//go:build !js // +build !js package webrtc import ( "io" "time" "github.com/pion/dtls/v2" "github.com/pion/ice/v2" "github.com/pion/logging" "github.com/pion/transport/packetio" "github.com/pion/transport/vnet" "golang.org/x/net/proxy" ) // SettingEngine allows influencing behavior in ways that are not // supported by the WebRTC API. This allows us to support additional // use-cases without deviating from the WebRTC API elsewhere. type SettingEngine struct { ephemeralUDP struct { PortMin uint16 PortMax uint16 } detach struct { DataChannels bool } timeout struct { ICEDisconnectedTimeout *time.Duration ICEFailedTimeout *time.Duration ICEKeepaliveInterval *time.Duration ICEHostAcceptanceMinWait *time.Duration ICESrflxAcceptanceMinWait *time.Duration ICEPrflxAcceptanceMinWait *time.Duration ICERelayAcceptanceMinWait *time.Duration } candidates struct { ICELite bool ICENetworkTypes []NetworkType InterfaceFilter func(string) bool NAT1To1IPs []string NAT1To1IPCandidateType ICECandidateType MulticastDNSMode ice.MulticastDNSMode MulticastDNSHostName string UsernameFragment string Password string } replayProtection struct { DTLS *uint SRTP *uint SRTCP *uint } dtls struct { retransmissionInterval time.Duration } sdpMediaLevelFingerprints bool answeringDTLSRole DTLSRole disableCertificateFingerprintVerification bool disableSRTPReplayProtection bool disableSRTCPReplayProtection bool vnet *vnet.Net BufferFactory func(packetType packetio.BufferPacketType, ssrc uint32) io.ReadWriteCloser LoggerFactory logging.LoggerFactory iceTCPMux ice.TCPMux iceUDPMux ice.UDPMux iceProxyDialer proxy.Dialer disableMediaEngineCopy bool srtpProtectionProfiles []dtls.SRTPProtectionProfile receiveMTU uint } // getReceiveMTU returns the configured MTU. If SettingEngine's MTU is configured to 0 it returns the default func (e *SettingEngine) getReceiveMTU() uint { if e.receiveMTU != 0 { return e.receiveMTU } return receiveMTU } // DetachDataChannels enables detaching data channels. When enabled // data channels have to be detached in the OnOpen callback using the // DataChannel.Detach method. func (e *SettingEngine) DetachDataChannels() { e.detach.DataChannels = true } // SetSRTPProtectionProfiles allows the user to override the default SRTP Protection Profiles // The default srtp protection profiles are provided by the function `defaultSrtpProtectionProfiles` func (e *SettingEngine) SetSRTPProtectionProfiles(profiles ...dtls.SRTPProtectionProfile) { e.srtpProtectionProfiles = profiles } // SetICETimeouts sets the behavior around ICE Timeouts // * disconnectedTimeout is the duration without network activity before a Agent is considered disconnected. Default is 5 Seconds // * failedTimeout is the duration without network activity before a Agent is considered failed after disconnected. Default is 25 Seconds // * keepAliveInterval is how often the ICE Agent sends extra traffic if there is no activity, if media is flowing no traffic will be sent. Default is 2 seconds func (e *SettingEngine) SetICETimeouts(disconnectedTimeout, failedTimeout, keepAliveInterval time.Duration) { e.timeout.ICEDisconnectedTimeout = &disconnectedTimeout e.timeout.ICEFailedTimeout = &failedTimeout e.timeout.ICEKeepaliveInterval = &keepAliveInterval } // SetHostAcceptanceMinWait sets the ICEHostAcceptanceMinWait func (e *SettingEngine) SetHostAcceptanceMinWait(t time.Duration) { e.timeout.ICEHostAcceptanceMinWait = &t } // SetSrflxAcceptanceMinWait sets the ICESrflxAcceptanceMinWait func (e *SettingEngine) SetSrflxAcceptanceMinWait(t time.Duration) { e.timeout.ICESrflxAcceptanceMinWait = &t } // SetPrflxAcceptanceMinWait sets the ICEPrflxAcceptanceMinWait func (e *SettingEngine) SetPrflxAcceptanceMinWait(t time.Duration) { e.timeout.ICEPrflxAcceptanceMinWait = &t } // SetRelayAcceptanceMinWait sets the ICERelayAcceptanceMinWait func (e *SettingEngine) SetRelayAcceptanceMinWait(t time.Duration) { e.timeout.ICERelayAcceptanceMinWait = &t } // SetEphemeralUDPPortRange limits the pool of ephemeral ports that // ICE UDP connections can allocate from. This affects both host candidates, // and the local address of server reflexive candidates. func (e *SettingEngine) SetEphemeralUDPPortRange(portMin, portMax uint16) error { if portMax < portMin { return ice.ErrPort } e.ephemeralUDP.PortMin = portMin e.ephemeralUDP.PortMax = portMax return nil } // SetLite configures whether or not the ice agent should be a lite agent func (e *SettingEngine) SetLite(lite bool) { e.candidates.ICELite = lite } // SetNetworkTypes configures what types of candidate networks are supported // during local and server reflexive gathering. func (e *SettingEngine) SetNetworkTypes(candidateTypes []NetworkType) { e.candidates.ICENetworkTypes = candidateTypes } // SetInterfaceFilter sets the filtering functions when gathering ICE candidates // This can be used to exclude certain network interfaces from ICE. Which may be // useful if you know a certain interface will never succeed, or if you wish to reduce // the amount of information you wish to expose to the remote peer func (e *SettingEngine) SetInterfaceFilter(filter func(string) bool) { e.candidates.InterfaceFilter = filter } // SetNAT1To1IPs sets a list of external IP addresses of 1:1 (D)NAT // and a candidate type for which the external IP address is used. // This is useful when you are host a server using Pion on an AWS EC2 instance // which has a private address, behind a 1:1 DNAT with a public IP (e.g. // Elastic IP). In this case, you can give the public IP address so that // Pion will use the public IP address in its candidate instead of the private // IP address. The second argument, candidateType, is used to tell Pion which // type of candidate should use the given public IP address. // Two types of candidates are supported: // // ICECandidateTypeHost: // The public IP address will be used for the host candidate in the SDP. // ICECandidateTypeSrflx: // A server reflexive candidate with the given public IP address will be added // to the SDP. // // Please note that if you choose ICECandidateTypeHost, then the private IP address // won't be advertised with the peer. Also, this option cannot be used along with mDNS. // // If you choose ICECandidateTypeSrflx, it simply adds a server reflexive candidate // with the public IP. The host candidate is still available along with mDNS // capabilities unaffected. Also, you cannot give STUN server URL at the same time. // It will result in an error otherwise. func (e *SettingEngine) SetNAT1To1IPs(ips []string, candidateType ICECandidateType) { e.candidates.NAT1To1IPs = ips e.candidates.NAT1To1IPCandidateType = candidateType } // SetAnsweringDTLSRole sets the DTLS role that is selected when offering // The DTLS role controls if the WebRTC Client as a client or server. This // may be useful when interacting with non-compliant clients or debugging issues. // // DTLSRoleActive: // Act as DTLS Client, send the ClientHello and starts the handshake // DTLSRolePassive: // Act as DTLS Server, wait for ClientHello func (e *SettingEngine) SetAnsweringDTLSRole(role DTLSRole) error { if role != DTLSRoleClient && role != DTLSRoleServer { return errSettingEngineSetAnsweringDTLSRole } e.answeringDTLSRole = role return nil } // SetVNet sets the VNet instance that is passed to pion/ice // // VNet is a virtual network layer for Pion, allowing users to simulate // different topologies, latency, loss and jitter. This can be useful for // learning WebRTC concepts or testing your application in a lab environment func (e *SettingEngine) SetVNet(vnet *vnet.Net) { e.vnet = vnet } // SetICEMulticastDNSMode controls if pion/ice queries and generates mDNS ICE Candidates func (e *SettingEngine) SetICEMulticastDNSMode(multicastDNSMode ice.MulticastDNSMode) { e.candidates.MulticastDNSMode = multicastDNSMode } // SetMulticastDNSHostName sets a static HostName to be used by pion/ice instead of generating one on startup // // This should only be used for a single PeerConnection. Having multiple PeerConnections with the same HostName will cause // undefined behavior func (e *SettingEngine) SetMulticastDNSHostName(hostName string) { e.candidates.MulticastDNSHostName = hostName } // SetICECredentials sets a staic uFrag/uPwd to be used by pion/ice // // This is useful if you want to do signalless WebRTC session, or having a reproducible environment with static credentials func (e *SettingEngine) SetICECredentials(usernameFragment, password string) { e.candidates.UsernameFragment = usernameFragment e.candidates.Password = password } // DisableCertificateFingerprintVerification disables fingerprint verification after DTLS Handshake has finished func (e *SettingEngine) DisableCertificateFingerprintVerification(isDisabled bool) { e.disableCertificateFingerprintVerification = isDisabled } // SetDTLSReplayProtectionWindow sets a replay attack protection window size of DTLS connection. func (e *SettingEngine) SetDTLSReplayProtectionWindow(n uint) { e.replayProtection.DTLS = &n } // SetSRTPReplayProtectionWindow sets a replay attack protection window size of SRTP session. func (e *SettingEngine) SetSRTPReplayProtectionWindow(n uint) { e.disableSRTPReplayProtection = false e.replayProtection.SRTP = &n } // SetSRTCPReplayProtectionWindow sets a replay attack protection window size of SRTCP session. func (e *SettingEngine) SetSRTCPReplayProtectionWindow(n uint) { e.disableSRTCPReplayProtection = false e.replayProtection.SRTCP = &n } // DisableSRTPReplayProtection disables SRTP replay protection. func (e *SettingEngine) DisableSRTPReplayProtection(isDisabled bool) { e.disableSRTPReplayProtection = isDisabled } // DisableSRTCPReplayProtection disables SRTCP replay protection. func (e *SettingEngine) DisableSRTCPReplayProtection(isDisabled bool) { e.disableSRTCPReplayProtection = isDisabled } // SetSDPMediaLevelFingerprints configures the logic for DTLS Fingerprint insertion // If true, fingerprints will be inserted in the sdp at the fingerprint // level, instead of the session level. This helps with compatibility with // some webrtc implementations. func (e *SettingEngine) SetSDPMediaLevelFingerprints(sdpMediaLevelFingerprints bool) { e.sdpMediaLevelFingerprints = sdpMediaLevelFingerprints } // SetICETCPMux enables ICE-TCP when set to a non-nil value. Make sure that // NetworkTypeTCP4 or NetworkTypeTCP6 is enabled as well. func (e *SettingEngine) SetICETCPMux(tcpMux ice.TCPMux) { e.iceTCPMux = tcpMux } // SetICEUDPMux allows ICE traffic to come through a single UDP port, drastically // simplifying deployments where ports will need to be opened/forwarded. // UDPMux should be started prior to creating PeerConnections. func (e *SettingEngine) SetICEUDPMux(udpMux ice.UDPMux) { e.iceUDPMux = udpMux } // SetICEProxyDialer sets the proxy dialer interface based on golang.org/x/net/proxy. func (e *SettingEngine) SetICEProxyDialer(d proxy.Dialer) { e.iceProxyDialer = d } // DisableMediaEngineCopy stops the MediaEngine from being copied. This allows a user to modify // the MediaEngine after the PeerConnection has been constructed. This is useful if you wish to // modify codecs after signaling. Make sure not to share MediaEngines between PeerConnections. func (e *SettingEngine) DisableMediaEngineCopy(isDisabled bool) { e.disableMediaEngineCopy = isDisabled } // SetReceiveMTU sets the size of read buffer that copies incoming packets. This is optional. // Leave this 0 for the default receiveMTU func (e *SettingEngine) SetReceiveMTU(receiveMTU uint) { e.receiveMTU = receiveMTU } // SetDTLSRetransmissionInterval sets the retranmission interval for DTLS. func (e *SettingEngine) SetDTLSRetransmissionInterval(interval time.Duration) { e.dtls.retransmissionInterval = interval }