Fixes https://github.com/status-im/status-desktop/issues/15175
The problem was that we used StartMembersReevaluaitonLoop in createCommunityPermission, in case the loop was never started. Indeed it worked if it was the first ever permission, because the loop would then start and members would be re-evaluated.
However, if the loop was already started, in the case where there were previous permissions, the call would just early exit, because it was already started.
The solution here is to use `ScheduleMembersReevaluaiton` like other permission functions use. To make sure a first permission still works, we call startLoop in schedule if the task doesn't exist.
* feat(community)_: Move images from community data to MediaServer
* test_: fix lint issue
* test_: add more test statements
* feat_: deprecate old API
* test_: addressed review feedback from Icaro
* fix_: addressed review feedback from Jonathan
* chore_:wrap image url in an object
* fix_: send request for shared addresses when restoring a community
Needed for https://github.com/status-im/status-desktop/issues/14289
When someone restores a community that they joined, it now sends a message to the control node to get their shared addresses back.
It's lighter that backing up the addresses all the time on waku and should only be needed once.
* fix_: filter communities before to avoid passing `alreadyHandled` parameter to `requestCommunityKeysAndSharedAddresses`
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Co-authored-by: Patryk Osmaczko <osmaczkopatryk@gmail.com>
Prevent the inclusion of CommunityDescription with an outdated clock in
MessengerResponse to avoid false-positives in tests and reduce redundant
data exchange between status-go and clients.
I've renamed TorrentManager to ArchiveManager, ArchiveManager to ArchiveFileManager, TorrentContract to ArchiveService, ArchiveContract to ArchiveFileService. I've also renamed all init functions and struct fields to the appropriate archive-centric naming.
To be honest once I started this work I quickly realised how pointless it is as archiving functionality and torrent seeding functionality are really entwined. So I'm keeping the code I've done but it is a bit pointless without spending a lot of time untangling torrenting and archiving. I'm just going to make an interface for all the functions that are used publically from TorrentManager. I think that this will be the fast way to move on from this issue. I don't like this work any more, there is a lot of work to do elsewhere and torrent is a rabbit hole filled with canned worms.
I've removed any mention or dependency of TorrentManager from Manager. There is still more work to do, but Messenger now communicates directly with a TorrentManager rather than asking the communities Manager to handle it. I've ensured that LogStdout() is only called from TorrentManager and removed entirely from Manager, this functionality seems to be some kind of debug tool specifically for torrent related functionality. Next I need to focus on functions within Messenger that call a TorrentManager and see how to isolate these from the main flows, following that I also need fix the tests that are broken. I will also need to refactor torrentClientReady() so that it is a function of TorrentManager, this may allow for pushing more functions into TorrentManager which will lead to better torrent encapsulation.
Send information to owners and token masters about operations: burn, airdrop, remote destruct.
Add CommunityTokenActionSignal to signalize client side.
Fix#13371
Light functions are based on the fact that permissions are met if the user is on community/channel member list.
If the user is not on the list, permissions will not be met and the client is responsible to use regular permissions-check functions.
For all permissions-check functions, corresponding light versions are added: CheckAllChannelsPermissionsLight,
CheckChannelPermissionsLight, CheckPermissionToJoinLight.
Issue #14220
Use EventWatcher to catch wallet events.
Handling all community tokens wallet events in communitytokens service (database and messenger operations).
Adding new signal to nim: CommunityTokenTransactionSignal, which is emitted everytime when the event is received.
Issue #4351
Fixes https://github.com/status-im/status-desktop/issues/14421
The problem is that you can receive messages to a channel, then later, before marking them as read, a permission is added to them, so you no longer have access.
Then, you can't even mark it as read if it's hidden.
Here, I fix it by setting the unread count on Init at 0 if the user doesn't have view access to it. And I make sure we update the counts when we are removed from a channel
* fix_: prevent publishing older community description
* fix_: schedule member reevaluation instead of reevaluating in parallel
* fix_: lock community on members reevaluation
* fix(TestJoinCommunityAsAdminWithMemberAndAdminPermission)_: setup waitOnCommunitiesEvent in advance
* fix(TestEditSharedAddresses)_: remove redundant community description retrieval
* feat_: add periodical publishing for community grants
feat_: Validate grant when receiving it
feat_: add expiration for grants
feat_: add test for grants expiration
fix_: move grants test to profile showcase, fix a few bugs
* feat_: use one group mesage to update grants
* chore_: review fixes
AmountInWei will have a wei-like units.
Amount field becomes deprecated because it kept string with float value.
Comparison (in case of Decimals == 5):
Amount (deprecated) = "1.2"
AmountInWei = "120000"
Issue #11588
- Extracted `community_events_factory.go`
- Introduced `eventsProcessor`
- Improved processing logic order
- Improved events filtering
- Introduced concept of `EventTypeID` to prevent redundant events handling
- Added sanity check before events appliance when reading community from
database
- Removed reject&re-apply scheme (no more ping-pong issue)
- Fixed and added more variants to eventual consistency test
fixes: status-im/status-desktop#13387fixes: status-im/status-desktop#13388
The test was flaky because of re-receiving the message, which resulted
in multiple identical requestsToJoin being added to messengerResponse.
We should in general avoid using arrays in messengerResponse and prefer
maps for exactly this reason.