* feat(community)_: Move images from community data to MediaServer
* test_: fix lint issue
* test_: add more test statements
* feat_: deprecate old API
* test_: addressed review feedback from Icaro
* fix_: addressed review feedback from Jonathan
* chore_:wrap image url in an object
Prevent the inclusion of CommunityDescription with an outdated clock in
MessengerResponse to avoid false-positives in tests and reduce redundant
data exchange between status-go and clients.
That's an optimisation. Instead of fetching collectibles owners for each
member, it is fetched once, before members iteration.
It should significantly reduce amount of queries to providers.
closes: status-im/status-desktop#14914
fix(communities)_: Receiving mention notifications (@everyone) from spectated communities #14798
Fix condition to check if user has joined community isCommunityJoinedBeforeClock
Fixes#14798
AmountInWei will have a wei-like units.
Amount field becomes deprecated because it kept string with float value.
Comparison (in case of Decimals == 5):
Amount (deprecated) = "1.2"
AmountInWei = "120000"
Issue #11588
Previously, Messenger was `Start`ed multiple times, which resulted in
the shutdown process not being invoked on previously initialized
Messenger's sub-instances. This led to the failure of MVDS instance
shutdown causing massive error logs due to the attempts to read from a
closed database.
The test was flaky because of re-receiving the message, which resulted
in multiple identical requestsToJoin being added to messengerResponse.
We should in general avoid using arrays in messengerResponse and prefer
maps for exactly this reason.
This commit fixes a few issues with communities encryption:
Key distribution was disconnected from the community description, this created a case where the key would arrive after the community description and that would result in the client thinking that it was kicked.
To overcome this, we added a message that signals the user that is kicked. Also, we distribute the key with the community description so that there's no more issues with timing.
This is a bit expensive for large communities, and it will require some further optimizations.
Key distribution is now also connected to the request to join response, so there are no timing issues.
Fixes an issue with key distribution (race condition) where the community would be modified before being compared, resulting in a comparison of two identical communities, which would result in no key being distributed. This commit only partially address the issue.
This commit adds basic syncing capabilities with peers if they are both
online.
It updates the work done on MVDS, but I decided to create the code in
status-go instead, since it's very tight to the application (similarly
the code that was the inspiration for mvds, bramble, is all tight
together at the database level).
I reused parts of the protobufs.
The flow is:
1) An OFFER message is sent periodically with a bunch of message-ids and
group-ids.
2) Anyone can REQUEST some of those messages if not present in their
database.
3) The peer will then send over those messages.
It's disabled by default, but I am planning to add a way to set up the
flags.
When an open community was created by Device A and shared with Device B and when Device B would request to join such a community, the general channel would be forever in loading state.
This happened because as part of messenger response the chatId of general channel was not sent and mobile client would not fetch that chat data.
This commit fixes that issue by sending chatId as part of messenger response right after the request to join community succeeds.
There were 2 issues:
1) We hard delete requests, that means that on retransmission they will
be recreated, the test has been changed to accommodate this behavior
2) We always used time.now when updating timestamp in notification,
sometimes time is the same so the notification is not updated, we
changed to use what essentially is a clock value
Also check pin post permission a bit earlier for the sender, with
canPost() in sendPinMessage(), even though there is a later check down
the line in dispatchMessage().
Fixes#4138