- old existing ranges are merged when wallet service is started
- a new range is merged with an existing one if possible
This will decrease the number of entries in blocks_range table as
currently it can grow indefinitely (@flexsurfer reported 23307 entries).
This change is also needed for further optimisations of RPC usage.
There was a bug on status-react where it would save filters that were
not listened to.
This commit adds a task to clean up those filters as they might result
in long syncing times.
This commit also returns topics/ranges/mailserves from messenger in
order to make the initialization of the app simpler and start moving
logic to status-go.
It also removes whisper from vendor.
* Initial work on expanding Local Notifications
Adding functionality to support multiple notification types in Notification.Body. Currently have a bug that I think is caused by a the jsonMarshal func not working as intented, need to resolve this next before proceeding
* Fixed json.Marshaller issue and implemented json.Unmarshaller
* Tweak errors, go convention is errors don't begin with capital letters
* Added notificationMessageBody with un/marshalling
Also removed the Body interface
* Added check for bodyType mismatch
* Implement building and sending new message notifications
* Refactor to remove cycle imports
* Resolved linting issue ... Hopefully
* Resolving an implicit memory aliasing in a for loop
* version bump
* Added Notification.Category consts
There was an issue in using the `Wallet` flag when checking accounts to
watch for transactions.
`Wallet` indicates that it's the default wallet, not whether is a wallet
account.
That can only be checked by looking at the type (and the `Wallet` flag).
If the type is `generated`, `key` or `seed` it should be watched for
transactions.
This commit adds an endpoint to batch the sending of messages.
This is useful to simplify client logic when sending a batch of messages
and ensuring the correct order in the message stream.
It currently implements only what's needed, and naively return an error
if any of the messages fail.
We were not actually passing the topics in the request, therefore we
were using bloom filter for query, which resulted in long syncing times
for some users.
- Wallet service is not started on foreground event on status-go side
anymore, it leaves a client side opportunity to decide whether new
blocks should be watched.
- `watchNewBlocks` parameter is added to `StartWallet`.
- Some requests are removed/moved to the place where they are necessary.
If one request failed, the whole batch would fail.
This caused issue as one of the contract is constantly returning an
error now, and essentially there was not way to fetch balance.
Also extend the timeout to 20s as we throw 165 request to Infura in one
go and it takes its time to reply to those, although it seems like we
should batch them on our side instead of sending them all cuncurrently.
For some reason when calling saveChat from desktop with `lastMessage`
set to null, a sigsev is received.
The issue seems to be in logFormat
05280a7ae3/log/format.go (L356)
which for some reason blows up if passed a nil pointer (`lastMessage`).
Can't replicate on any other platform or running it locally, but hey,
this fixes the issue.
StartWallet was called before service initialization.
After the recent changes this call was moved after initialization, but
the geth system automatically start services.
This meant that `IsStarted()` returned true, although the reactor was
not started, and only after calling `StopWallet()` and `StartWallet()`
again the system would reach the right state.
This commit changes the behavior so that we only check whether the
reactor has been started when calling `IsStarted()` and we allow
multiple calls to `Start()` on the signal service, which won't return an
error (it's a noop if callled multiple times).
Incentivisation was an experiment in running an incentivised fleet that
rewarded nodes based on their well behavior. It was heavily influenced
by https://docs.loki.network/ . It is currently not used anymore, so
removing.
* fix: close resultsets so we don't leak them
* Refactor browsers/database
To implement PR suggestions and improve code quality.
* Refactor services/permissions/database
To implement PR suggestions and improve code quality.
Co-authored-by: Samuel Hawksby-Robinson <samuel@samyoul.com>
Why make the change?
As discussed previously, the way we will move across versions is to maintain completely separate
codebases and eventually remove those that are not supported anymore.
This has the drawback of some code duplication, but the advantage is that is more
explicit what each version requires, and changes in one version will not
impact the other, so we won't pile up backward compatible code.
This is the same strategy used by `whisper` in go ethereum and is influenced by
https://www.youtube.com/watch?v=oyLBGkS5ICk .
All the code that is used for the networking protocol is now under `v0/`.
Some of the common parts might still be refactored out.
The main namespace `waku` deals with `host`->`waku` interactions (through RPC),
while `v0` deals with `waku`->`remote-waku` interactions.
In order to support `v1`, the namespace `v0` will be copied over, and changed to
support `v1`. Once `v0` will be not used anymore, the whole namespace will be removed.
This PR does not actually implement `v1`, I'd rather get things looked over to
make sure the structure is what we would like before implementing the changes.
What has changed?
- Moved all code for the common parts under `waku/common/` namespace
- Moved code used for bloomfilters in `waku/common/bloomfilter.go`
- Removed all version specific code from `waku/common/const` (`ProtocolVersion`, status-codes etc)
- Added interfaces for `WakuHost` and `Peer` under `waku/common/protocol.go`
Things still to do
Some tests in `waku/` are still testing by stubbing components of a particular version (`v0`).
I started moving those tests to instead of stubbing using the actual component, which increases
the testing surface. Some other tests that can't be easily ported should be likely moved under
`v0` instead. Ideally no version specif code should be exported from a version namespace (for
example the various codes, as those might change across versions). But this will be a work-in-progress.
Some code that will be common in `v0`/`v1` could still be extract to avoid duplication, and duplicated only
when implementations diverge across versions.
This resolves a dependency conflict we have with MatterBridge
which was using a newer version of the same package.
This resulted in a JSON marshalling bug that would crash the bridge.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
- unused API methods are removed
- some unusued code is removed too
- API docs are updated
That's just a portion of clean up that should be done,
but the rest of it will probably happen in different PR
with changes to the way how we watch to chain updates.
Currently ENS are verified explicitly by status-react, this is not ideal
as if that fails it will have to be explicilty retried in status-react.
This commits changes that behavior so that ENS are verified in a loop
and updated if new messages are received.
- In order to avoid handling of the reorganized blocks we use an offset
from the latest known block when start listening to new blocks. Before
this commit the offset was 15 blocks for all networks. This offset is
too big for mainnet and causes noticeable delay of marking a transfer as
confirmed in Status (comparing to etherscan). So it was changed to be 5
blocks on mainnet and is still 15 blocks on other networks.
- Also before this commit all new blocks were handled one by one with
network specific interval (10s for mainnet), which means that in case of
lost internet connection or application suspension (happens on iOS)
receiving of new blocks would be paused and then resumed with the same
"speed" - 1 blocks per 10s. In case if that pause is big enough the
application would never catch up with the latest block in the network,
and this also causes the state of transfers to be delayed in the
application. In this commit in case if there was more than 40s delay
after receiving of the previous block the whole history in range between
the previous received block and ("latest"-reorgeSafetyDepth) block is
checked at once and app catches up with a recent state of the chain.
*** How it worked before this PR on multiaccount creation:
- On multiacc creation we scanned chain for eth and erc20 transfers. For
each address of a new empty multiaccount this scan required
1. two `eth_getBalance` requests to find out that there is no any
balance change between zero and the last block, for eth transfers
2. and `chain-size/100000` (currently ~100) `eth_getLogs` requests,
for erc20 transfers
- For some reason we scanned an address of the chat account as well, and
also accounts were not deduplicated. So even for an empty multiacc we
scanned chain twice for each chat and main wallet addresses, in result
app had to execute about 400 requests.
- As mentioned above, `eth_getBalance` requests were used to check if
there were any eth transfers, and that caused empty history in case
if user already used all available eth (so that both zero and latest
blocks show 0 eth for an address). There might have been transactions
but we wouldn't fetch/show them.
- There was no upper limit for the number of rpc requests during the
scan, so it could require indefinite number of requests; the scanning
algorithm was written so that we persisted the whole history of
transactions or tried to scan form the beginning again in case of
failure, giving up only after 10 minutes of failures. In result
addresses with sufficient number of transactions would never be fully
scanned and during these 10 minutes app could use gigabytes of
internet data.
- Failures were caused by `eth_getBlockByNumber`/`eth_getBlockByHash`
requests. These requests return significantly bigger responses than
`eth_getBalance`/`eth_transactionsCount` and it is likely that
execution of thousands of them in parallel caused failures for
accounts with hundreds of transactions. Even for an account with 12k
we could successfully determine blocks with transaction in a few
minutes using `eth_getBalance` requests, but `eth_getBlock...`
couldn't be processed for this acc.
- There was no caching for for `eth_getBalance` requests, and this
caused in average 3-4 times more such requests than is needed.
*** How it works now on multiaccount creation:
- On multiacc creation we scan chain for last ~30 eth transactions and
then check erc20 in the range where these eth transactions were found.
For an empty address in multiacc this means:
1. two `eth_getBalance` transactions to determine that there was no
balance change between zero and the last block; two
`eth_transactionsCount` requests to determine there are no outgoing
transactions for this address; total 4 requests for eth transfers
2. 20 `eth_getLogs` for erc20 transfers. This number can be lowered,
but that's not a big deal
- Deduplication of addresses is added and also we don't scan chat
account, so a new multiacc requires ~25 (we also request latest block
number and probably execute a few other calls) request to determine
that multiacc is empty (comparing to ~400 before)
- In case if address contains transactions we:
1. determine the range which contains 20-25 outgoing eth/erc20
transactions. This usually requires up to 10 `eth_transactionCount`
requests
2. then we scan chain for eth transfers using `eth_getBalance` and
`eth_transactionCount` (for double checking zero balances)
3. we make sure that we do not scan db for more than 30 blocks with
transfers. That's important for accounts with mostly incoming
transactions, because the range found on the first step might
contain any number of incoming transfers, but only 20-25 outgoing
transactions
4. when we found ~30 blocks in a given range, we update initial
range `from` block using the oldest found block
5. and now we scan db for erc20transfers using `eth_getLogs`
`oldest-found-eth-block`-`latest-block`, we make not more than 20 calls
6. when all blocks which contain incoming/outgoing transfers for a
given address are found, we save these blocks to db and mark that
transfers from these blocks are still to be fetched
7. Then we select latest ~30 (the number can be adjusted) blocks from
these which were found and fetch transfers, this requires 3-4
requests per transfer.
8. we persist scanned range so that we know were to start next time
9. we dispatch an event which tells client that transactions are found
10. client fetches latest 20 transfers
- when user presses "fetch more" button we check if app's db contains next
20 transfers, if not we scan chain again and return transfers after
small fixes
Move settings table schema from a key-value store to a one row table with many columns.
We now save the first row with initial data in saveAccountAndLogin and follow up saveSetting calls are only saving one setting at a time.
Co-authored-by: Adam Babik <a.babik@designfortress.com>
This commit does a few things:
1) Handle membership updates using protobuf and adds the relevant
endpoints.
2) Store in memory a map of chats + contacts for faster lookups, which
are then flushed to disk on each update
3) Validate incoming messages
Sorry for the large pr, but you know, v1 :)
Account's address was used as a primary key in accounts db and as a
deterministic id of an account in some API calls. Also it was used as a
part of the name of the account specific database. This revealed some
extra information about the account and wasn't necessary.
At first the hash of the address was planned to be used as a
deterministic id, but we already have a keyUid which is calculated as
sha256 hash of account's public key and has similar properties:
- it is deterministic
- doesn't reveal accounts public key or address in plain
* Use a single Message type `v1/message.go` and `message.go` are the same now, and they embed `protobuf.ChatMessage`
* Use `SendChatMessage` for sending chat messages, this is basically the old `Send` but a bit more flexible so we can send different message types (stickers,commands), and not just text.
* Remove dedup from services/shhext. Because now we process in status-protocol, dedup makes less sense, as those messages are going to be processed anyway, so removing for now, we can re-evaluate if bringing it to status-go or not.
* Change the various retrieveX method to a single one:
`RetrieveAll` will be processing those messages that it can process (Currently only `Message`), and return the rest in `RawMessages` (still transit). The format for the response is:
`Chats`: -> The chats updated by receiving the message
`Messages`: -> The messages retrieved (already matched to a chat)
`Contacts`: -> The contacts updated by the messages
`RawMessages` -> Anything else that can't be parsed, eventually as we move everything to status-protocol-go this will go away.
This commits add a field (parsedMessage) to the json payload sent to
status-react.
This field is the parsed version of the transit message.
The code is all in dedup, I will re-organize it once we made all the
necesseary changes.
Wallet database refactored so that every query ensures isolation by the network id.
Network id provided when database object is created, thus it is transparent to other parts
of the wallet module.
Additionally every uniqueness index is changed to ensure that it doesn't prevent adding
object with same id but from a different network.
* WIP accounts implementation
* Accounts datasore and changes to status mobile API
* Add library changes and method to update config
* Handle error after account selection
* Add two methods to start account to backend
* Use encrypted database for settings and add a service for them
* Resolve linter warning
* Bring back StartNode StopNode for tests
* Add sub accounts and get/save api
* Changes to accounts structure
* Login use root address and fetch necessary info from database
* Cover accounts store with tests
* Refactor in progress
* Initialize status keystore instance before starting ethereum node
* Rework library tests
* Resolve failures in private api test and send transaction test
* Pass pointer to initialized config to unmarshal
* Use multiaccounts/accounts naming consistently
Multiaccount is used as a login identifier
Account references an address and a key, if account is not watch-only.
* Add login timestamp stored in the database to accounts.Account object
* Add photo-path field for multiaccount struct
* Add multiaccoutns rpc with updateAccount method
Update to any other account that wasn't used for login will return an error
* Fix linter in services/accounts
* Select account before starting a node
* Save list of accounts on first login
* Pass account manager to accounts service to avoid selecting account before starting a node
* Add logs to login with save and regualr login
* Add Metadata to messages, expose new messenger methods
This commits modifies deduplicator so that it takes a `StatusMessage`
instead of `WhisperMessage` and also returns a `Metadata` field which is
then passed back by the client when confirming messages, which fixes the
issue we had with not confirming pfs messages.
This commit moves envelopes tracking to status-go.
Post endpoint is not going to track envelopes anymore, as that's taken
care on status-protocol-go side, so this is a breaking change, and
version is updated accordingly.
Adds support for datasync, V1Messages and disabling the discovery topic.
This is a backward compatible change as long as they are not toggled on
(they are not by default).
* multi-account login and signing
put methods count threshold back to 20
* validate login params
* refactoring
* use common.Address
* remove unused var in test
* Store tx and receipt in db and cast it to TransferView on read
* Store Log instead of log index
* Use contract from log and bring back address field
* Add tx status and id fields
[services/wallet] Several changes in API after feedback
- Timestamp from block header stored in blocks table and added to each transfers
- From field is computed from signature to offload this computation from client side
- `history` event is added back, so that client can ignore historical blocks when watching
only for new blocks
- block number and timestamp are marshalled in hex. consistent with ethereum data structures
When receiving a message from someone not targeting our device,
we reply with an empty message that includes our own devices, so next
time they send a message they will include our device.
This change flattens messaging/chat package. It also removes dependency between multidevice and chat/protobuf packages.
The Publisher interface was also changed a bit to support more native types.
Version got bumped to 0.29.0-beta.3.
* Move installations to status-go
This commit moves installations management/storage to status-go.
We remove the native binding and provide RPC endpoints to set the
metadata and return a list of our own installations.
* Cache keys
Generating a symkey can take up to a second on slow devices, this commit
makes so that keys are saved once generated and stored in the database.
This commit add topic negotiation to the protocol.
On receiving a message from a client with version >= 1, we will generate
a shared key using Diffie-Hellman. We will record also which
installationID has sent us a message.
This key will be passed back to the above layer, which will then use to
start listening to a whisper topic (the `chat` namespace has no
knowledge of whisper).
When sending a message to a set of InstallationIDs, we check whether we
have agreed on a topic with all of them, and if so, we will send on this
separate topic, otherwise we fallback on discovery.
This change is backward compatible, as long as there is no downgrade of
the app on the other side.
A few changes:
* Factored out the DB in a separate namespace as now it is
being used by multiple services (TopicService and EncryptionService).
* Factored out multidevice management in a separate namespace
* Moved all the test to test the whole protoocl rather than just the encryption service
* Moved all the filter management in status-go
In RequestMessagesSync subscriber is listening to a feed where all whisper
events are posted. After we received event with a request hash - subscriber will
stop actively consuming messages from a feed, as a subscription channel will
get overflow and whole feed will get blocked.
Some events are posted to a feed before request is sent, so blocked feed results
in blocked sending.
Now we will unsubscribe after relevant event was received, and terminate subscriber
explicitly by timeout.
This commits adds support for postgres database.
Currently two fields are stored: the bloom filter and the topic.
Only the bloom filter is actually used to query, but potentially we will
use also the topic in the future, so easier to separate it now in order
to avoid a migration.
As part of a performance profiling of mailserver we noticed that most of
the resources on a query are spend decoding the whisper envelope.
This PR changes the way we store envelopes encoding the Topic into the
database key, so we can check that and we are able to publish the
envelope rawValue if it matches.
The change is backward compatible as only newly added envelopes will
have the new key, while old ones will have to be unmarshaled.
* Replace request ID when same request is restarted
* Remove unnecessary changes
* Execute all writes atomically only if request was processed succesfully
* Fix linter
* Fix shadowed errors
* Fix spelling
* Do not append same reference to a byte slice
* Notify users that envelope was discarded and retry sending it
* Update Gopkg files with released whisper version
* Forgot to remove signal after refactoring
* Split shhext.tracker into envelopes and mail monitors
* Send envelopes on every new attempt to deliver a message
* Re-send user payloads if previous envelopes weren't acknowledged
* Remove debug api across the codebase
Currently we only decrypt messages if received on the current bundle.
This changes the behavior so that messages can be decrypted if sent to
previous bundles as well, as otherwise is a bit restrictive
Currently PFS messages are decrypted and therefore modified before being
passed to the client. This make IDs computation difficult, as we pass
the whole object to the client and expect the object be passed back once
confirmed.
This changes the behavior allowing confirmation by ID, which is passed
to the client instead of the raw object.
This is a breaking change, but status-react is already forward
compatible.
This PR does a few things:
1) Add a call GetContactCode to check whether we have a bundle for a
given user.
2) Add a DH flag to the API (non-breaking change), for those messages
that we want to target all devices (contact-requests for example).
3) Fixes a few small issues with installations, namely if for example a
messages is sent without a bundle (currently not done by any client),
we still infer installation info, so that we can communicate securely
and making it truly optional.
We change the protocol to accomodate publishing multiple bundles, in
order to propagate bundles for group chats and have a way to extend it
further.
This commit re-introduces backward compatibility for direct messages,
to be removed once that is not an issue anymore.
* select account decrypting wallet and chat keys
* adapt account tests to use chat and wallet account/keys
* fix tests using chat address
* changes after review
* fix status service e2e tests
* add account.Info struct returned when creating and recovering an account
* use s.EqualValues to compare recovered accounts
* return Info instead of *Info
* add both address and walletAddress to responses
* Update lib/types.go
Co-Authored-By: gravityblast <andrea@gravityblast.com>
* Update lib/types.go
Co-Authored-By: gravityblast <andrea@gravityblast.com>
* update comment to fix lint
`kdf_iter` parameter is reduced to 3200. This change is done because of
performance reasons, currently key derivation is too slow on some mobile
devices. The number of iterations before this commit is 64000, default
value in `sqlcipher` from version `3.0.0`.
fda4c68bb4/CHANGELOG.md (300---2013-11-05)
Implementation:
`sqlcipher_export` is used for migration, check out the link below
for details
https://www.zetetic.net/sqlcipher/sqlcipher-api/#sqlcipher_export
Change to support sending multiple bundles, as needed for group chats,
limit number of devices to 3 as already done in the UI and refresh
bundle daily.
This change allows to connect to the mail server that we were using before the app was restarted. Separate loop is listening for whisper events, and when we receive event that request was completed we will update time on a peer record.
Records are stored in leveldb. Body of the record is marshaled using json. At this point the only field is a timestamp when record was used.
This loop doesn't control connections, it only tracks what mail server we ended up using. It works asynchronously to connection management loop. Which tracks events that are related to connection state and expiry of the requests.
When app starts we look into the database and select the most recently used record. This record is added to connection management loop first. So if this server is available we will stick to using it. If we weren't able to connect to the same server in configured timeout (5s) we will try to connect to any other server from list of active servers.
closes: #1285
In previous change i used same filtering for a handler that processes confirmations.
But if we are connected with peers that do not support confirmations on whisper level,
whisper may send "Sent" event when envelope is written to a socket. This is our old behaviour.
So, this PR allows to use confirmations from a mail servers and ensure that transition between
multiple version of peers will be smooth.
This change implements connection manager that monitors 3 types of events:
1. update of the selected mail servers
2. disconnect from a mail server
3. errors for requesting mail history
When selected mail servers provided we will try to connect with as many as possible, and later disconnect the surplus. For example if we want to connect with one mail server and 3 were selected, we try to connect with all (3), and later disconnect with 2. It will to establish connection with live mail server faster.
If mail server disconnects we will choose any other mail server from the list of selected. Unless we have only one mail server. In such case we don't have any other choice and we will leave things as is.
If request for history was expired we will disconnect such peer and try to find another one. We will follow same rules as described above.
We will have two components that will rely on this logic:
1. requesting history
If target peer is provided we will use that peer, otherwise we will request history from any selected mail server that is connected at the time of request.
2. confirmation from selected mail server
Confirmation from any selected mail server will bee used to send a feedback that envelope was sent.
I will add several extensions, but probably in separate PRs:
1. prioritize connection with mail server that was used before reboot
2. disconnect from mail servers if history request wasn't expired but failed.
3. wait some time in RequestsMessage RPC to establish connection with any mail server
Currently this feature is hidden, as certain changes will be necessary in status-react.
partially implements: https://github.com/status-im/status-go/issues/1285
We are preparing for the release of this to general public, so a few
things have been added:
1) Add versioning for bundles, and make refresh interval configurable
2) Move files to installationID so no metadata is leaked
3) Re-key using user password db
This commit updates geth to 1.8.17 and adds a possibility to enable metrics during compilation time.
The cascade of issues forced us to upgrade geth to 1.8.17 in order to allow enabling metrics during compilation time. 1.8.17 introduced `NodeID` refactoring and `enode` package which affected our peers pool and integration with Discovery V5.
This commit adds a list new table, installations, which is used to keep
track of which installation are active for a given identity key.
In general, we limit the number of installation that we keep
synchronized to 5, to avoid excessive usage of resources.
Any installation coming from our own identity, will have to be manually
enabled, otherwise we trust the other peer has correctly paired their
devices.
We use a timestamp to decide which installations to keep synchronized as
a logical clock would have make the creation of the bundle more
complicated, but this can always be converted to a logical clock at
later stages without breaking compatibility.
* Implement EIP 712
* Cover majority of cases with tests
* Add solidity and signer tests and cover integer edges case
* Add thin api to sign type data using selected status account
* All integers are extended to int256 and marshalled into big.Int
* Document how deps works
* Fix linter
* Fix errors test
* Add validation tests
* Unmarshal every atomic type in separate functions
- Skipped keys
The purpose of limiting the number of skipped keys generated is to avoid a dos
attack whereby an attacker would send a large N, forcing the device to
compute all the keys between currentN..N .
Previously the logic for handling skipped keys was:
- If in the current receiving chain there are more than maxSkip keys,
throw an error
This is problematic as in long-lived session dropped/unreceived messages starts
piling up, eventually reaching the threshold (1000 dropped/unreceived
messages).
This logic has been changed to be more inline with signals spec, and now
it is:
- If N is > currentN + maxSkip, throw an error
The purpose of limiting the number of skipped keys stored is to avoid a dos
attack whereby an attacker would force us to store a large number of
keys, filling up our storage.
Previously the logic for handling old keys was:
- Once you have maxKeep ratchet steps, delete any key from
currentRatchet - maxKeep.
This, in combination with the maxSkip implementation, capped the number of stored keys to
maxSkip * maxKeep.
The logic has been changed to:
- Keep a maximum of MaxMessageKeysPerSession
and additionally we delete any key that has a sequence number <
currentSeqNum - maxKeep
- Version
We check now the version of the bundle so that when we get a bundle from
the same installationID with a higher version, we mark the previous
bundle as expired and use the new bundle the next time a message is sent
* Implement subscriptions and filtering
* Add e2e test with log filter polling logs from EVM with clique backend
* Apply review comments
* Move devnode to t/devtests to avoid cycle in imports
* allow multiple topics in mailserver requests
* simplify topicsToBloom function
* create test topics simply from the string without hash
* add deprecated comment to MessagesRequest.Topic
Remove `PendingSignRequests` queue from the sign module.
This closes#1027 by removing the pending sign requests queue dependency from the SendTransaction, SignMessage and Recover.
* mailserver sends envelopes in descending order
* add limit value in mailserver request payload
* mailserver sends messages up to the limit specified in the request
* update Archive method to return key and error
* processRequest returns the next page cursor
* add cursor to mailserver request
* add limit and cursor to request payload
* fix request limit encoding
* wait for request completed event in TrackerSuite/TestRequestCompleted
* add cursor to mailserver response
* fix cursor position in payload
* add e2e test for mail server pagination
* validate mail server response size
* remove old limitReached var
* fix lint warnings
* add whisper patch
* fix tests after rebase
* check all return values to avoid lint warnings
* check that all messages have been retrieved after 2 paginated requests
* fix lint warnings
* rename geth patch
* merge mailserver patches into one
* add last envelope hash to mailserver response and EventEnvelopeAvailable event
* update whisper patch
* add docs to MailServerResponse
* update whisper patch
* fix tests and lint warnings
* send mailserver response data on EventMailServerRequestCompleted signal
* update tracker tests
* optimise pagination test waiting for mailserver to archive only before requesting
* rollback mailserver interface changes
* refactoring and docs changes
* fix payload size check to determine if a limit is specified
* add more docs to the processRequest method
* add constants for request payload field lengths
* add const noLimits to specify that limit=0 means no limits
* refactor TestRequestMessageFromMailboxAsync to use s.requestHistoricMessages helper
* send p2pRequestResponseCode from mailserver
* send p2p message response to after sending all historic messages
* mailserver sends `whisper.NewSentMessage` as response
* add mailserver Client and p2pRequestAckCode watchers
* send event with envelopeFeed when p2pRequestAckCode is received
* test request completed event in tracker
* rename mailserver response events and code to RequestCompleteCode
* wait for mailserver response in e2e test
* use SendHistoricMessageResponse method name for mailserver response
* fix lint warnings
* add mailserver request expiration
* send mailserver response without envelope
* add `ttl` to Request struct in shhext_requestMessages
* test that tracker calls handler.MailServerRequestExpired
* add geth patch
* rename TTL to Timeout
* split tracker.handleEvent in multiple methods
Some operations (like deploying contracts) require filter APIs to work.
Since these operations aren't supported on Infura anymore, and we don't
run LES, a separate implemenation of filters is required.
Signed-off-by: Igor Mandrigin <i@mandrigin.ru>
This change adds adds an ability to use different source of time for whisper:
when envelope is created it is used to set expiry
to track when envelope needs to be expired
This time is then used to check validity of the envelope when it is received. Currently If we receive an envelope that is sent from future - peer will get disconnected. If envelope that was received has an expiry less then now it will be simply dropped, if expiry is less than now + 10*2 seconds peer will get dropped.
So, it is clear that whisper depends on time. And any time we get a skew with peers that is > 20s reliability will be grealy reduced.
In this change another source of time for whisper will be used. This time source will use ntp servers from pool.ntp.org to compute offset. When whisper queries time - this offset will be added/substracted from current time.
Query is executed every 2 mins, queries 5 different servers, cut offs min and max and the computes mean value. pool.ntp.org is resolved to different servers and according to documentation you will rarely hit the same.
Closes: #687
* Add RequestMessage to sshext
* E2E tests now use shhext_requestMessages
* Typo in comment
* Enhanced maintainability
* Drop former mailservice
* Code reorg after review
* Fix missed changes after update to 1.8.5
* Rebase on 1.8.5
* Remove outdated patches and apply all others
* Use shh_post that returns hash
* Use bloom filter for request to mailserver
* Remove tests for sending messages without subbing first
* Fix deadlock in ethdb
* Expect null if receipt is not yet created
* Subscribe to messages before sending them in whisper test