This adds an additional check for collectibles when community
permissions are validated.
Specifically this uses opensea to request all NFTs given an
owner wallet and a list of contract addresses (collectibles).
When community owners accept pending requests manually, they would be
declined in that process if the request doesn't fullfill the required
token permission criteria.
We don't want this to automatically reject those requests anymore,
instead, owners have to manually reject the requests.
When a community permission is edited, we need to revalidate
the token criteria with the existing member list, as members might
no longer fulfill the requirements.
This commit runs the checks in a go routine after the permission has
been updated.
This adds checks to `HandleCommunityRequestToJoin` and
`AcceptRequestToJoinCommunity` that ensure a given user's revealed
wallet addresses own the token funds required by a community.
When community has token permissions of type `BECOME_MEMBER`, the
following happens when the owner receives a request:
1. Upon verifying provided wallet addresses by the requester, the owner
node accumulates all token funds related to the given wallets that
match the token criteria in the configured permissions
2. If the requester does not meet the necessary requirements, the
request to join will be declined. If the requester does have the
funds, he'll either be automatically accepted to the community, or
enters the next stage where an owner needs to manually accept the
request.
3. The the community does not automatically accept users, then the funds
check will happen again, when the owner tries to manually accept the
request. If the necessary funds do not exist at this stage, the
request will be declined
4. Upon accepting, whether automatically or manually, the owner adds the
requester's wallet addresses to the `CommunityDescription`, such that
they can be retrieved later when doing periodic checks or when
permissions have changed.
This commit extends the `CommunityRequestToJoin` with `RevealedAddresses` which represent wallet addresses and signatures provided by the sender, to proof a community owner ownership of those wallet addresses.
**Note: This only works with keystore files maanged by status-go**
At high level, the follwing happens:
1. User instructs Status to send a request to join to a community. By adding a password hash to the instruction, Status will try to unlock the users keystore and verify each wallet account.
2. For every verified wallet account, a signature is created for the following payload, using each wallet's private key
``` keccak256(chatkey + communityID + requestToJoinID) ``` A map of walletAddress->signature is then attached to the community request to join, which will be sent to the community owner
3. The owner node receives the request, and if the community requires users to hold tokens to become a member, it will check and verify whether the given wallet addresses are indeed owned by the sender. If any signature provided by the request cannot be recovered, the request is immediately declined by the owner.
4. The verified addresses are then added to the owner node's database such that, once the request should be accepted, the addresses can be used to check on chain whether they own the necessary funds to fulfill the community's permissions
The checking of required funds is **not** part of this commit. It will be added in a follow-up commit.
The `Edit()` method on `Community` merely updates "primitive" values
that live inside a community description. For any data that is more complex,
we typically have dedicated methods.
Because `Edit()` was expecting `CommunityTokensMetadata`, it would
override it with empty data every time we would edit a community.
This is because we typically don't update that kind of data as part
of `Edit()`.
In addition, `CommunityTokensMetadata` is append-only anyways,
so there wouldn't be any other way to update that field, other than
adding new items to it, which is done in a dedicated method.
Community tokens has some metadata (image, description) which must be kept in waku(CommunityDescription).
Add CommunityTokenMetadata message to communities.proto.
Add []CommunityTokenMetadata to CommunityDescription.
Issue #9545
In general, any time a piece of state is updated in the backend, that
should be propagated to the client through signals.
In this case, when a request was accepted, the client wasn't notified,
requiring them to re-fetch the accepted requests and causing
inconsistent state between status-go and client.
This commit refactors the discord import tool such that,
instead of loading all data to be imported into memory at
once, it will now perform the import on a per file basis.
This improves the memory pressure for the node performing
the import and seems to increase its performance as well.
There were cases where this caused a crash, as handling magnetlinks would try to close
an already closed tasked channel
See https://github.com/status-im/status-desktop/issues/8996 for more information.
This commit extends the task struct such that it can be marked as cancelled and safely
read and written by multiple go routines.
This introduces an addition constraint to archive generation, in which the payload + signature size of all partitioned message that go into an archive should not exceed a certain
threshold.
This is to ensure that archives won't get too big when they are later read into memory.
Instead of loading the entire torrent file into memory when trying
to extrract active messages, we now only read the chunks that are
necessary to decode any individual archive and then process
extracted messages in chunks.
This doesn't introduce a max cap of allowed memory yet, since the
chunk size depends entirely on the size of the archive, but this
will be done soon.
This commit makes a few changes to the community history archive
download routine to make it more robust:
1. Prior to this commit, even when there were no archives to be
downloaded, we were still trying to extract messages from archive
data.
2. Logs have been improved as they were sometimes showing confusing
information
3. We now handle interruption of ongoing download + data import much
better in case of multiple magnetlinks being processed in roughly the
same time.
4. We now keep track of which archive has been successfully imported
into the database. Without this, Status would consider any downloaded
archives as "done" even though they haven't actually been imported
into the database yet. This way Status should be able to pick up its
work were it left of the last time, in case a user closes the app, or
another magnetlink interrupts the ongoing process.
In order to give clients more insights about archive messages being
processed, we're adding this additional signal that informs clients when
the import of downloaded history archive messages has started.
* feat(ActivityCenter): Add community request AC notification
* feat(ActivityCenter): Add CommunityID to AC notification
* feat(ActivityCenter): Add membership status for community membership AC notifications
* feat(ActivityCenter): Add tests for community notifications and fix naming
* Add notification for kicked from community action
* feat(ActivityCenter): Fix for missing notification objects for tests
Prior to this commit we had a `CreateHistoryArchiveTorrent()` API which
takes a `startDate`, an `endDate` and a `partition` to create a bunch of
message archives, given a certain time range.
The function expects the messages to live in the database, which means,
all messages that need to be archived have to be saved there at some
point.
This turns out to be an issue when importing communities from third
party services, where, sometimes, there are several thousands of messages
including attachment payloads, that have to be save to the database
first.
There are only two options to get the messages into the database:
1. Make one write operation with all messages - this slow, takes a long
time and blocks the database until done
2. Create message chunks and perform multiple write operations - this is
also slow, takes long but makes the database a bit more responsive as
it's many smaller operations instead of one big one
Option 2) turned out to not be super feasible either as sometimes,
inserting even a single such message can take up to 10 seconds
(depending on payload)
Which brings me to the third option.
**A third option** is to not store those imported messages as waku
message into the database, just to later query them again to create the
archives, but instead create the archives right away from all the
messages that have been loaded into memory.
This is significantly faster and doesn't block the database.
To make this possible, this commit introduces
a `CreateHistoryArchiveTorrentFromMessages()` API, and
a `CreateHistoryArchiveTorrentFromDB()` API which can be used for
different use cases.
settings
Turns out `UpdateCommunitySettings()` has never worked. Two parameters
where in the wrong order, cause the SQL statement to never find the row
it has to update.
When fetching torrent info after receiving a magnet link,
it can happen that the request times out.
We want to retry downloading the data again at least once more
before giving up
The default logger writes to `geth.log`, which makes debugging
the archive protocol pretty hard.
This adds an additional logger that logs to stdout, while keeping
the default logger intact for production.
- added `SpectateCommunity` endpoint, it is supposed to be used in
scenarios where we want to "Go to public Community" and see its
content without joining
- added `spectated` field to `Community`, it means we are observing the
community and its chats but we are not members
Use case:
https://github.com/status-im/status-desktop/issues/7072#issuecomment-1246560885
Usually, message IDs are generated by their payload and signature and
in receiving nodes calculated in based on the same data as well.
There's no ID attached to messages in-flight.
This turns out to be a bit of a problem for messages that are being
imported from third party systems like discord, as the conversion
and saving of such messages and handling of their possible assets and
attachments are done in separate steps, which changes the message
payloads after their IDs have been generated.
Hence, we're introducing a `ThirdPartyID` property to `common.Message`
and `protobuf.WakuMessage` so receiving nodes of such messages (via the
archive protocol primarily) can easily detect third party/imported
messages and give them special treatment.
This might look like a weird requirement at a fist glance.
The reason this is needed, is because some message signals require
admin rights to take effect (e.g. PinMessage).
When messages are imported from third-party services,
translated to status messages, signed by the community, and eventually distributed
via the archive protocol, we need to ensure that messages signed
by the community itself are considered as admin privileges as well,
so they can be correctly replayed into the database.