package protocol import ( "context" "crypto/rand" "errors" "math/big" "sync" "time" "golang.org/x/exp/maps" "github.com/stretchr/testify/suite" "github.com/status-im/status-go/protocol/common" "github.com/status-im/status-go/protocol/communities" "github.com/status-im/status-go/protocol/protobuf" "github.com/status-im/status-go/protocol/requests" "github.com/status-im/status-go/protocol/tt" ) var letterRunes = []rune("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ") var hexRunes = []rune("0123456789abcdef") // WaitOnMessengerResponse Wait until the condition is true or the timeout is reached. func WaitOnMessengerResponse(m *Messenger, condition func(*MessengerResponse) bool, errorMessage string) (*MessengerResponse, error) { response := &MessengerResponse{} err := tt.RetryWithBackOff(func() error { var err error r, err := m.RetrieveAll() if err != nil { panic(err) } if err := response.Merge(r); err != nil { panic(err) } if err == nil && !condition(response) { err = errors.New(errorMessage) } return err }) return response, err } type MessengerSignalsHandlerMock struct { MessengerSignalsHandler responseChan chan *MessengerResponse communityFoundChan chan *communities.Community } func (m *MessengerSignalsHandlerMock) MessengerResponse(response *MessengerResponse) { // Non-blocking send select { case m.responseChan <- response: default: } } func (m *MessengerSignalsHandlerMock) MessageDelivered(chatID string, messageID string) {} func (m *MessengerSignalsHandlerMock) CommunityInfoFound(community *communities.Community) { select { case m.communityFoundChan <- community: default: } } func WaitOnSignaledMessengerResponse(m *Messenger, condition func(*MessengerResponse) bool, errorMessage string) (*MessengerResponse, error) { interval := 500 * time.Millisecond timeoutChan := time.After(10 * time.Second) if m.config.messengerSignalsHandler != nil { return nil, errors.New("messengerSignalsHandler already provided/mocked") } responseChan := make(chan *MessengerResponse, 1) m.config.messengerSignalsHandler = &MessengerSignalsHandlerMock{ responseChan: responseChan, } defer func() { m.config.messengerSignalsHandler = nil }() for { _, err := m.RetrieveAll() if err != nil { return nil, err } select { case r := <-responseChan: if condition(r) { return r, nil } return nil, errors.New(errorMessage) case <-timeoutChan: return nil, errors.New("timed out: " + errorMessage) default: // No immediate response, rest & loop back to retrieve again time.Sleep(interval) } } } func WaitOnSignaledCommunityFound(m *Messenger, action func(), condition func(community *communities.Community) bool, timeout time.Duration, errorMessage string) error { timeoutChan := time.After(timeout) if m.config.messengerSignalsHandler != nil { return errors.New("messengerSignalsHandler already provided/mocked") } communityFoundChan := make(chan *communities.Community, 1) m.config.messengerSignalsHandler = &MessengerSignalsHandlerMock{ communityFoundChan: communityFoundChan, } defer func() { m.config.messengerSignalsHandler = nil }() // Call the action after setting up the mock action() // Wait for condition after for { select { case c := <-communityFoundChan: if condition(c) { return nil } case <-timeoutChan: return errors.New("timed out: " + errorMessage) } } } func FindFirstByContentType(messages []*common.Message, contentType protobuf.ChatMessage_ContentType) *common.Message { for _, message := range messages { if message.ContentType == contentType { return message } } return nil } func PairDevices(s *suite.Suite, device1, device2 *Messenger) { // Send pairing data response, err := device1.SendPairInstallation(context.Background(), nil) s.Require().NoError(err) s.Require().NotNil(response) s.Len(response.Chats(), 1) s.False(response.Chats()[0].Active) i, ok := device1.allInstallations.Load(device1.installationID) s.Require().True(ok) // Wait for the message to reach its destination response, err = WaitOnMessengerResponse( device2, func(r *MessengerResponse) bool { for _, installation := range r.Installations { if installation.ID == device1.installationID { return installation.InstallationMetadata != nil && i.InstallationMetadata.Name == installation.InstallationMetadata.Name && i.InstallationMetadata.DeviceType == installation.InstallationMetadata.DeviceType } } return false }, "installation not received", ) s.Require().NoError(err) s.Require().NotNil(response) // Ensure installation is enabled err = device2.EnableInstallation(device1.installationID) s.Require().NoError(err) } func SetSettingsAndWaitForChange(s *suite.Suite, messenger *Messenger, timeout time.Duration, actionCallback func(), eventCallback func(*SelfContactChangeEvent) bool) { allEventsReceived := false channel := messenger.SubscribeToSelfContactChanges() wg := sync.WaitGroup{} wg.Add(1) go func() { defer wg.Done() for !allEventsReceived { select { case event := <-channel: allEventsReceived = eventCallback(event) case <-time.After(timeout): return } } }() actionCallback() wg.Wait() s.Require().True(allEventsReceived) } func SetIdentityImagesAndWaitForChange(s *suite.Suite, messenger *Messenger, timeout time.Duration, actionCallback func()) { channel := messenger.SubscribeToSelfContactChanges() ok := false wg := sync.WaitGroup{} wg.Add(1) go func() { defer wg.Done() select { case event := <-channel: if event.ImagesChanged { ok = true } case <-time.After(timeout): return } }() actionCallback() wg.Wait() s.Require().True(ok) } func WaitForAvailableStoreNode(s *suite.Suite, m *Messenger, timeout time.Duration) { available := m.waitForAvailableStoreNode(timeout) s.Require().True(available) } func TearDownMessenger(s *suite.Suite, m *Messenger) { if m == nil { return } s.Require().NoError(m.Shutdown()) if m.database != nil { s.Require().NoError(m.database.Close()) } if m.multiAccounts != nil { s.Require().NoError(m.multiAccounts.Close()) } } func randomInt(length int) int { max := big.NewInt(int64(length)) value, err := rand.Int(rand.Reader, max) if err != nil { panic(err) } return int(value.Int64()) } func randomString(length int, runes []rune) string { out := make([]rune, length) for i := range out { out[i] = runes[randomInt(len(runes))] // nolint: gosec } return string(out) } func RandomLettersString(length int) string { return randomString(length, letterRunes) } func RandomColor() string { return "#" + randomString(6, hexRunes) } func RandomCommunityTags(count int) []string { all := maps.Keys(requests.TagsEmojies) tags := make([]string, 0, count) indexes := map[int]struct{}{} for len(indexes) != count { index := randomInt(len(all)) indexes[index] = struct{}{} } for index := range indexes { tags = append(tags, all[index]) } return tags } func RandomBytes(length int) []byte { out := make([]byte, length) _, err := rand.Read(out) if err != nil { panic(err) } return out }