When discovery fails to be seeded with bootstrap/fallback nodes, it
never recovers.
This commit changes the behavior so that status-go retries fetching
bootnodes, and restarts discovery when that happens.
* Adding wakunode module
* Adding wakuv2 fleet files
* Add waku fleets to update-fleet-config script
* Adding config items for waku v2
* Conditionally start waku v2 node depending on config
* Adapting common code to use go-waku
* Setting log level to info
* update dependencies
* update fleet config to use WakuNodes instead of BootNodes
* send and receive messages
* use hash returned when publishing a message
* add waku store protocol
* trigger signal after receiving store messages
* exclude linting rule SA1019 to check deprecated packages
There was a bug on status-react where it would save filters that were
not listened to.
This commit adds a task to clean up those filters as they might result
in long syncing times.
This commit also returns topics/ranges/mailserves from messenger in
order to make the initialization of the app simpler and start moving
logic to status-go.
It also removes whisper from vendor.
When sending messages in quick succession, it might be that multiple
messages are batched together in datasync, resulting in a single large
payload.
This commit changes the behavior so that we can pass a max-message-size
and we split the message in batches before sending.
A more elegant way would be to split at the transport layer (i.e
waku/whisper), but that would be incompatible with older client.
We can still do that eventually to support larger messages.
Why make the change?
As discussed previously, the way we will move across versions is to maintain completely separate
codebases and eventually remove those that are not supported anymore.
This has the drawback of some code duplication, but the advantage is that is more
explicit what each version requires, and changes in one version will not
impact the other, so we won't pile up backward compatible code.
This is the same strategy used by `whisper` in go ethereum and is influenced by
https://www.youtube.com/watch?v=oyLBGkS5ICk .
All the code that is used for the networking protocol is now under `v0/`.
Some of the common parts might still be refactored out.
The main namespace `waku` deals with `host`->`waku` interactions (through RPC),
while `v0` deals with `waku`->`remote-waku` interactions.
In order to support `v1`, the namespace `v0` will be copied over, and changed to
support `v1`. Once `v0` will be not used anymore, the whole namespace will be removed.
This PR does not actually implement `v1`, I'd rather get things looked over to
make sure the structure is what we would like before implementing the changes.
What has changed?
- Moved all code for the common parts under `waku/common/` namespace
- Moved code used for bloomfilters in `waku/common/bloomfilter.go`
- Removed all version specific code from `waku/common/const` (`ProtocolVersion`, status-codes etc)
- Added interfaces for `WakuHost` and `Peer` under `waku/common/protocol.go`
Things still to do
Some tests in `waku/` are still testing by stubbing components of a particular version (`v0`).
I started moving those tests to instead of stubbing using the actual component, which increases
the testing surface. Some other tests that can't be easily ported should be likely moved under
`v0` instead. Ideally no version specif code should be exported from a version namespace (for
example the various codes, as those might change across versions). But this will be a work-in-progress.
Some code that will be common in `v0`/`v1` could still be extract to avoid duplication, and duplicated only
when implementations diverge across versions.