chore(wallet)_: split getWalletTokenBalances into multiple functions
Removed some unused balances methods from wallet API
chore(wallet)_: refactored FetchOrGetWalletTokenBalances
- getWalletTokenBalances only returns cached ones
- update of balances is done in a separate method
chore(wallet)_: fix isVisible in getWalletTokenBalances is overwritten
It is overwritten and in some cases its value is desrespected
chore(wallet)_: simplify getWalletTokenBalance even further
chore(wallet)_: remove accountsDB from wallet.Reader
Call GetTestNetworkEnabled from NetworkManager instead
chore(wallet)_: remove rpc.Client from wallet.Reader.
Added GetActiveNetworks() method for NetworkManager
Removed adding native tokens from networks, as this is done already
in NetworkManager
chore(wallet)_: moved Persistence to token package
As it works with token_balances table, moved Persistence to token package.
Fixed TokenManager's Mark/Get previously owned tokens to use persistence
storage instead of direct SQL calls.
Introduced StorageToken that aggregates Token type, because when
Persistence moved to token package, names clash
test(wallet)_: tests for wallet.Reader.FetchorGetCachedBalances
* fix_: add status telemetry client to cli
* feat_: call telemetry when pushing an envelope
* feat_: log status version in all telemetry calls
* feat_: batch all telemetry data and send request every 10 seconds
Fixes the slow login in mobile devices when users have joined large communities,
such as the Status one. A user would get stuck for almost 20s in some devices.
We identified that the step to set-up filters in the messenger is potentially
expensive and that it is not critical to happen before the node.login signal is
emitted. The solution presented in this PR is to set-up filters inside
messenger.Start(), which the client already calls immediately after login.
With this change, users of the mobile app can login pretty fast even when they
joined large communities. They can immediately interact with other parts of the
app even if filter initialization is running in the background, like Wallet,
Activity Center, Settings, and Profile.
Breaking changes: in the mobile repository, we had to change where the endpoint
wakuext_startMessenger was called and the order of a few events to process
chats. So essentially ordering, but no data changes.
- Root issue https://github.com/status-im/status-mobile/issues/20059
- Related mobile PR https://github.com/status-im/status-mobile/pull/20173
I've renamed TorrentManager to ArchiveManager, ArchiveManager to ArchiveFileManager, TorrentContract to ArchiveService, ArchiveContract to ArchiveFileService. I've also renamed all init functions and struct fields to the appropriate archive-centric naming.
I've removed any mention or dependency of TorrentManager from Manager. There is still more work to do, but Messenger now communicates directly with a TorrentManager rather than asking the communities Manager to handle it. I've ensured that LogStdout() is only called from TorrentManager and removed entirely from Manager, this functionality seems to be some kind of debug tool specifically for torrent related functionality. Next I need to focus on functions within Messenger that call a TorrentManager and see how to isolate these from the main flows, following that I also need fix the tests that are broken. I will also need to refactor torrentClientReady() so that it is a function of TorrentManager, this may allow for pushing more functions into TorrentManager which will lead to better torrent encapsulation.
fix(communities)_: Receiving mention notifications (@everyone) from spectated communities #14798
Fix condition to check if user has joined community isCommunityJoinedBeforeClock
Fixes#14798
Use EventWatcher to catch wallet events.
Handling all community tokens wallet events in communitytokens service (database and messenger operations).
Adding new signal to nim: CommunityTokenTransactionSignal, which is emitted everytime when the event is received.
Issue #4351
Fixes https://github.com/status-im/status-desktop/issues/14421
The problem is that you can receive messages to a channel, then later, before marking them as read, a permission is added to them, so you no longer have access.
Then, you can't even mark it as read if it's hidden.
Here, I fix it by setting the unread count on Init at 0 if the user doesn't have view access to it. And I make sure we update the counts when we are removed from a channel
* fix_: prevent publishing older community description
* fix_: schedule member reevaluation instead of reevaluating in parallel
* fix_: lock community on members reevaluation
* fix(TestJoinCommunityAsAdminWithMemberAndAdminPermission)_: setup waitOnCommunitiesEvent in advance
* fix(TestEditSharedAddresses)_: remove redundant community description retrieval
* feat_: add periodical publishing for community grants
feat_: Validate grant when receiving it
feat_: add expiration for grants
feat_: add test for grants expiration
fix_: move grants test to profile showcase, fix a few bugs
* feat_: use one group mesage to update grants
* chore_: review fixes
Each 3 seconds is much too frequent, it leads to all communities being
read from the database and as a consequence to extensive memory
consumption (most likely garbage collector was not fast enough to
cleanup allocated memory).
mitigates: status-im/status-desktop#14281
Previously, `CommunityDescription` instances failing partial decryption
were not reprocessed due to duplicate message check. This commit fixes
the issue by bypassing the check for such descriptions, allowing their
reprocessing upon receiving missing encryption key.
fixes: status-im/status-desktop#13647
Previously, Messenger was `Start`ed multiple times, which resulted in
the shutdown process not being invoked on previously initialized
Messenger's sub-instances. This led to the failure of MVDS instance
shutdown causing massive error logs due to the attempts to read from a
closed database.