) quitRegistrationSubscriptions() { for _, s := range c.registrationSubscriptions { close(s) } } func (c *Client) Stop() error { close(c.quit) c.stopRegistrationLoop() c.stopResendingLoop() c.quitRegistrationSubscriptions() return nil } // Unregister unregisters from all the servers func (c *Client) Unregister() error { // stop registration loop c.stopRegistrationLoop() c.config.RemoteNotificationsEnabled = false registration := c.buildPushNotificationUnregisterMessage() err := c.saveLastPushNotificationRegistration(registration, nil) if err != nil { return err } // reset servers err = c.resetServers() if err != nil { return err } // and asynchronously register c.startRegistrationLoop() return nil } // Registered returns true if we registered with all the servers func (c *Client) Registered() (bool, error) { servers, err := c.persistence.GetServers() if err != nil { return false, err } for _, s := range servers { if !s.Registered { return false, nil } } return true, nil } func (c *Client) SubscribeToRegistrations() chan struct{} { s := make(chan struct{}, 100) c.registrationSubscriptions = append(c.registrationSubscriptions, s) return s } func (c *Client) GetSentNotification(hashedPublicKey []byte, installationID string, messageID []byte) (*SentNotification, error) { return c.persistence.GetSentNotification(hashedPublicKey, installationID, messageID) } func (c *Client) GetServers() ([]*PushNotificationServer, error) { return c.persistence.GetServers() } func (c *Client) Reregister(options *RegistrationOptions) error { c.config.Logger.Debug("re-registering") if len(c.deviceToken) == 0 { c.config.Logger.Info("no device token, not registering") return nil } if !c.config.RemoteNotificationsEnabled { c.config.Logger.Info("remote notifications not enabled, not registering") return nil } return c.Register(c.deviceToken, c.apnTopic, c.tokenType, options) } // pickDefaultServesr picks n servers at random func (c *Client) pickDefaultServers(servers []*ecdsa.PublicKey) []*ecdsa.PublicKey { // shuffle and pick n at random shuffledServers := make([]*ecdsa.PublicKey, len(servers)) copy(shuffledServers, c.config.DefaultServers) mrand.Seed(time.Now().Unix()) mrand.Shuffle(len(shuffledServers), func(i, j int) { shuffledServers[i], shuffledServers[j] = shuffledServers[j], shuffledServers[i] }) // Take the min not to get an out of bounds slice min := len(c.config.DefaultServers) if min > defaultPushNotificationsServersCount { min = defaultPushNotificationsServersCount } return shuffledServers[:min] } // Register registers with all the servers func (c *Client) Register(deviceToken, apnTopic string, tokenType protobuf.PushNotificationRegistration_TokenType, options *RegistrationOptions) error { // stop registration loop c.stopRegistrationLoop() c.config.RemoteNotificationsEnabled = true // check if we need to fallback on default servers currentServers, err := c.persistence.GetServers() if err != nil { return err } if len(currentServers) == 0 && len(c.config.DefaultServers) != 0 { c.config.Logger.Debug("servers empty, checking default servers") for _, s := range c.pickDefaultServers(c.config.DefaultServers) { err = c.AddPushNotificationsServer(s, ServerTypeDefault) if err != nil { return err } } } // reset servers err = c.resetServers() if err != nil { return err } c.deviceToken = deviceToken c.apnTopic = apnTopic c.tokenType = tokenType registration, err := c.buildPushNotificationRegistrationMessage(options) if err != nil { return err } err = c.saveLastPushNotificationRegistration(registration, options.ContactIDs) if err != nil { return err } c.startRegistrationLoop() return nil } // HandlePushNotificationRegistrationResponse should check whether the response was successful or not, retry if necessary otherwise store the result in the database func (c *Client) HandlePushNotificationRegistrationResponse(publicKey *ecdsa.PublicKey, response *protobuf.PushNotificationRegistrationResponse) error { if response == nil { return nil } c.config.Logger.Debug("received push notification registration response", zap.Any("response", response)) if len(response.RequestId) == 0 { return errors.New("empty requestId") } if !c.pendingRegistrations[hex.EncodeToString(response.RequestId)] { return errors.New("not for one of our requests") } // Not successful ignore for now if !response.Success { return errors.New("response was not successful") } servers, err := c.persistence.GetServersByPublicKey([]*ecdsa.PublicKey{publicKey}) if err != nil { return err } // we haven't registered with this server if len(servers) != 1 { return errors.New("not registered with this server, ignoring") } server := servers[0] server.Registered = true server.RegisteredAt = time.Now().Unix() err = c.persistence.UpsertServer(server) if err != nil { return err } c.publishOnRegistrationSubscriptions() return nil } // processQueryInfo takes info about push notifications and validates them func (c *Client) processQueryInfo(clientPublicKey *ecdsa.PublicKey, serverPublicKey *ecdsa.PublicKey, info *protobuf.PushNotificationQueryInfo) error { // make sure the public key matches if !bytes.Equal(info.PublicKey, common.HashPublicKey(clientPublicKey)) { c.config.Logger.Warn("reply for different key, ignoring") return errors.New("reply for a different key, ignoring") } accessToken := info.AccessToken // the user wants notification from contacts only, try to decrypt the access token to see if we are in their contacts if len(accessToken) == 0 && len(info.AllowedKeyList) != 0 { accessToken = c.handleAllowedKeyList(clientPublicKey, info.AllowedKeyList) } // no luck if len(accessToken) == 0 { c.config.Logger.Debug("not in the allowed key list") return nil } // We check the user has allowed this server to store this particular // access token, otherwise anyone could reply with a fake token // and receive notifications for a user if err := c.handleGrant(clientPublicKey, serverPublicKey, info.Grant, accessToken); err != nil { c.config.Logger.Warn("grant verification failed, ignoring", zap.Error(err)) return err } pushNotificationInfo := &PushNotificationInfo{ PublicKey: clientPublicKey, ServerPublicKey: serverPublicKey, AccessToken: accessToken, InstallationID: info.InstallationId, Version: info.Version, RetrievedAt: time.Now().Unix(), } err := c.persistence.SavePushNotificationInfo([]*PushNotificationInfo{pushNotificationInfo}) if err != nil { c.config.Logger.Error("failed to save push notifications", zap.Error(err)) return err } return nil } // HandlePushNotificationQueryResponse should update the data in the database for a given user func (c *Client) HandlePushNotificationQueryResponse(serverPublicKey *ecdsa.PublicKey, response *protobuf.PushNotificationQueryResponse) error { c.config.Logger.Debug("received push notification query response", zap.Any("response", response)) if response == nil || len(response.Info) == 0 { return errors.New("empty response from the server") } // get the public key associated with this query clientPublicKey, err := c.persistence.GetQueryPublicKey(response.MessageId) if err != nil { c.config.Logger.Error("failed to query client publicKey", zap.Error(err)) return err } if clientPublicKey == nil { c.config.Logger.Debug("query not found") return nil } // process query, make sure to validate grant as coming from the server for _, info := range response.Info { err := c.processQueryInfo(clientPublicKey, serverPublicKey, info) if err != nil { c.config.Logger.Warn("failed to process info", zap.Any("info", info), zap.Error(err)) continue } } return nil } // HandleContactCodeAdvertisement checks if there are any info and process them func (c *Client) HandleContactCodeAdvertisement(clientPublicKey *ecdsa.PublicKey, message *protobuf.ContactCodeAdvertisement) error { if message == nil { return nil } // nothing to do for our own pubkey if common.IsPubKeyEqual(clientPublicKey, &c.config.Identity.PublicKey) { return nil } c.config.Logger.Debug("received contact code advertisement", zap.Any("advertisement", message)) for _, info := range message.PushNotificationInfo { c.config.Logger.Debug("handling push notification query info") serverPublicKey, err := crypto.DecompressPubkey(info.ServerPublicKey) if err != nil { c.config.Logger.Error("could not unmarshal server pubkey", zap.Binary("server-key", info.ServerPublicKey)) return err } err = c.processQueryInfo(clientPublicKey, serverPublicKey, info) if err != nil { return err } } // Save query so that we won't query again to early // NOTE: this is not very accurate as we might fetch an historical message, // prolonging the time that we fetch new info. // Most of the times it should work fine, as if the info are stale they'd be // fetched again because of an error response from the push notification server return c.persistence.SavePushNotificationQuery(clientPublicKey, []byte(uuid.New().String())) } // HandlePushNotificationResponse should set the request as processed func (c *Client) HandlePushNotificationResponse(serverKey *ecdsa.PublicKey, response *protobuf.PushNotificationResponse) error { if response == nil { return nil } messageID := response.MessageId c.config.Logger.Debug("received response for", zap.String("messageID", types.EncodeHex(messageID))) for _, report := range response.Reports { c.config.Logger.Debug("received response", zap.Any("report", report)) err := c.persistence.UpdateNotificationResponse(messageID, report) if err != nil { return err } } // Restart resending loop, in case we need to resend some notifications c.stopResendingLoop() c.startResendingLoop() return nil } func (c *Client) RemovePushNotificationServer(publicKey *ecdsa.PublicKey) error { c.config.Logger.Debug("removing push notification server", zap.Any("public-key", publicKey)) //TODO: this needs implementing. It requires unregistering from the server and // likely invalidate the device token of the user return errors.New("not implemented") } func (c *Client) AddPushNotificationsServer(publicKey *ecdsa.PublicKey, serverType ServerType) error { c.config.Logger.Debug("adding push notifications server", zap.Any("public-key", publicKey)) currentServers, err := c.persistence.GetServers() if err != nil { return err } for _, server := range currentServers { if common.IsPubKeyEqual(server.PublicKey, publicKey) { return errors.New("push notification server already added") } } err = c.persistence.UpsertServer(&PushNotificationServer{ PublicKey: publicKey, Type: serverType, }) if err != nil { return err } if c.config.RemoteNotificationsEnabled { c.startRegistrationLoop() } return nil } func (c *Client) GetPushNotificationInfo(publicKey *ecdsa.PublicKey, installationIDs []string) ([]*PushNotificationInfo, error) { if len(installationIDs) == 0 { return c.persistence.GetPushNotificationInfoByPublicKey(publicKey) } return c.persistence.GetPushNotificationInfo(publicKey, installationIDs) } func (c *Client) Enabled() bool { return c.config.RemoteNotificationsEnabled } func (c *Client) EnableSending() { c.config.SendEnabled = true } func (c *Client) DisableSending() { c.config.SendEnabled = false } func (c *Client) EnablePushNotificationsFromContactsOnly(options *RegistrationOptions) error { c.config.Logger.Debug("enabling push notification from contacts only") c.config.AllowFromContactsOnly = true if c.lastPushNotificationRegistration != nil && c.config.RemoteNotificationsEnabled { c.config.Logger.Debug("re-registering after enabling push notifications from contacts only") return c.Register(c.deviceToken, c.apnTopic, c.tokenType, options) } return nil } func (c *Client) DisablePushNotificationsFromContactsOnly(options *RegistrationOptions) error { c.config.Logger.Debug("disabling push notification from contacts only") c.config.AllowFromContactsOnly = false if c.lastPushNotificationRegistration != nil && c.config.RemoteNotificationsEnabled { c.config.Logger.Debug("re-registering after disabling push notifications from contacts only") return c.Register(c.deviceToken, c.apnTopic, c.tokenType, options) } return nil } func (c *Client) EnablePushNotificationsBlockMentions(options *RegistrationOptions) error { c.config.Logger.Debug("disabling push notifications for mentions") c.config.BlockMentions = true if c.lastPushNotificationRegistration != nil && c.config.RemoteNotificationsEnabled { c.config.Logger.Debug("re-registering after disabling push notifications for mentions") return c.Register(c.deviceToken, c.apnTopic, c.tokenType, options) } return nil } func (c *Client) DisablePushNotificationsBlockMentions(options *RegistrationOptions) error { c.config.Logger.Debug("enabling push notifications for mentions") c.config.BlockMentions = false if c.lastPushNotificationRegistration != nil && c.config.RemoteNotificationsEnabled { c.config.Logger.Debug("re-registering after enabling push notifications for mentions") return c.Register(c.deviceToken, c.apnTopic, c.tokenType, options) } return nil } func encryptAccessToken(plaintext []byte, key []byte, reader io.Reader) ([]byte, error) { c, err := aes.NewCipher(key) if err != nil { return nil, err } gcm, err := cipher.NewGCM(c) if err != nil { return nil, err } nonce := make([]byte, gcm.NonceSize()) if _, err = io.ReadFull(reader, nonce); err != nil { return nil, err } return gcm.Seal(nonce, nonce, plaintext, nil), nil } func (c *Client) encryptRegistration(publicKey *ecdsa.PublicKey, payload []byte) ([]byte, error) { sharedKey, err := c.generateSharedKey(publicKey) if err != nil { return nil, err } return common.Encrypt(payload, sharedKey, c.reader) } func (c *Client) generateSharedKey(publicKey *ecdsa.PublicKey) ([]byte, error) { return ecies.ImportECDSA(c.config.Identity).GenerateShared( ecies.ImportECDSAPublic(publicKey), encryptedPayloadKeyLength, encryptedPayloadKeyLength, ) } // subscribeForMessageEvents subscribes for newly sent/scheduled messages so we can check if we need to send a push notification func (c *Client) subscribeForMessageEvents() { go func() { c.config.Logger.Debug("subscribing for message events") messageEventsSubscription := c.messageSender.SubscribeToMessageEvents() for { select { case m, more := <-messageEventsSubscription: if !more { c.config.Logger.Debug("no more message events, quitting") return } switch m.Type { case common.MessageScheduled: c.config.Logger.Debug("handling message scheduled") if err := c.handleMessageScheduled(m); err != nil { c.config.Logger.Error("failed to handle message", zap.Error(err)) } case common.MessageSent: c.config.Logger.Debug("handling message sent") if err := c.handleMessageSent(m); err != nil { c.config.Logger.Error("failed to handle message", zap.Error(err)) } default: c.config.Logger.Warn("message event type not supported") } case <-c.quit: return } } }() } // loadLastPushNotificationRegistration loads from the database the last registration func (c *Client) loadLastPushNotificationRegistration() error { lastRegistration, lastContactIDs, err := c.persistence.GetLastPushNotificationRegistration() if err != nil { return err } if lastRegistration == nil { lastRegistration = &protobuf.PushNotificationRegistration{} } c.lastContactIDs = lastContactIDs c.lastPushNotificationRegistration = lastRegistration c.deviceToken = lastRegistration.DeviceToken c.apnTopic = lastRegistration.ApnTopic c.tokenType = lastRegistration.TokenType return nil } func (c *Client) stopRegistrationLoop() { // stop old registration loop if c.registrationLoopQuitChan != nil { close(c.registrationLoopQuitChan) c.registrationLoopQuitChan = nil } } func (c *Client) stopResendingLoop() { // stop old registration loop if c.resendingLoopQuitChan != nil { close(c.resendingLoopQuitChan) c.resendingLoopQuitChan = nil } } func (c *Client) startRegistrationLoop() { c.stopRegistrationLoop() c.registrationLoopQuitChan = make(chan struct{}) go func() { err := c.registrationLoop() if err != nil { c.config.Logger.Error("registration loop exited with an error", zap.Error(err)) } }() } func (c *Client) startResendingLoop() { c.stopResendingLoop() c.resendingLoopQuitChan = make(chan struct{}) go func() { err := c.resendingLoop() if err != nil { c.config.Logger.Error("resending loop exited with an error", zap.Error(err)) } }() } // queryNotificationInfo will block and query for the client token, if force is set it // will ignore the cool off period func (c *Client) queryNotificationInfo(publicKey *ecdsa.PublicKey, force bool) error { c.config.Logger.Debug("retrieving queried at") // Check if we queried recently queriedAt, err := c.persistence.GetQueriedAt(publicKey) if err != nil { c.config.Logger.Error("failed to retrieve queried at", zap.Error(err)) return err } c.config.Logger.Debug("checking if querying necessary") // Naively query again if too much time has passed. // Here it might not be necessary if force || time.Now().Unix()-queriedAt > staleQueryTimeInSeconds { c.config.Logger.Debug("querying info") err := c.queryPushNotificationInfo(publicKey) if err != nil { c.config.Logger.Error("could not query pn info", zap.Error(err)) return err } // This is just horrible, but for now will do, // the issue is that we don't really know how long it will // take to reply, as there might be multiple servers // replying to us. // The only time we are 100% certain that we can proceed is // when we have non-stale info for each device, but // most devices are not going to be registered, so we'd still // have to wait the maximum amount of time allowed. // A better way to handle this is to set a maximum timer of say // 3 seconds, but act at a tick every 200ms. // That way we still are able to batch multiple push notifications // but we don't have to wait every time 3 seconds, which is wasteful // This probably will have to be addressed before released time.Sleep(3 * time.Second) } return nil } // handleMessageSent is called every time a message is sent func (c *Client) handleMessageSent(e *common.MessageEvent) error { sentMessage := e.SentMessage // Ignore if we are not sending notifications if !c.config.SendEnabled { return nil } // check if it's for one of our devices, do nothing in that case if e.Recipient != nil && common.IsPubKeyEqual(e.Recipient, &c.config.Identity.PublicKey) { return nil } if sentMessage.PublicKey == nil { return c.handlePublicMessageSent(sentMessage) } return c.handleDirectMessageSent(sentMessage) } // saving to the database might happen after we fetch the message, so we retry // for a reasonable amount of time before giving up func (c *Client) getMessage(messageID string) (*common.Message, error) { retries := 0 for retries < 10 { message, err := c.messagePersistence.MessageByID(messageID) if err == common.ErrRecordNotFound { retries++ time.Sleep(300 * time.Millisecond) continue } else if err != nil { return nil, err } return message, nil } return nil, common.ErrRecordNotFound } // handlePublicMessageSent handles public messages, we notify only on mentions func (c *Client) handlePublicMessageSent(sentMessage *common.SentMessage) error { // We always expect a single message, as we never batch them if len(sentMessage.MessageIDs) != 1 { return errors.New("batched public messages not handled") } messageID := sentMessage.MessageIDs[0] c.config.Logger.Debug("handling public messages", zap.Binary("messageID", messageID)) tracked, err := c.persistence.TrackedMessage(messageID) if err != nil { return err } if !tracked { c.config.Logger.Debug("messageID not tracked, nothing to do", zap.Binary("messageID", messageID)) } c.config.Logger.Debug("messageID tracked", zap.Binary("messageID", messageID)) message, err := c.getMessage(types.EncodeHex(messageID)) if err != nil { c.config.Logger.Error("could not retrieve message", zap.Error(err)) } // This might happen if the user deleted their messages for example if message == nil { c.config.Logger.Warn("message not retrieved") return nil } c.config.Logger.Debug("message found", zap.Binary("messageID", messageID)) for _, pkString := range message.Mentions { c.config.Logger.Debug("handling mention", zap.String("publickey", pkString)) pubkeyBytes, err := types.DecodeHex(pkString) if err != nil { return err } publicKey, err := crypto.UnmarshalPubkey(pubkeyBytes) if err != nil { return err } // we use a synthetic installationID for mentions, as all devices need to be notified shouldNotify, err := c.shouldNotifyOn(publicKey, mentionInstallationID, messageID) if err != nil { return err } c.config.Logger.Debug("should no mention", zap.Any("publickey", shouldNotify)) // we send the notifications and return the info of the devices notified infos, err := c.SendNotification(publicKey, nil, messageID, message.LocalChatID, protobuf.PushNotification_MENTION) if err != nil { return err } // mark message as sent so we don't notify again for _, i := range infos { c.config.Logger.Debug("marking as sent ", zap.Binary("mid", messageID), zap.String("id", i.InstallationID)) if err := c.notifiedOn(publicKey, i.InstallationID, messageID, message.LocalChatID, protobuf.PushNotification_MESSAGE); err != nil { return err } } } return nil } // handleDirectMessageSent handles one to ones and private group chat messages // It will check if we need to notify on the message, and if so it will try to // dispatch a push notification messages might be batched, if coming // from datasync for example. func (c *Client) handleDirectMessageSent(sentMessage *common.SentMessage) error { c.config.Logger.Debug("handling direct messages", zap.Any("messageIDs", sentMessage.MessageIDs)) publicKey := sentMessage.PublicKey // Collect the messageIDs we want to notify on var trackedMessageIDs [][]byte for _, messageID := range sentMessage.MessageIDs { tracked, err := c.persistence.TrackedMessage(messageID) if err != nil { return err } if tracked { trackedMessageIDs = append(trackedMessageIDs, messageID) } } // Nothing to do if len(trackedMessageIDs) == 0 { c.config.Logger.Debug("nothing to do for", zap.Any("messageIDs", sentMessage.MessageIDs)) return nil } // sendToAllDevices indicates whether the message has been sent using public key encryption only // i.e not through the double ratchet. In that case, any device will have received it. sendToAllDevices := len(sentMessage.Spec.Installations) == 0 var installationIDs []string anyActionableMessage := sendToAllDevices // Check if we should be notifiying those installations for _, messageID := range trackedMessageIDs { for _, installation := range sentMessage.Spec.Installations { installationID := installation.ID shouldNotify, err := c.shouldNotifyOn(publicKey, installationID, messageID) if err != nil { return err } if shouldNotify { anyActionableMessage = true installationIDs = append(installationIDs, installation.ID) } } } // Is there anything we should be notifying on? if !anyActionableMessage { c.config.Logger.Debug("no actionable installation IDs") return nil } c.config.Logger.Debug("actionable messages", zap.Any("messageIDs", trackedMessageIDs), zap.Any("installation-ids", installationIDs)) // Get message to check chatID. Again we use the first message for simplicity, but we should send one for each chatID. Messages though are very rarely batched. message, err := c.getMessage(types.EncodeHex(trackedMessageIDs[0])) if err != nil { return err } // This is not the prettiest. // because chatIDs are asymettric, we need to check if it's a one-to-one message or a group chat message. // to do that we fingerprint the chatID. // If it's a public key, we use our own public key as chatID, which correspond to the chatID used by the other peer // otherwise we use the group chat ID var chatID string if len(message.ChatId) == oneToOneChatIDLength { chatID = types.EncodeHex(crypto.FromECDSAPub(&c.config.Identity.PublicKey)) } else { // this is a group chat chatID = message.ChatId } // we send the notifications and return the info of the devices notified infos, err := c.SendNotification(publicKey, installationIDs, trackedMessageIDs[0], chatID, protobuf.PushNotification_MESSAGE) if err != nil { return err } // mark message as sent so we don't notify again for _, i := range infos { for _, messageID := range trackedMessageIDs { c.config.Logger.Debug("marking as sent ", zap.Binary("mid", messageID), zap.String("id", i.InstallationID)) if err := c.notifiedOn(publicKey, i.InstallationID, messageID, chatID, protobuf.PushNotification_MESSAGE); err != nil { return err } } } return nil } // handleMessageScheduled keeps track of the message to make sure we notify on it func (c *Client) handleMessageScheduled(e *common.MessageEvent) error { message := e.RawMessage if !message.SendPushNotification { return nil } // check if it's for one of our devices, do nothing in that case if e.Recipient != nil && common.IsPubKeyEqual(e.Recipient, &c.config.Identity.PublicKey) { return nil } messageID, err := types.DecodeHex(message.ID) if err != nil { return err } return c.persistence.TrackPushNotification(message.LocalChatID, messageID) } // shouldNotifyOn check whether we should notify a particular public-key/installation-id/message-id combination func (c *Client) shouldNotifyOn(publicKey *ecdsa.PublicKey, installationID string, messageID []byte) (bool, error) { if publicKey != nil && common.IsPubKeyEqual(publicKey, &c.config.Identity.PublicKey) { return false, nil } if len(installationID) == 0 { return c.persistence.ShouldSendNotificationToAllInstallationIDs(publicKey, messageID) } return c.persistence.ShouldSendNotificationFor(publicKey, installationID, messageID) } // notifiedOn marks a combination of publickey/installationid/messageID/chatID/type as notified func (c *Client) notifiedOn(publicKey *ecdsa.PublicKey, installationID string, messageID []byte, chatID string, notificationType protobuf.PushNotification_PushNotificationType) error { return c.persistence.UpsertSentNotification(&SentNotification{ PublicKey: publicKey, LastTriedAt: time.Now().Unix(), InstallationID: installationID, MessageID: messageID, ChatID: chatID, NotificationType: notificationType, }) } func (c *Client) chatIDsHashes(chatIDs []string) [][]byte { var mutedChatListHashes [][]byte for _, chatID := range chatIDs { mutedChatListHashes = append(mutedChatListHashes, common.Shake256([]byte(chatID))) } return mutedChatListHashes } func (c *Client) encryptToken(publicKey *ecdsa.PublicKey, token []byte) ([]byte, error) { sharedKey, err := ecies.ImportECDSA(c.config.Identity).GenerateShared( ecies.ImportECDSAPublic(publicKey), accessTokenKeyLength, accessTokenKeyLength, ) if err != nil { return nil, err } encryptedToken, err := encryptAccessToken(token, sharedKey, c.reader) if err != nil { return nil, err } return encryptedToken, nil } func (c *Client) decryptToken(publicKey *ecdsa.PublicKey, token []byte) ([]byte, error) { sharedKey, err := ecies.ImportECDSA(c.config.Identity).GenerateShared( ecies.ImportECDSAPublic(publicKey), accessTokenKeyLength, accessTokenKeyLength, ) if err != nil { return nil, err } decryptedToken, err := common.Decrypt(token, sharedKey) if err != nil { return nil, err } return decryptedToken, nil } // allowedKeyList builds up a list of encrypted tokens, used for registering with the server func (c *Client) allowedKeyList(token []byte, contactIDs []*ecdsa.PublicKey) ([][]byte, error) { // If we allow everyone, don't set the list if !c.config.AllowFromContactsOnly { return nil, nil } var encryptedTokens [][]byte for _, publicKey := range contactIDs { encryptedToken, err := c.encryptToken(publicKey, token) if err != nil { return nil, err } encryptedTokens = append(encryptedTokens, encryptedToken) } return encryptedTokens, nil } // getToken checks if we need to refresh the token // and return a new one in that case. A token is refreshed only if it's not set // or if a contact has been removed func (c *Client) getToken(contactIDs []*ecdsa.PublicKey) string { if c.lastPushNotificationRegistration == nil || len(c.lastPushNotificationRegistration.AccessToken) == 0 || c.shouldRefreshToken(c.lastContactIDs, contactIDs, c.lastPushNotificationRegistration.AllowFromContactsOnly, c.config.AllowFromContactsOnly) { c.config.Logger.Info("refreshing access token") return uuid.New().String() } return c.lastPushNotificationRegistration.AccessToken } func (c *Client) getVersion() uint64 { if c.lastPushNotificationRegistration == nil { return 1 } return c.lastPushNotificationRegistration.Version + 1 } func (c *Client) buildPushNotificationRegistrationMessage(options *RegistrationOptions) (*protobuf.PushNotificationRegistration, error) { token := c.getToken(options.ContactIDs) allowedKeyList, err := c.allowedKeyList([]byte(token), options.ContactIDs) if err != nil { return nil, err } return &protobuf.PushNotificationRegistration{ AccessToken: token, TokenType: c.tokenType, ApnTopic: c.apnTopic, Version: c.getVersion(), InstallationId: c.config.InstallationID, DeviceToken: c.deviceToken, AllowFromContactsOnly: c.config.AllowFromContactsOnly, Enabled: c.config.RemoteNotificationsEnabled, BlockedChatList: c.chatIDsHashes(options.BlockedChatIDs), BlockMentions: c.config.BlockMentions, AllowedMentionsChatList: c.chatIDsHashes(options.PublicChatIDs), AllowedKeyList: allowedKeyList, MutedChatList: c.chatIDsHashes(options.MutedChatIDs), }, nil } func (c *Client) buildPushNotificationUnregisterMessage() *protobuf.PushNotificationRegistration { options := &protobuf.PushNotificationRegistration{ Version: c.getVersion(), InstallationId: c.config.InstallationID, Unregister: true, } return options } // shouldRefreshToken tells us whether we should create a new token, // that's only necessary when a contact is removed // or allowFromContactsOnly is enabled. // In both cases we want to invalidate any existing token func (c *Client) shouldRefreshToken(oldContactIDs, newContactIDs []*ecdsa.PublicKey, oldAllowFromContactsOnly, newAllowFromContactsOnly bool) bool { // Check if allowFromContactsOnly has just been enabled if !oldAllowFromContactsOnly && newAllowFromContactsOnly { return true } newContactIDsMap := make(map[string]bool) for _, pk := range newContactIDs { newContactIDsMap[types.EncodeHex(crypto.FromECDSAPub(pk))] = true } for _, pk := range oldContactIDs { if ok := newContactIDsMap[types.EncodeHex(crypto.FromECDSAPub(pk))]; !ok { return true } } return false } func nextServerRetry(server *PushNotificationServer) int64 { return server.LastRetriedAt + RegistrationBackoffTime*server.RetryCount*int64(math.Exp2(float64(server.RetryCount))) } func nextPushNotificationRetry(pn *SentNotification) int64 { return pn.LastTriedAt + pushNotificationBackoffTime*pn.RetryCount*int64(math.Exp2(float64(pn.RetryCount))) } // We calculate if it's too early to retry, by exponentially backing off func shouldRetryRegisteringWithServer(server *PushNotificationServer) bool { return time.Now().Unix() >= nextServerRetry(server) } // We calculate if it's too early to retry, by exponentially backing off func shouldRetryPushNotification(pn *SentNotification) bool { if pn.RetryCount > maxPushNotificationRetries { return false } return time.Now().Unix() >= nextPushNotificationRetry(pn) } func (c *Client) resetServers() error { servers, err := c.persistence.GetServers() if err != nil { return err } for _, server := range servers { // Reset server registration data server.Registered = false server.RegisteredAt = 0 server.RetryCount = 0 server.LastRetriedAt = time.Now().Unix() server.AccessToken = "" if err := c.persistence.UpsertServer(server); err != nil { return err } } return nil } // registerWithServer will register with a push notification server. This will use // the user identity key for dispatching, as the content is in any case signed, so identity needs to be revealed. func (c *Client) registerWithServer(registration *protobuf.PushNotificationRegistration, server *PushNotificationServer) error { // reset server registration data server.Registered = false server.RegisteredAt = 0 server.RetryCount++ server.LastRetriedAt = time.Now().Unix() server.AccessToken = registration.AccessToken // save if err := c.persistence.UpsertServer(server); err != nil { return err } // build grant for this specific server grant, err := c.buildGrantSignature(server.PublicKey, registration.AccessToken) if err != nil { c.config.Logger.Error("failed to build grant", zap.Error(err)) return err } registration.Grant = grant // marshal message marshaledRegistration, err := proto.Marshal(registration) if err != nil { return err } // encrypt and dispatch message encryptedRegistration, err := c.encryptRegistration(server.PublicKey, marshaledRegistration) if err != nil { return err } rawMessage := common.RawMessage{ Payload: encryptedRegistration, MessageType: protobuf.ApplicationMetadataMessage_PUSH_NOTIFICATION_REGISTRATION, // We send on personal topic to avoid a lot of traffic on the partitioned topic SendOnPersonalTopic: true, SkipEncryptionLayer: true, } _, err = c.messageSender.SendPrivate(context.Background(), server.PublicKey, &rawMessage) if err != nil { return err } c.pendingRegistrations[hex.EncodeToString(common.Shake256(encryptedRegistration))] = true return nil } // SendNotification sends an actual notification to the push notification server. // the notification is sent using an ephemeral key to shield the real identity of the sender func (c *Client) SendNotification(publicKey *ecdsa.PublicKey, installationIDs []string, messageID []byte, chatID string, notificationType protobuf.PushNotification_PushNotificationType) ([]*PushNotificationInfo, error) { if common.IsPubKeyEqual(publicKey, &c.config.Identity.PublicKey) { return nil, nil } // get latest push notification infos err := c.queryNotificationInfo(publicKey, false) if err != nil { return nil, err } c.config.Logger.Debug("queried info") // retrieve info from the database info, err := c.GetPushNotificationInfo(publicKey, installationIDs) if err != nil { c.config.Logger.Error("could not get pn info", zap.Error(err)) return nil, err } // naively dispatch to the first server for now // push notifications are only retried for now if a WRONG_TOKEN response is returned. // we should also retry if no response at all is received after a timeout. // also we send a single notification for multiple message ids, need to check with UI what's the desired behavior // shuffle so we don't hit the same servers all the times // NOTE: here's is a tradeoff, ideally we want to randomly pick a server, // but hit the same servers for batched notifications, for now naively // hit a random server mrand.Seed(time.Now().Unix()) mrand.Shuffle(len(info), func(i, j int) { info[i], info[j] = info[j], info[i] }) installationIDsMap := make(map[string]bool) // one info per installation id, grouped by server actionableInfos := make(map[string][]*PushNotificationInfo) for _, i := range info { if !installationIDsMap[i.InstallationID] { serverKey := hex.EncodeToString(crypto.CompressPubkey(i.ServerPublicKey)) actionableInfos[serverKey] = append(actionableInfos[serverKey], i) installationIDsMap[i.InstallationID] = true } } c.config.Logger.Debug("actionable info", zap.Int("count", len(actionableInfos))) ephemeralKey, err := c.messageSender.GetEphemeralKey() if err != nil { return nil, err } var actionedInfo []*PushNotificationInfo for _, infos := range actionableInfos { var pushNotifications []*protobuf.PushNotification for _, i := range infos { pushNotifications = append(pushNotifications, &protobuf.PushNotification{ Type: notificationType, // For now we set the ChatID to our own identity key, this will work fine for blocked users // and muted 1-to-1 chats, but not for group chats. ChatId: common.Shake256([]byte(chatID)), Author: common.Shake256([]byte(types.EncodeHex(crypto.FromECDSAPub(&c.config.Identity.PublicKey)))), AccessToken: i.AccessToken, PublicKey: common.HashPublicKey(publicKey), InstallationId: i.InstallationID, }) } request := &protobuf.PushNotificationRequest{ MessageId: messageID, Requests: pushNotifications, } serverPublicKey := infos[0].ServerPublicKey payload, err := proto.Marshal(request) if err != nil { return nil, err } rawMessage := common.RawMessage{ Payload: payload, Sender: ephemeralKey, // we skip encryption as we don't want to save any key material // for an ephemeral key, no need to use pfs as these are throw away keys SkipEncryptionLayer: true, MessageType: protobuf.ApplicationMetadataMessage_PUSH_NOTIFICATION_REQUEST, } _, err = c.messageSender.SendPrivate(context.Background(), serverPublicKey, &rawMessage) if err != nil { return nil, err } actionedInfo = append(actionedInfo, infos...) } return actionedInfo, nil } func (c *Client) resendNotification(pn *SentNotification) error { c.config.Logger.Debug("resending notification") pn.RetryCount++ pn.LastTriedAt = time.Now().Unix() err := c.persistence.UpsertSentNotification(pn) if err != nil { c.config.Logger.Error("failed to upsert notification", zap.Error(err)) return err } // re-fetch push notification info err = c.queryNotificationInfo(pn.PublicKey, true) if err != nil { c.config.Logger.Error("failed to query notification info", zap.Error(err)) return err } if err != nil { c.config.Logger.Error("could not get pn info", zap.Error(err)) return err } _, err = c.SendNotification(pn.PublicKey, []string{pn.InstallationID}, pn.MessageID, pn.ChatID, pn.NotificationType) return err } // resendingLoop is a loop that is running when push notifications need to be resent, it only runs when needed, it will quit if no work is necessary. func (c *Client) resendingLoop() error { for { c.config.Logger.Debug("running resending loop") var lowestNextRetry int64 // fetch retriable notifications retriableNotifications, err := c.persistence.GetRetriablePushNotifications() if err != nil { c.config.Logger.Error("failed retrieving notifications, quitting resending loop", zap.Error(err)) return err } if len(retriableNotifications) == 0 { c.config.Logger.Debug("no retriable notifications, quitting") return nil } c.config.Logger.Debug("have some retriable notifications", zap.Int("retryable-notifications", len(retriableNotifications))) for _, pn := range retriableNotifications { // check if we should retry the notification if shouldRetryPushNotification(pn) { c.config.Logger.Debug("retrying pn") err := c.resendNotification(pn) if err != nil { return err } } // set the lowest next retry if necessary nextRetry := nextPushNotificationRetry(pn) if lowestNextRetry == 0 || nextRetry < lowestNextRetry { lowestNextRetry = nextRetry } } nextRetry := lowestNextRetry - time.Now().Unix() // Give some room, sleep at least a second if nextRetry < 1 { nextRetry = 1 } // how long should we sleep for? waitFor := time.Duration(nextRetry) select { case <-time.After(waitFor * time.Second): case <-c.resendingLoopQuitChan: return nil } } } // registrationLoop is a loop that is running when we need to register with a push notification server, it only runs when needed, it will quit if no work is necessary. func (c *Client) registrationLoop() error { if c.lastPushNotificationRegistration == nil { return nil } for { c.config.Logger.Debug("running registration loop") servers, err := c.persistence.GetServers() if err != nil { c.config.Logger.Error("failed retrieving servers, quitting registration loop", zap.Error(err)) return err } if len(servers) == 0 { c.config.Logger.Debug("nothing to do, quitting registration loop") return nil } var nonRegisteredServers []*PushNotificationServer for _, server := range servers { if !server.Registered && server.RetryCount < maxRegistrationRetries { nonRegisteredServers = append(nonRegisteredServers, server) } } if len(nonRegisteredServers) == 0 { c.config.Logger.Debug("registered with all servers, quitting registration loop") return nil } c.config.Logger.Debug("Trying to register with", zap.Int("servers", len(nonRegisteredServers))) var lowestNextRetry int64 for _, server := range nonRegisteredServers { if shouldRetryRegisteringWithServer(server) { c.config.Logger.Debug("registering with server", zap.Any("server", server)) err := c.registerWithServer(c.lastPushNotificationRegistration, server) if err != nil { return err } } nextRetry := nextServerRetry(server) if lowestNextRetry == 0 || nextRetry < lowestNextRetry { lowestNextRetry = nextRetry } } nextRetry := lowestNextRetry - time.Now().Unix() waitFor := time.Duration(nextRetry) c.config.Logger.Debug("Waiting for", zap.Any("wait for", waitFor)) select { case <-time.After(waitFor * time.Second): case <-c.registrationLoopQuitChan: return nil } } } func (c *Client) saveLastPushNotificationRegistration(registration *protobuf.PushNotificationRegistration, contactIDs []*ecdsa.PublicKey) error { // stop registration loop c.stopRegistrationLoop() err := c.persistence.SaveLastPushNotificationRegistration(registration, contactIDs) if err != nil { return err } c.lastPushNotificationRegistration = registration c.lastContactIDs = contactIDs return nil } // buildGrantSignatureMaterial builds a grant for a specific server. // We use 3 components: // 1) The client public key. Not sure this applies to our signature scheme, but best to be conservative. https://crypto.stackexchange.com/questions/15538/given-a-message-and-signature-find-a-public-key-that-makes-the-signature-valid // 2) The server public key // 3) The access token // By verifying this signature, a client can trust the server was instructed to store this access token. func (c *Client) buildGrantSignatureMaterial(clientPublicKey *ecdsa.PublicKey, serverPublicKey *ecdsa.PublicKey, accessToken string) []byte { var signatureMaterial []byte signatureMaterial = append(signatureMaterial, crypto.CompressPubkey(clientPublicKey)...) signatureMaterial = append(signatureMaterial, crypto.CompressPubkey(serverPublicKey)...) signatureMaterial = append(signatureMaterial, []byte(accessToken)...) return crypto.Keccak256(signatureMaterial) } func (c *Client) buildGrantSignature(serverPublicKey *ecdsa.PublicKey, accessToken string) ([]byte, error) { signatureMaterial := c.buildGrantSignatureMaterial(&c.config.Identity.PublicKey, serverPublicKey, accessToken) return crypto.Sign(signatureMaterial, c.config.Identity) } func (c *Client) handleGrant(clientPublicKey *ecdsa.PublicKey, serverPublicKey *ecdsa.PublicKey, grant []byte, accessToken string) error { signatureMaterial := c.buildGrantSignatureMaterial(clientPublicKey, serverPublicKey, accessToken) extractedPublicKey, err := crypto.SigToPub(signatureMaterial, grant) if err != nil { return err } if !common.IsPubKeyEqual(clientPublicKey, extractedPublicKey) { return errors.New("invalid grant") } return nil } // handleAllowedKeyList will try to decrypt a token from the list, to see if we are allowed to send push notification to a given user func (c *Client) handleAllowedKeyList(publicKey *ecdsa.PublicKey, allowedKeyList [][]byte) string { c.config.Logger.Debug("handling allowed key list") for _, encryptedToken := range allowedKeyList { token, err := c.decryptToken(publicKey, encryptedToken) if err != nil { c.config.Logger.Warn("could not decrypt token", zap.Error(err)) continue } c.config.Logger.Debug("decrypted token") return string(token) } return "" } func (c *Client) MyPushNotificationQueryInfo() ([]*protobuf.PushNotificationQueryInfo, error) { // Nothing to do if c.lastPushNotificationRegistration == nil || c.lastPushNotificationRegistration.Unregister { return nil, nil } var response []*protobuf.PushNotificationQueryInfo servers, err := c.persistence.GetServers() if err != nil { return nil, err } for _, server := range servers { // ignore non-registered servers if !server.Registered { continue } // build grant for this specific server grant, err := c.buildGrantSignature(server.PublicKey, c.lastPushNotificationRegistration.AccessToken) if err != nil { c.config.Logger.Error("failed to build grant", zap.Error(err)) return nil, err } queryInfo := &protobuf.PushNotificationQueryInfo{ InstallationId: c.config.InstallationID, // is this the right key? PublicKey: common.HashPublicKey(&c.config.Identity.PublicKey), Version: c.lastPushNotificationRegistration.Version, Grant: grant, ServerPublicKey: crypto.CompressPubkey(server.PublicKey), } if c.lastPushNotificationRegistration.AllowFromContactsOnly { queryInfo.AllowedKeyList = c.lastPushNotificationRegistration.AllowedKeyList } else { queryInfo.AccessToken = c.lastPushNotificationRegistration.AccessToken } response = append(response, queryInfo) } return response, nil } // queryPushNotificationInfo sends a message to any server who has the given user registered. // it uses an ephemeral key so the identity of the client querying is not disclosed func (c *Client) queryPushNotificationInfo(publicKey *ecdsa.PublicKey) error { hashedPublicKey := common.HashPublicKey(publicKey) query := &protobuf.PushNotificationQuery{ PublicKeys: [][]byte{hashedPublicKey}, } encodedMessage, err := proto.Marshal(query) if err != nil { return err } ephemeralKey, err := c.messageSender.GetEphemeralKey() if err != nil { return err } rawMessage := common.RawMessage{ Payload: encodedMessage, Sender: ephemeralKey, // we don't want to wrap in an encryption layer message SkipEncryptionLayer: true, MessageType: protobuf.ApplicationMetadataMessage_PUSH_NOTIFICATION_QUERY, } // this is the topic of message encodedPublicKey := hex.EncodeToString(hashedPublicKey) messageID, err := c.messageSender.SendPublic(context.Background(), encodedPublicKey, rawMessage) if err != nil { return err } return c.persistence.SavePushNotificationQuery(publicKey, messageID) }