* feat_: add ability to enable http and ws connections from the client app
* feat_: add websocket option for api config
* fix_: use new api options in statusd
* chore_: add test for `overrideApiConfig`
* fix_: add status telemetry client to cli
* feat_: call telemetry when pushing an envelope
* feat_: log status version in all telemetry calls
* feat_: batch all telemetry data and send request every 10 seconds
* feat(cli)_: add a command 'servelast' to be able to run the latest account.
Reason: because on testing community join req/response we only want to create a community by a cli and remain the owner over multiple runs
* fix_: allow restarting cli with the same account
* docs_: add use cases to readme
* docs(cli)_: typos
* fix(cli)_: typo
* docs(cli)_: add clarifications
Fixes the slow login in mobile devices when users have joined large communities,
such as the Status one. A user would get stuck for almost 20s in some devices.
We identified that the step to set-up filters in the messenger is potentially
expensive and that it is not critical to happen before the node.login signal is
emitted. The solution presented in this PR is to set-up filters inside
messenger.Start(), which the client already calls immediately after login.
With this change, users of the mobile app can login pretty fast even when they
joined large communities. They can immediately interact with other parts of the
app even if filter initialization is running in the background, like Wallet,
Activity Center, Settings, and Profile.
Breaking changes: in the mobile repository, we had to change where the endpoint
wakuext_startMessenger was called and the order of a few events to process
chats. So essentially ordering, but no data changes.
- Root issue https://github.com/status-im/status-mobile/issues/20059
- Related mobile PR https://github.com/status-im/status-mobile/pull/20173
This commit adds a TelemetryUrl param to request for creating
account and to the WakuV2Config. Adds a flag to the cli for
passing in the telemetry server url.
Fixed some other issues with prevented startup of statusd:
- ensure paths for DBs are created
- ensure DBs are opened before calling `StartNode`
- ignore error if multiacc database is not available
Updates #14693
* chore: remove opts when create account
* chore: namings and better logging
* chore: config api modules with flag.
* chore: renaming
* chore: use methods on object
* fix: allow less characters for name
* fix: display name unit test
* chore: revert display name check.
* chore: change simulate display name.
This commit adds the ability to set the "TestNetworksEnabled" flag while creating an account.
Function affected: "generateOrImportAccount"
This helps Dev/E2E/PR builds to enable Test Networks by default and disable them on release/nightly builds.
Signed-off-by: Mohamed Javid <19339952+smohamedjavid@users.noreply.github.com>
- use protected topics for communities
- associate chats to pubsub topics and populate these depending if the chat belongs to a community or not
- mailserver functions should be aware of pubsub topics
- generate private key for pubsub topic protection when creating a community
- add shard cluster and index to communities
- setup shards for existing communities
- distribute pubsubtopic password
- fix: do not send the requests to join and cancel in the protected topic
- fix: undefined shard values for backward compatibility
- refactor: use shard message in protobuffers
- use `appdatabse.DbInitializer{}` in tests to ensure consistent migrations
- remove protocol's open database functions due to improper
initialization caused by missing node config migration
- introduce `PushNotificationServerConfig` to resolve cyclic dependency
issues
interface for initializing db, which is implemented for appdatabase and
walletdatabase. TBD for multiaccounts DB.
Unified DB initializion for all tests using helpers and new interface.
Reduced sqlcipher kdf iterations for all tests to 1.
* fix(community): stop re-joining comm when receiving a sync community msg
Fixes an issue with chats being reset. Since joining a community resaves the chats with the synced default value, it resets the sate of the chats, losing the unread messages, the muted state and more.
The solution is to block the re-joining of the community. In the case of the sync, we catch that error and just continue on.
* fix(import): fix HandleImport not saving the chat
Doesn't change much, but it could have caused issues in the future, so since we might have modified the chat, we make sure to save them
Also adds a test
* fix tests
This adds an additional check for collectibles when community
permissions are validated.
Specifically this uses opensea to request all NFTs given an
owner wallet and a list of contract addresses (collectibles).