* Added function to get preffered network IP
Also done some refactor work oon server package to make a lot more reusable
* Added server.Option and simplified handler funcs
* Added serial number deterministically generated from pk
* Debugging TLS server connection
* Implemented configurable server ip
When accessing over the network the server needs to listen on the network port and not localhost or 127.0.0.1 . Also the cert can now have a dedicated IP
* Refactor of URL funcs to use the url package
* Removed redundant Options pattern in favour of config param
* Added full server test using GetOutboundIP
* Remove references and usage of Server.port
The application does not need to set the port, we rely on the net.Listener to pick a port.
* Version bump
* Added ToECDSA func and improved cert testing
* Added error check in test
* Split Server types, embedding raw Server funcs into specialised server types
* localhost
* Implemented DNS and IP based cert gen
ios doesn't allow for restricted ip addresses to be used in a valid tls cert
* Replace listener handling with original port store
Also added handlers as a parameter of the Server
Sometimes the message scheduled & message sent notifications are
received out of order.
Now we use a single channel for both so order is maintained.
This was causing the tests to be flaky and it might have happened in
production as well.
* Adding wakunode module
* Adding wakuv2 fleet files
* Add waku fleets to update-fleet-config script
* Adding config items for waku v2
* Conditionally start waku v2 node depending on config
* Adapting common code to use go-waku
* Setting log level to info
* update dependencies
* update fleet config to use WakuNodes instead of BootNodes
* send and receive messages
* use hash returned when publishing a message
* add waku store protocol
* trigger signal after receiving store messages
* exclude linting rule SA1019 to check deprecated packages
* add PinMessage and PinnedMessage
* fix gruop pin messages
* add SkipGroupMessageWrap to pin messages
* update pinMessage ID generation to be symmetric
This commit introduces the following changes:
- `local-notifications` require as body an interface complying with
`json.Marshaler`
- removed unmarshaling of `Notifications` as not used (we only Marshal
notifications)
- `protocol/messenger.go` creates directly a `Notification` instead of
having an intermediate format
- add community notifications on request to join
- move parsing of text in status-go for notifications
This commit expands the confirmation mechanism to allow private group
chat messages to be confirmed:
Changes:
- Added a separate table for message confirmations as group chat
messages have same messageID but multiple datasyncID
- Removed DataSyncID from raw message (I haven't removed the column name
as it can't be done in sqlite without copying over the table)
* Revert "Revert "Expand Local Notifications to support multiple Notification types (#2100)""
This reverts commit 5887337b88.
* Revert "Revert "fix protocol.MessageNotificationBody marshalling""
This reverts commit cf0a16dff1.
* Bump version to 0.70.0
* Added localnotifications for Transaction messages
* Fixed bug where Message.SigPubKey was presumed to be set
* Added lookup for contact existing in Messenger.allContacts
Additionally added functionality to add a contact to the messenger store if it isn't present
* Get chat directly from Messenger.allChats store
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
There was a bug on status-react where it would save filters that were
not listened to.
This commit adds a task to clean up those filters as they might result
in long syncing times.
This commit also returns topics/ranges/mailserves from messenger in
order to make the initialization of the app simpler and start moving
logic to status-go.
It also removes whisper from vendor.
One of the issues we noticed is that the partitioned topic
in push notification is heavy in traffic, as any user using a particular
mailserver will use that partitioned topic to register for PNs.
This commit moves from the partitioned topic to the personal topic of
the PN server, so it does not clash with other users that might happen
to have the same partitioned topic as the mailserver, resulting in long
sync times.
Another issue that will need to be addressed separately is that once you
send a message to a topic, because of the way how waku/whisper works,
you will have to register to that topic, meaning that you will receive
that data. Currently waku does not support unsubscribing from a topic
without logging in and out, so that needs also to be addressed.
When sending a message in a private group chat we send the whole history
for redundancy and allow out-of-order processing.
This can be very expensive in some chats, resulting in long delay when
sending a message and calculating the POW.
This commit improves the performance by only forwarding the events
necessary for the user to be able to construct a group chat and process
correctly the message.
This commit fixes a couple of issues:
1) Emojis were sent to any member of the group chat, regardless of
whether they joined
2) We don't want to wrap emojis, as there's no need to do so, only
messages are to be wrapped
This commit fixes a bug on the mvds library where the nextEpoch would be
incorrectly summed to the retry time, resulting in messages not being
retried, or retried much less frequently the longer the app was running.
It also updates the retry timing to backoff exponentially at multiple of
30 seconds.
When sending messages in quick succession, it might be that multiple
messages are batched together in datasync, resulting in a single large
payload.
This commit changes the behavior so that we can pass a max-message-size
and we split the message in batches before sending.
A more elegant way would be to split at the transport layer (i.e
waku/whisper), but that would be incompatible with older client.
We can still do that eventually to support larger messages.
We were checking for the wrong error kind when pulling messages from the
database, which resulted in the code not retrying to pull the message,
giving flaky tests / race condition (that's present in production as
well)