Commit Graph

22 Commits

Author SHA1 Message Date
Samuel Hawksby-Robinson a77a40fdf4 Resolved linting issues 2020-12-17 14:10:00 +01:00
Samuel Hawksby-Robinson 7b77ae9eab Fix CI register persistence bug 2020-12-17 14:10:00 +01:00
Samuel Hawksby-Robinson af7117070f Added protocol register of ChatIdentity last published times per chat
This register is only used for publishing ChatIdentity to public chat
2020-12-17 14:10:00 +01:00
Volodymyr Kozieiev d4518d7f16
resend emoji reaction (#2088) 2020-12-15 16:43:41 +02:00
andrey b388002771 profile status updates 2020-10-27 14:56:35 +01:00
Andrea Maria Piana 00c5b60d7f
Move message to common namespace 2020-09-09 21:22:12 +02:00
andrey 3b748a2e46 group chat invitation 2020-09-07 12:15:58 +02:00
andrey 2eaa1fcad7 [#11046] Add local contact names 2020-09-07 11:34:06 +02:00
Andrea Maria Piana 2e231e690e Fix mark messages seen
If a chat had a last message the persistence call `Chat()` would not
decode `LastMessage` correctly.
This commit fixes the issue.
2020-08-17 13:40:10 +02:00
Andrea Maria Piana ab01a05cd6 Don't use bytes anymore for LastMessage
LastMessage in chat was encoded in bytes so that we don't have to
encoded/decode everytime we save to db or pass the client.

An issue with emoji surfaced a problem with this approach.
Chat.LastClockValue represent the last clock value of any type of
message exchanged in a chat (emoji,group membership updates, contact
updates).
So when receving a new message, we should update LastMessage if the
clock of the LastMessage is lower than the received message, and we
should not only check LastClockValue, otherwise the message might be
discarded although it is the most recent.

This commit fixes the issue by keeping LastMessage as an object and
comparing LastMessage.Clock instead of LastClockValue
2020-07-31 13:40:11 +02:00
Andrea Maria Piana e58ba1e9c8
Add audio messages
Why make this change?

We are adding support of audio recorded files, similarly to how we did
with images

What has changed?

- Added protobuf definition, only AAC supported
- Added migrations to store files
- Fixed an issue with nil pointer when transaction would fail to be
created, causing the application to crash
2020-07-27 17:14:50 +02:00
Andrea Maria Piana 4b8739a8bc
Polish up and address review feedback 2020-07-27 08:51:28 +02:00
Andrea Maria Piana 3afde67022
Move message processor to common and allow subscribing to sent messages 2020-07-27 08:51:00 +02:00
Andrea Maria Piana c4fa9825a9
Mute chat 2020-07-27 08:50:46 +02:00
Andrea Maria Piana ee0a83fdc4 Load identicon & alias in chat.
Why make the changes?

Mainly performance, those fields are almost always present in the
database but they are re-calculated on load by the client as it does not
have necessarily access to it.

What has changed?
- Remove `_legacy` persistence namespaces as it's a vestige of the
initial move frmo status-react to status-go
- Pulling chats is now a join with contacts to add contact & alias
2020-05-25 14:00:04 +02:00
Andrea Maria Piana 0b6ad662b5
Bug/validate pubkey (#1838)
* validate chat before persisting

* add comment to public key generation
2020-02-07 12:56:30 +01:00
Pedro Pombeiro 7f45c43196 make lint-fix 2020-01-16 13:18:36 +01:00
Andrea Maria Piana 88a1d0111e
Add Commands (#1731)
This commit adds handling of Transaction commands.
2020-01-10 19:59:01 +01:00
Andrea Maria Piana baa0767c26
Handle membership update message
This commit does a few things:

1) Handle membership updates using protobuf and adds the relevant
endpoints.
2) Store in memory a map of chats + contacts for faster lookups, which
are then flushed to disk on each update
3) Validate incoming messages

Sorry for the large pr, but you know, v1 :)
2019-12-10 15:20:28 +01:00
Andrea Maria Piana fd49b0140e
Move to protobuf for Message type (#1706)
* Use a single Message type `v1/message.go` and `message.go` are the same now, and they embed `protobuf.ChatMessage`

* Use `SendChatMessage` for sending chat messages, this is basically the old `Send` but a bit more flexible so we can send different message types (stickers,commands), and not just text.

* Remove dedup from services/shhext. Because now we process in status-protocol, dedup makes less sense, as those messages are going to be processed anyway, so removing for now, we can re-evaluate if bringing it to status-go or not.

* Change the various retrieveX method to a single one:
`RetrieveAll` will be processing those messages that it can process (Currently only `Message`), and return the rest in `RawMessages` (still transit). The format for the response is:
`Chats`: -> The chats updated by receiving the message
`Messages`: -> The messages retrieved (already matched to a chat)
`Contacts`: -> The contacts updated by the messages
`RawMessages` -> Anything else that can't be parsed, eventually as we move everything to status-protocol-go this will go away.
2019-12-05 17:25:34 +01:00
Pedro Pombeiro 26b6d7c36a Create a home submodule for Eth node bridges- Rename StatusBackend to GethStatusBackend 2019-11-27 17:02:09 +01:00
Pedro Pombeiro ed5a5c154d
Move to monorepo structure (#1684)
Move to a monorepo structure with submodules

- Rename status-protocol-go to status-go/protocol
2019-11-21 17:19:22 +01:00