package signal import ( "github.com/status-im/status-go/multiaccounts" "github.com/status-im/status-go/multiaccounts/settings" ) const ( // EventNodeStarted is triggered when underlying node is started EventNodeStarted = "node.started" // EventNodeReady is triggered when underlying node is fully ready // (consider backend to be fully registered) EventNodeReady = "node.ready" // EventNodeStopped is triggered when underlying node is fully stopped EventNodeStopped = "node.stopped" // EventNodeCrashed is triggered when node crashes EventNodeCrashed = "node.crashed" // EventChainDataRemoved is triggered when node's chain data is removed EventChainDataRemoved = "chaindata.removed" // EventLoggedIn is once node was injected with user account and ready to be used. EventLoggedIn = "node.login" ) // NodeCrashEvent is special kind of error, used to report node crashes type NodeCrashEvent struct { Error string `json:"error"` } // NodeLoginEvent returns the result of the login event type NodeLoginEvent struct { Error string `json:"error,omitempty"` Settings *settings.Settings `json:"settings,omitempty"` Account *multiaccounts.Account `json:"account,omitempty"` } // SendNodeCrashed emits a signal when status node has crashed, and // provides error description. func SendNodeCrashed(err error) { send(EventNodeCrashed, NodeCrashEvent{ Error: err.Error(), }) } // SendNodeStarted emits a signal when status node has just started (but not // finished startup yet). func SendNodeStarted() { send(EventNodeStarted, nil) } // SendNodeReady emits a signal when status node has started and successfully // completed startup. func SendNodeReady() { send(EventNodeReady, nil) } // SendNodeStopped emits a signal when underlying node has stopped. func SendNodeStopped() { send(EventNodeStopped, nil) } // SendChainDataRemoved emits a signal when node's chain data has been removed. func SendChainDataRemoved() { send(EventChainDataRemoved, nil) } func SendLoggedIn(account *multiaccounts.Account, settings *settings.Settings, err error) { event := NodeLoginEvent{Settings: settings, Account: account} if err != nil { event.Error = err.Error() } send(EventLoggedIn, event) }