package communities import "github.com/status-im/status-go/protocol/protobuf" type EncryptionKeyActionType int const ( EncryptionKeyNone EncryptionKeyActionType = iota EncryptionKeyAdd EncryptionKeyRemove EncryptionKeyRekey EncryptionKeySendToMembers ) type EncryptionKeyAction struct { ActionType EncryptionKeyActionType Members map[string]*protobuf.CommunityMember } type EncryptionKeyActions struct { // community-level encryption key action CommunityKeyAction EncryptionKeyAction // channel-level encryption key actions ChannelKeysActions map[string]EncryptionKeyAction // key is: chatID } func EvaluateCommunityEncryptionKeyActions(origin, modified *Community) *EncryptionKeyActions { if origin == nil { // `modified` is a new community, create empty `origin` community origin = &Community{ config: &Config{ ID: modified.config.ID, CommunityDescription: &protobuf.CommunityDescription{ Members: map[string]*protobuf.CommunityMember{}, Permissions: &protobuf.CommunityPermissions{}, Identity: &protobuf.ChatIdentity{}, Chats: map[string]*protobuf.CommunityChat{}, Categories: map[string]*protobuf.CommunityCategory{}, AdminSettings: &protobuf.CommunityAdminSettings{}, TokenPermissions: map[string]*protobuf.CommunityTokenPermission{}, CommunityTokensMetadata: []*protobuf.CommunityTokenMetadata{}, }, }, } } changes := EvaluateCommunityChanges(origin, modified) result := &EncryptionKeyActions{ CommunityKeyAction: *evaluateCommunityLevelEncryptionKeyAction(origin, modified, changes), ChannelKeysActions: *evaluateChannelLevelEncryptionKeyActions(origin, modified, changes), } return result } func evaluateCommunityLevelEncryptionKeyAction(origin, modified *Community, changes *CommunityChanges) *EncryptionKeyAction { return evaluateEncryptionKeyAction( origin.Encrypted(), modified.Encrypted(), changes.ControlNodeChanged != nil, modified.config.CommunityDescription.Members, changes.MembersAdded, changes.MembersRemoved, ) } func evaluateChannelLevelEncryptionKeyActions(origin, modified *Community, changes *CommunityChanges) *map[string]EncryptionKeyAction { result := make(map[string]EncryptionKeyAction) for channelID := range modified.config.CommunityDescription.Chats { membersAdded := make(map[string]*protobuf.CommunityMember) membersRemoved := make(map[string]*protobuf.CommunityMember) chatChanges, ok := changes.ChatsModified[channelID] if ok { membersAdded = chatChanges.MembersAdded membersRemoved = chatChanges.MembersRemoved } result[channelID] = *evaluateEncryptionKeyAction( origin.ChannelEncrypted(channelID), modified.ChannelEncrypted(channelID), changes.ControlNodeChanged != nil, modified.config.CommunityDescription.Chats[channelID].Members, membersAdded, membersRemoved, ) } return &result } func evaluateEncryptionKeyAction(originEncrypted, modifiedEncrypted, controlNodeChanged bool, allMembers, membersAdded, membersRemoved map[string]*protobuf.CommunityMember) *EncryptionKeyAction { result := &EncryptionKeyAction{ ActionType: EncryptionKeyNone, Members: map[string]*protobuf.CommunityMember{}, } copyMap := func(source map[string]*protobuf.CommunityMember) map[string]*protobuf.CommunityMember { to := make(map[string]*protobuf.CommunityMember) for pubKey, member := range source { to[pubKey] = member } return to } // control node changed on closed community/channel if controlNodeChanged && modifiedEncrypted { result.ActionType = EncryptionKeyRekey result.Members = copyMap(allMembers) return result } // encryption was just added if modifiedEncrypted && !originEncrypted { result.ActionType = EncryptionKeyAdd result.Members = copyMap(allMembers) return result } // encryption was just removed if !modifiedEncrypted && originEncrypted { result.ActionType = EncryptionKeyRemove result.Members = copyMap(allMembers) return result } // open community/channel does not require any actions if !modifiedEncrypted { return result } if len(membersRemoved) > 0 { result.ActionType = EncryptionKeyRekey result.Members = copyMap(allMembers) } else if len(membersAdded) > 0 { result.ActionType = EncryptionKeySendToMembers result.Members = copyMap(membersAdded) } return result }