package main // #include import "C" import ( "encoding/json" "fmt" "os" "unsafe" "github.com/NaySoftware/go-fcm" "github.com/ethereum/go-ethereum/log" "github.com/status-im/status-go/api" "github.com/status-im/status-go/logutils" "github.com/status-im/status-go/params" "github.com/status-im/status-go/profiling" "github.com/status-im/status-go/services/personal" "github.com/status-im/status-go/services/typeddata" "github.com/status-im/status-go/signal" "github.com/status-im/status-go/transactions" "gopkg.in/go-playground/validator.v9" ) // All general log messages in this package should be routed through this logger. var logger = log.New("package", "status-go/lib") //StartNode - start Status node //export StartNode func StartNode(configJSON *C.char) *C.char { config, err := params.NewConfigFromJSON(C.GoString(configJSON)) if err != nil { return makeJSONResponse(err) } if err := logutils.OverrideRootLog(config.LogEnabled, config.LogLevel, config.LogFile, false); err != nil { return makeJSONResponse(err) } api.RunAsync(func() error { return statusBackend.StartNode(config) }) return makeJSONResponse(nil) } //StopNode - stop status node //export StopNode func StopNode() *C.char { api.RunAsync(statusBackend.StopNode) return makeJSONResponse(nil) } // Create an X3DH bundle //export CreateContactCode func CreateContactCode() *C.char { bundle, err := statusBackend.CreateContactCode() if err != nil { return makeJSONResponse(err) } cstr := C.CString(bundle) return cstr } //export ProcessContactCode func ProcessContactCode(bundleString *C.char) *C.char { err := statusBackend.ProcessContactCode(C.GoString(bundleString)) if err != nil { return makeJSONResponse(err) } return nil } //export ExtractIdentityFromContactCode func ExtractIdentityFromContactCode(bundleString *C.char) *C.char { bundle := C.GoString(bundleString) identity, err := statusBackend.ExtractIdentityFromContactCode(bundle) if err != nil { return makeJSONResponse(err) } if err := statusBackend.ProcessContactCode(bundle); err != nil { return makeJSONResponse(err) } data, err := json.Marshal(struct { Identity string `json:"identity"` }{Identity: identity}) if err != nil { return makeJSONResponse(err) } return C.CString(string(data)) } // ExtractGroupMembershipSignatures extract public keys from tuples of content/signature //export ExtractGroupMembershipSignatures func ExtractGroupMembershipSignatures(signaturePairsStr *C.char) *C.char { var signaturePairs [][2]string if err := json.Unmarshal([]byte(C.GoString(signaturePairsStr)), &signaturePairs); err != nil { return makeJSONResponse(err) } identities, err := statusBackend.ExtractGroupMembershipSignatures(signaturePairs) if err != nil { return makeJSONResponse(err) } data, err := json.Marshal(struct { Identities []string `json:"identities"` }{Identities: identities}) if err != nil { return makeJSONResponse(err) } return C.CString(string(data)) } // Sign signs a string containing group membership information //export SignGroupMembership func SignGroupMembership(content *C.char) *C.char { signature, err := statusBackend.SignGroupMembership(C.GoString(content)) if err != nil { return makeJSONResponse(err) } data, err := json.Marshal(struct { Signature string `json:"signature"` }{Signature: signature}) if err != nil { return makeJSONResponse(err) } return C.CString(string(data)) } // EnableInstallation enables an installation for multi-device sync. //export EnableInstallation func EnableInstallation(installationID *C.char) *C.char { err := statusBackend.EnableInstallation(C.GoString(installationID)) if err != nil { return makeJSONResponse(err) } data, err := json.Marshal(struct { Response string `json:"response"` }{Response: "ok"}) if err != nil { return makeJSONResponse(err) } return C.CString(string(data)) } // DisableInstallation disables an installation for multi-device sync. //export DisableInstallation func DisableInstallation(installationID *C.char) *C.char { err := statusBackend.DisableInstallation(C.GoString(installationID)) if err != nil { return makeJSONResponse(err) } data, err := json.Marshal(struct { Response string `json:"response"` }{Response: "ok"}) if err != nil { return makeJSONResponse(err) } return C.CString(string(data)) } //ValidateNodeConfig validates config for status node //export ValidateNodeConfig func ValidateNodeConfig(configJSON *C.char) *C.char { var resp APIDetailedResponse _, err := params.NewConfigFromJSON(C.GoString(configJSON)) // Convert errors to APIDetailedResponse switch err := err.(type) { case validator.ValidationErrors: resp = APIDetailedResponse{ Message: "validation: validation failed", FieldErrors: make([]APIFieldError, len(err)), } for i, ve := range err { resp.FieldErrors[i] = APIFieldError{ Parameter: ve.Namespace(), Errors: []APIError{ { Message: fmt.Sprintf("field validation failed on the '%s' tag", ve.Tag()), }, }, } } case error: resp = APIDetailedResponse{ Message: fmt.Sprintf("validation: %s", err.Error()), } case nil: resp = APIDetailedResponse{ Status: true, } } respJSON, err := json.Marshal(resp) if err != nil { return makeJSONResponse(err) } return C.CString(string(respJSON)) } //ResetChainData remove chain data from data directory //export ResetChainData func ResetChainData() *C.char { api.RunAsync(statusBackend.ResetChainData) return makeJSONResponse(nil) } //CallRPC calls public APIs via RPC //export CallRPC func CallRPC(inputJSON *C.char) *C.char { outputJSON := statusBackend.CallRPC(C.GoString(inputJSON)) return C.CString(outputJSON) } //CallPrivateRPC calls both public and private APIs via RPC //export CallPrivateRPC func CallPrivateRPC(inputJSON *C.char) *C.char { outputJSON := statusBackend.CallPrivateRPC(C.GoString(inputJSON)) return C.CString(outputJSON) } //CreateAccount is equivalent to creating an account from the command line, // just modified to handle the function arg passing //export CreateAccount func CreateAccount(password *C.char) *C.char { address, pubKey, mnemonic, err := statusBackend.AccountManager().CreateAccount(C.GoString(password)) errString := "" if err != nil { fmt.Fprintln(os.Stderr, err) errString = err.Error() } out := AccountInfo{ Address: address, PubKey: pubKey, Mnemonic: mnemonic, Error: errString, } outBytes, _ := json.Marshal(out) return C.CString(string(outBytes)) } //CreateChildAccount creates sub-account //export CreateChildAccount func CreateChildAccount(parentAddress, password *C.char) *C.char { address, pubKey, err := statusBackend.AccountManager().CreateChildAccount(C.GoString(parentAddress), C.GoString(password)) errString := "" if err != nil { fmt.Fprintln(os.Stderr, err) errString = err.Error() } out := AccountInfo{ Address: address, PubKey: pubKey, Error: errString, } outBytes, _ := json.Marshal(out) return C.CString(string(outBytes)) } //RecoverAccount re-creates master key using given details //export RecoverAccount func RecoverAccount(password, mnemonic *C.char) *C.char { address, pubKey, err := statusBackend.AccountManager().RecoverAccount(C.GoString(password), C.GoString(mnemonic)) errString := "" if err != nil { fmt.Fprintln(os.Stderr, err) errString = err.Error() } out := AccountInfo{ Address: address, PubKey: pubKey, Mnemonic: C.GoString(mnemonic), Error: errString, } outBytes, _ := json.Marshal(out) return C.CString(string(outBytes)) } //VerifyAccountPassword verifies account password //export VerifyAccountPassword func VerifyAccountPassword(keyStoreDir, address, password *C.char) *C.char { _, err := statusBackend.AccountManager().VerifyAccountPassword(C.GoString(keyStoreDir), C.GoString(address), C.GoString(password)) return makeJSONResponse(err) } //Login loads a key file (for a given address), tries to decrypt it using the password, to verify ownership // if verified, purges all the previous identities from Whisper, and injects verified key as shh identity //export Login func Login(address, password *C.char) *C.char { err := statusBackend.SelectAccount(C.GoString(address), C.GoString(password)) return makeJSONResponse(err) } //Logout is equivalent to clearing whisper identities //export Logout func Logout() *C.char { err := statusBackend.Logout() return makeJSONResponse(err) } // SignMessage unmarshals rpc params {data, address, password} and passes // them onto backend.SignMessage //export SignMessage func SignMessage(rpcParams *C.char) *C.char { var params personal.SignParams err := json.Unmarshal([]byte(C.GoString(rpcParams)), ¶ms) if err != nil { return C.CString(prepareJSONResponseWithCode(nil, err, codeFailedParseParams)) } result, err := statusBackend.SignMessage(params) return C.CString(prepareJSONResponse(result.String(), err)) } // Recover unmarshals rpc params {signDataString, signedData} and passes // them onto backend. //export Recover func Recover(rpcParams *C.char) *C.char { var params personal.RecoverParams err := json.Unmarshal([]byte(C.GoString(rpcParams)), ¶ms) if err != nil { return C.CString(prepareJSONResponseWithCode(nil, err, codeFailedParseParams)) } addr, err := statusBackend.Recover(params) return C.CString(prepareJSONResponse(addr.String(), err)) } // SendTransaction converts RPC args and calls backend.SendTransaction //export SendTransaction func SendTransaction(txArgsJSON, password *C.char) *C.char { var params transactions.SendTxArgs err := json.Unmarshal([]byte(C.GoString(txArgsJSON)), ¶ms) if err != nil { return C.CString(prepareJSONResponseWithCode(nil, err, codeFailedParseParams)) } hash, err := statusBackend.SendTransaction(params, C.GoString(password)) code := codeUnknown if c, ok := errToCodeMap[err]; ok { code = c } return C.CString(prepareJSONResponseWithCode(hash.String(), err, code)) } // SignTypedData unmarshall data into TypedData, validate it and signs with selected account, // if password matches selected account. //export SignTypedData func SignTypedData(data, password *C.char) *C.char { var typed typeddata.TypedData err := json.Unmarshal([]byte(C.GoString(data)), &typed) if err != nil { return C.CString(prepareJSONResponseWithCode(nil, err, codeFailedParseParams)) } if err := typed.Validate(); err != nil { return C.CString(prepareJSONResponseWithCode(nil, err, codeFailedParseParams)) } result, err := statusBackend.SignTypedData(typed, C.GoString(password)) return C.CString(prepareJSONResponse(result.String(), err)) } //StartCPUProfile runs pprof for cpu //export StartCPUProfile func StartCPUProfile(dataDir *C.char) *C.char { err := profiling.StartCPUProfile(C.GoString(dataDir)) return makeJSONResponse(err) } //StopCPUProfiling stops pprof for cpu //export StopCPUProfiling func StopCPUProfiling() *C.char { //nolint: deadcode err := profiling.StopCPUProfile() return makeJSONResponse(err) } //WriteHeapProfile starts pprof for heap //export WriteHeapProfile func WriteHeapProfile(dataDir *C.char) *C.char { //nolint: deadcode err := profiling.WriteHeapFile(C.GoString(dataDir)) return makeJSONResponse(err) } func makeJSONResponse(err error) *C.char { errString := "" if err != nil { fmt.Fprintln(os.Stderr, err) errString = err.Error() } out := APIResponse{ Error: errString, } outBytes, _ := json.Marshal(out) return C.CString(string(outBytes)) } // NotifyUsers sends push notifications by given tokens. //export NotifyUsers func NotifyUsers(message, payloadJSON, tokensArray *C.char) (outCBytes *C.char) { var ( err error outBytes []byte ) errString := "" defer func() { out := NotifyResult{ Status: err == nil, Error: errString, } outBytes, err = json.Marshal(out) if err != nil { logger.Error("failed to marshal Notify output", "error", err) outCBytes = makeJSONResponse(err) return } outCBytes = C.CString(string(outBytes)) }() tokens, err := ParseJSONArray(C.GoString(tokensArray)) if err != nil { errString = err.Error() return } var payload fcm.NotificationPayload err = json.Unmarshal([]byte(C.GoString(payloadJSON)), &payload) if err != nil { errString = err.Error() return } err = statusBackend.NotifyUsers(C.GoString(message), payload, tokens...) if err != nil { errString = err.Error() return } return } // AddPeer adds an enode as a peer. //export AddPeer func AddPeer(enode *C.char) *C.char { err := statusBackend.StatusNode().AddPeer(C.GoString(enode)) return makeJSONResponse(err) } // ConnectionChange handles network state changes as reported // by ReactNative (see https://facebook.github.io/react-native/docs/netinfo.html) //export ConnectionChange func ConnectionChange(typ *C.char, expensive C.int) { statusBackend.ConnectionChange(C.GoString(typ), expensive == 1) } // AppStateChange handles app state changes (background/foreground). //export AppStateChange func AppStateChange(state *C.char) { statusBackend.AppStateChange(C.GoString(state)) } // SetSignalEventCallback setup geth callback to notify about new signal //export SetSignalEventCallback func SetSignalEventCallback(cb unsafe.Pointer) { signal.SetSignalEventCallback(cb) }